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anna_svecova

Community Corner #3

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Hello Ylanders, 🌴

This week we will sum up Q'n'A we had with our Designer Prokop on Stream. We also asked Aleš some big picture questions over our company chat.

Molenusaczech: "Will there be a way to build underwater and drain the water? like a glass dome?"
Ales: "We would love to have that option in the game one day."

originalspiritchaser: "Did you help design the sunsets and sunrises?"
Prokop: "No, that's not what I do. It was done by Michal who doesn't work with us anymore. It does look amazing but it's not an asset design."

mello1223: "Do you have prescribed sizes for the things you add or is it just up to you?"
Prokop: "Well, it depends. When we think about new animals and other entities that need to move, the tallest thing collision wise should always be the player. So we don't want to make anything bigger when it has collisions. But it could be bigger and mountable just without collisions. We don't want to make too many small things either. We know you guys, the community would take that and use it a million times to build something... very precious but also very draining for the game FPS."

Prokop: "Did you guys find all secret stuff related to fishing?" 
originalspiritchaser: "Secret stuff? Can we catch a Creator Cube if we find the right fishing spot? LOL"
Prokop: "No :D. In the Codex there was a hint that in different depths, day times and weather it affects what fish you can catch."

mello1223: "fishing: yes, it's interesting, but the possibilities should be optimized a bit, something like more things for the zircon fishing rod, and less for the coral"
Prokop: "The zircon fishing rod doesn't pick up junk that much and has a bigger possibility to catch rarer fish."

jrock432176: "All I would say is that a little mini game or something to “fight” the fish to reel them in would be cool"
Prokop: "We were thinking about that a lot. However we don't have minigames for any other resource gathering and if we added them we would explode the game size."

Molenusaczech: "Will there be pistons/bearings/a way to move stuff using electricity or magic?"
Prokop: "
I think that in the future and maybe even in the update we are currently working on you can see some stuff with magic however not like pistons or bearings. And electricity is on our list and we will work on that in the future."

bobo1098337: "anything you can tell us about the new Dungeons?"
Prokop: "Well as you can see the ghosts that are going to be included in the update... Maybe it's even connected to the dungeons... who knows... who am I to answer that :D..."

 

Ghost Conquistador.pngGhost Mage.pngGhost Pirate Model.png

                                                                                     pangolin.png

Huge thanks to everyone who joined us on Stream and to Prokop for finding time in his busy schedule to answer questions and have a look at your creations.
See you next time and...
...Stay classy

 

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