Oliver Hope 261 Posted August 14, 2021 Hi all. I created a small comp to help with debugging ray casts by visualising them. RAYCAST DEBUGGING.zip It can also be found in the workshop under the same name. The purple line is an example of a debug for a ray cast. There are 4 public functions from global storage: All the visualisation are stored in an array. The first two functions take the same inputs as a ray cast + an extra parameter for the colour. The first function returns the index where the ray is stored. Delete all ray casts: self-explanatory. Delete ray cast: deletes the ray at the given index. An example of how the debug function might be used. NOTE: The debug function does not perform any actual ray casts (doesn't return any hit position or such) it only makes a visualization of a ray cast. 1 Share this post Link to post Share on other sites