Cernu 87 Posted October 8, 2020 I would like to destroy a templated spawned item after some time. So far I use the delay function on create. However, If the player is interacting with the item, I would like to stop the delay which, afaik, is impossible. So I would like to spawn a time trigger along with the item, so I have more control on time, and the timre trigger be linked somehow to its parent (like a child node in godot...) Share this post Link to post Share on other sites
Cernu 87 Posted October 14, 2020 Kindda solved. I am using arrays, and storing the items into arrays. It makes the cut for my custom gathering system (time tied) Share this post Link to post Share on other sites