Jump to content

Question

Right now the sounds the player hears are based off the camera position and not the character position, I feel as though the game would be a lot more immersive if the sounds were based off the character position or between the camera and character. Also, the braziers don't seem to have any sound after the initial lighting sound.

Share this post


Link to post
Share on other sites

1 reply to this bug / suggestion

Recommended Posts

  • 0

I wanted to start a new topic about this, but after searching I've found this topic from a year ago.

The post of Cloakist I totally agree on and I would like to mention it again: the sound positioning would be a lot better if the volume is based on the character placement instead of the camera.

Sometimes when mining I rotate the camera by accident,.. the volume increase scares the hell ouf of me!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×