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anna_svecova

EXPERIMENTAL Build - 1.11: Crafty Crafts

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Ahoy Ylanders,

Before the update release, you can test what it is about in the Experimental version.

Available to every Steam user, the Experimental branch offers you guys a chance to:

  • test upcoming features & changes
  • test your games & scripts
  • report any bugs & provide early feedback

YLANDS_Update 1-11, SocialMedia - 1920x1080 11_2022 copy.png

But first, a couple of things to be aware of:

How to try the Experimental Build

  • BACK UP YOUR GAME DATA (see below)
  • go your Steam library right-click Ylands
  • select Properties, click the "Betas" tab and enter "ExperimentalIWillBackUpMySaves" as the password (excluding the double quotes)
  • this will unlock the "i_will_back_up_my_saves" branch
  • after selecting the branch and confirming it, Steam will begin downloading the new experimental branch

 

Important information

Now is a good time to very strongly urge everyone trying the experimental branch to back up all your game data (saves, scenarios, etc.). You can do that by:

browsing to "<steam installation folder>/userdata/<your steam id>"
copying the whole "298610" folder.
Keep in mind that the experimental environment uses a completely new user database, meaning that the game will require either playing as a guest or creating a new BI account (available through a link in the game) and then creating a new Ylands character.

If you leave your saves folder intact, you will be able to load your older saves and scenarios with these caveats:

loading older saves will create a new character for you
editing scenarios will result in the scenario having more contributors - the user from the live version and the user from the experimental version
For these reasons, we very heavily WARN AGAINST using any data created/modified in the experimental branch in the live version. Also keep in mind that since experimental and live environments are completely separate, you won't be able to see your friends playing the live version in the Social tab.

With that out of the way...onto the good stuff!

Please note: not all features that will be released in the full release are available in the Experimental build.

HIGHLIGHTS


Crafting overhaul
Crafting is a crucial part of our game. We listened to your feedback on our forums so this update brings an overhaul to Crafting. Changes to UX/UI of a key part of the game might be a risky move, but we have done our best to combine your feedback with our design to bring a smooth experience backed by focus tests. New Crafting should be much easier to navigate and for newer players, it is much more user-friendly. As with any major change, it might take some getting used so please send us your feedback along the way! 

Blueprint market
Since last update, you have been creating Blueprints in the Editor and bringing them to the Adventure mode, which is great! What is even better is the fact that this update brings the ability to share them with the world. Either, you can make your friends happy by sending them your creations as a gift, or you can upload your Blueprint to the shop, where others can purchase them with coyns. This is only the beginning of what the shop is capable of and we cannot wait to see it booming with your crafty creations!

Gifting system
Do you have that special someone in your Ylands life? They deserve to know! And what's a better way to let them know that they have a place in your colorful heart than giving them an in-game gift? Anything in the shop can now be bought for your in-game friends. Show your appreciation for the friends that maybe saved your life fighting a nasty golem, helped you gather resources for your shiny new ship or came to aid when you struggled to decide on the roof color of your new home! 

Randomized loot
Adventure awaits and so does randomized loot! Go out there and explore what types of loot enemies drop or a treasure chest can yield, because you may be surprised by the variety. Now be on your way into the unknown, adventurer!

New monsters
Assets are not usually something we highlight... but this time we are making an exception. Because these new monsters are just sooooo cool! Also dangerous, so make sure you have the right equipment but more importantly, sooooo cool! We'll just say one thing. Ghost pirates.

New visual scripting
With all the changes to Adventure, we also had to bring some to the Editor. Visual scripting underwent a major change in this update. Mostly in the user experience sense, where we for instance gave more room for the scripting canvas by reducing the size of the Instruction palette. Canvas itself also underwent improvement, sporting a new grid system which is automatically snapping scripting blocks to the nearest cell, making the script look nice and neat. Also, the main header is now redesigned to be more consistent with the rest of the editor and is now ready for new features planned in future updates. Another player-requested feature: the new Favorites category, where you can store your most used instructions and categories! One more thing that we added is the Custom Toolbox, a tool with which editor-side scripting should cover all those specific issues players can have like selecting objects based on their color, changing position and rotation for every stone axe in the game, and replacing all wooden beams with different wooden beams...you get the idea.

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