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Indomitus

Language enumerator (custom translation in our games)

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I've been giving some thought to our ability as creators to build translations into our own games.  I've come up with a few ways it could possibly be done, but one key piece we don't have access to is the player's localization.

So here are 2 possible ideas:

1.  Add a Localization Enumerator (all the languages Ylands supports) and a tile that returns the player's specific value.  With something like that, we could devise ways to build indexed lists for the languages we're able to translate.

2.  Add a logic object that can act as a data structure for holding our translation values.  For each item, we would provide a unique index name, and the translation for each language we plan to use.  Pretty much just a lookup table, indexed on item name and it would automatically apply either the player's localization or the one we set as default.

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Wow, that's creative and useful, thanks. We always look for more ways to give control to the creators and this could improve so much.

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