Cernu 87 Posted November 3, 2020 Did you people find a way to check this ? I have a timer for bleeding, I would like it to disappear when the stored creature doesn't exist anymore. But I definitely can't find anything in the tiles for this. Share this post Link to post Share on other sites
Azaren 130 Posted November 3, 2020 (edited) https://community.bistudio.com/wiki/Ylands_Tile_-_Is_entity False = entity is dead ? You can use this like bellow (edit: "tento" = this; "A" = "and" for next condition...) Edited November 3, 2020 by Azaren 2 Share this post Link to post Share on other sites
Cernu 87 Posted November 3, 2020 I will check. I thought this tile would check if object was entity , as opposed to being a game object, as the same is game object tile exists. Share this post Link to post Share on other sites
Azaren 130 Posted November 3, 2020 If tiled entity is dead, you recieve "false" argument. (due to Entity does not exist) Share this post Link to post Share on other sites