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Igor Q.

Trying to create a "harvesting skill" similiar to rpg's.

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Hi

 

I thought it would be really fun if there was a way to have specific interactive skills.

Step 1) Have a specific tool equiped
Step 2) Walk up to a specific entity type or a group of valid entity types

Step 3) It would allow you to do a specific interaction with that entity.

 

The problem seems to be that Zone logics do not allow you to use entity types unless they are static.

Trying to brute force spawn/despawn static zone logics per time interval also is not able to work. 

 

 

Could we either get

a) Have animated zone's being able to detect entity types 

or

b) Have spawn static zone's "count" entities around it when it spawns?

 

Thanks!

 

Note: I'm specifically trying to create a Ylands add-on mod, so that it would be compatible with open exploration.

Edited by Igor Q.

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