Jump to content
Sign in to follow this  
Ane

0.04: Energy Exposed (15/12/2015)

Recommended Posts

Changelog_s.thumb.png.bd971d4300a6fec15e

Energy Exposed - 15/12/2015

 

PLEASE NOTE: Because we did some changes to the game controls, we had to reset the game controls scheme. Those of you who have reconfigured the default control scheme in some way will need to do it again. The most noticeable changes are:

  • The default keys for opening the Character panel are now [Tab] and [­I]
  • Placing mode change (building in grid vs. free placement mode) is now toggled via [P] 
  • Interaction with entities in the scene (other than looting) is now (as indicated with a hint) done via [E]

 

New_features_s.thumb.png.04d8c61a9dbf4f3

  • Energy just came to your ylands. With the first devices available (and more to come soon) you can create both simple and sophisticated energy setups
  • Added Ambient Occlusion effect - in addition to basic SSAO, players can now enjoy state-of-the-art HBAO+ developed and licensed by NVIDIA as part of NVIDIA GameWorks™
  • Added particle effect shown when objects are destroyed
  • Added another way of creating a campfire - by using a light with a small piece of wood lying on the ground
  • Items that can't be broken down into small fragments can now be destroyed
  • Added the ability to set count of affected objects when performing an action with stacked items
  • Added bears (normal and polar)
  • Newly created ylands now contain more interesting landscape shapes (players can still select to have the ylands created based on the previous algorithm by selecting "Hillside" terrain type in the advanced yland creation panel)
  • When the player's character is hit, it affects the currently playing animation
  • Water now doesn't flow through the building blocks, which allows the creation of dams and pools
  • "Use" button in the item detail panel now works in a more flexible way and so does dragging and dropping items over the character in the equip panel


New_items_s.thumb.png.0490cb930cd77e0221

  • Ylandium generator
  • Wind turbine
  • Energy node
  • Energy AND
  • Energy OR
  • Energy XOR
  • Energy splitter
  • Energy switch (2)
  • Energy linker
  • Energy random distributor
  • Chandelier
  • Street lamp (3)
  • Table lamp (2)
  • Fluorescent lamp
  • Light bulb
  • Energy heater
  • Spotlight (2)
  • Energy stove
  • Iron building set (10)
  • Engineer helmet (2)
  • Engineer jacket (2)
  • Engineer pants (2)
  • Engineer boots (2)
  • Bear trophy (3)
  • Bear hide (3)


Major_fixes_s.thumb.png.5acdbe9804e34bb6

  • Removed some obsolete game items such as door and window frames
  • Sharks are now transformed into the correct object when they die
  • Player's character now picks up items without crouching
  • First batch of animal AI-related fixes
  • Fixed issue where the items that spawn in the scene (mostly those created as a result of digging) would be added to stacks
  • Upvote 1

Share this post


Link to post
Share on other sites

Update: 16/12/2015

Version 0.04.13611

  • Character no longer keeps swimming after leaving the water
  • Fixed problem where players were unable to leave the Character creation panel and Scenario settings - Multiplayer panel via "BACK" button
  • Fixed issue where small energy objects such as node couldn't be picked up
  • Fixed problems with the game showing incorrect / untranslated texts 
  • Fixed the issue where the Energy Linker item wasn't listed under any item category (players could only find it via search box) - now it is located under "Tools"
  • Fixed issue where players were unable to control the game after returning to the application that lost focus with Item count selection panel being active
  • Fixed problem where whenever player generated more than one yland during a single session, the second and the following ylands were created with invalid terrains/vegetation

 

Share this post


Link to post
Share on other sites

Update: 16/12/2015

Version 0.04.13644

  • Some player's control schemes weren't reset to the newly assigned controls - running this patch update for the first time resolves that

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×