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Aleš Ulm

Dev Diary #193 Scripting Goodies

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Hi there, fellow ylanders!

Here we are with yet another bunch of cool features you can expect in update 1.8. Because we plan to share some pretty cool 1.8 Exploration features in the next diary, today we‘ll take a look at the Editor, namely Visual Scripting.


So what new tools will those of you who create great new things expect to find in the next update?

Find out what platform is a player playing on and adjust anything in the game accordingly. Maybe you want to make something a bit easier for mobile players to compensate for the lack of precise controls?

As always, we will provide an extension of your event listeners so that you can react to even more events than before.

And you know what‘s super fun? Now you can enable a ragdoll mode for the player's character and apply a force to it. Getting hit by a giant pendulum is way more fun if it makes your character fly across the room!


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The last thing we‘re going to mention here is something that those who script games will surely love. A brand new panel displaying not only all the game errors (this much you can already see in the console), but something much more advanced, which lets you pick an error and see its details - specifically what instructions were processed before the game ran into this problem. If you are familiar with how a stack monitor works in Visual Studio or other similar programs, you surely see how much this will make your life easier (if not, just take our word for it :)  ).

Long story short - if you‘re creating and like to play with the Editor and Visual scripting, in update 1.8 you will find dozens of new features, improvements and fixed (and we still have something truly awesome left to show you some other time ;) ).

That‘s all for now and we will talk to you next week. Until then - stay classy and healthy!

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