Jump to content

Recommended Posts

Hi guys, can you please switch protocols to udp, as there's tons of issues with tcp in any multiplayer game. I've literally watched myself and others be dos'ed again and again on dedicated via the monitor over the tcp handshake. No multiplayer games use tcp because of issues like these, a few lost packets is no big deal.

Also, I posted a few hints about entity disposal in the Unity C# api last month for your benefit, and I never got a response? It's a major issue that results in a crazy amount of lag, if the object super classes have been set up properly it shouldn't be hard to differentiate between free placed/pre-generated objects and dropped (player or newly generated) objects. Which would clear up a lot of the lag from too many entities. 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×