Aleš Ulm 1725 Posted September 29, 2017 Hey there, fellow ylanders! Today we'll talk about what we're currently working on. We'll be mostly covering the new painting system but before we get to that let's mention one other feature. In one of the previous Dev Diaries, we mentioned several tips and smaller features that will be implemented rather soon to help you deal with griefers. We also said that those were not everything we're planning in this area, so today we'd like to mention yet another feature that we're currently designing. For some time now we've been looking into the possibility of players being able to claim smaller land areas where other players' actions would be limited in a certain way. Having a feature like this needs enough research and testing, because if it's something easily obtainable very early in the game and can be used to a large extent, then it can actually become yet another tool for griefers to use. If, on the other hand, it becomes available too late in the game and/or is difficult to obtain, it becomes useless for players. Also, we would like players to use something that is not really "superficial" but something that actually exists in the world - we would like this feature to take advantage of the energy system. It's still quite early to give you more specifics or any estimates as to when this feature might become available, but we'll update you about this real soon. The painting (or coloring) system is shaping up rather nicely so it's time we gave you some details. When it comes out you will be able to change the color of most of the game objects (at this point we are not sure if the first iteration will support coloring of plants and trees). In the upcoming update, you will be able to paint objects in two ways - through the dyeing station and with paint gun. The paint gun will be available both in games as well as in the Editor - the major difference being that in the Editor you won't have to care about getting dyes. The days of the limited color palette are gone, now you will be able to pick any color in any shade you like and use it. In many objects that are made out of more colors than one (obvious ones are clothes and armors) you'll find up to three different segments which you'll be able to recolor. Imagine an elaborate chest armor. There may be some metal parts you won't be able to recolor, but there could also be a chest piece, separate shoulders and, say, an ornament on top of it - for these three segments, you will be able to choose three custom colors. Remember these? What about having them in colors that you like more? But there's more! Some of you probably know that we're not using textures at all in Ylands. All the details you see are basically made out of colored polygons. Even things like paintings, ornate vases, rugs and such are made in this way, and therefore you will be able to recolor some segments of them as well! So if you like an image of a lady in a red dress but think that lady in blue would suit your living room better - go ahead and change it! There's obviously more to the painting system than this (we haven't even touched things like picking and storing colors from the object in the world and such) but we'll keep something for later :). So until we see each other again - have a great time ylanders and stay classy! 5 Share this post Link to post Share on other sites
WijkagentAdrie 384 Posted September 29, 2017 (edited) Sounds good! Looking forward to the way to protect area's, this is gonna improve gameplay a lot on the servers! Also I can't wait to repaint literally everything I've made so far! Adrie Edited September 29, 2017 by WijkagentAdrie Share this post Link to post Share on other sites
BigBoss87 68 Posted September 29, 2017 I'm very very interested in both!I really enjoyed this Sneak Peek Share this post Link to post Share on other sites
A3_Melle 150 Posted September 29, 2017 More and more good things are coming our way great Sneak Peak 1 Share this post Link to post Share on other sites
Shawn Brunelle 2 Posted October 3, 2017 Some good ideas for making protection available early on and how to allow users to expand that protection over time, can be found in the MC extension GriefPrevention. https://dev.bukkit.org/projects/grief-prevention 2 Share this post Link to post Share on other sites