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Everything posted by Spyler.X
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Hello everyone, I'm trying to create some logic that interacts with the logical doors, but I still have not achieved anything. Does anyone know if this works? Sometimes it's hard to distinguish between doing it wrong or a failure of logic
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With the previous contest I saw some very powerful war machines, and I thought how could my base defend something like this ... Maybe a more powerful war machine? It was really complicated, since some logics gives a lot of problems, I'm sure that this can be achieved with less logic but I did not have time to discover it so do not be scared by the amount of logic, I chose the long way, but for sure. put it in your scenario folder and enjoy it TARGET_SHOOTING.zip
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handofthesly I also had problems with that, try to generate entity from a label and it did not work either. Also the role of the player creates conflict with the activation zone, if at the start of the game the player's role and the activation zone are activated at the same time, the game will never start
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take a look here you have a little trick that you can use with the logic to make it easier for you to edit
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hello Apokh to rotate an object, you have to play with the options above, If you mark the option in normal mode it only works while you keep the selection, so it is better to work the rotation with V pressed. The options will appear in orange if they are activated, you can indicate the degrees that you want to turn, if you deactivate it you can turn freely. You can also play with the global or local axes to rotate on the axis of the object or on the axis of the world, this will also serve for displacements with blocks that are not aligned. When you start the editor, you must check the option twice to make it work correctly I leave you a small example. For your group question the last object you select before creating it will be the axis, you can use this to place the composition correctly aligned
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I agree to the Terms and I am in
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How do you place bricks and glass diagonally?
Spyler.X replied to DW's Gaming N Animation's topic in Off-topic
ok I've done a test. There is another way, you can use the free V placement, save it as a blueprint and when you build it again you can not pick it up -
How do you place bricks and glass diagonally?
Spyler.X replied to DW's Gaming N Animation's topic in Off-topic
DWsgaming The only way to do it is in the editor, since the free placement allows you to collect the objects. -
very nice, authentic fall out
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https://workshop.ylands.com/asset/405 it's a great idea
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for my part I do not agree with you TheSparkPlug , although it is true that there are many features to fix, I am sure that they are also working on them, as they have already said, it is not necessary that all the people on the team are in a single problem . I will tell you that I do not like to hit people for there either, but if we want ylands to have a large number of players an entertaining pvp system is necessary. And why not, I would love to put on my server a coliseum in which to organize beautiful combat competitions. Aleš Ulm with what you have said about the problems that you have with this, it occurs to me that maybe you could put a system similar to collision, that is, detect everything the same but without having a real collision P.D: I loved the answer about water
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The skins for the tools are very good but I do not understand why when I put them down, I would like to use them to decorate my house too. I do not know if it's something you already have in mind, but instead of disappearing when you put it in, it would be better if you unseal the skin only when someone else picks it up, in case you have not acquired it.
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I agree that it can take a bit of programming work but sincerely I do not care what sword I carry in my hand, I simply buy them because they had different forms for my constructions and I think if they cost money they should have at least the same function as what already comes with the game and not less
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a beautiful house, it really seems that Robinson Crusoe lives on that island
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Thank you for another wonderful contest, we hope that for the next one they will be encouraged and show us their wonderful ideas Mitch Treader I can tell you that you can present yourself with your work in MP, without any problem. Surely that will also be valued. In addition, right now for me, every job they present will be a winner, because the beautiful things are the ideas that come out of here and it does not matter who is in the wall of fame and for my part I would love to see what they can do in MP. I spend a lot of time in the editor and I have not experienced much there
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Recently, with the construction contest, I came up with the idea of making the sea serpent and I liked it a lot as I did, so I created a little more. With my first terrestrial snake I was very satisfied, but when it was time to edit it to give it shape, the groups were very close together, which hindered the precise selection. So it occurred to me to use logic as a point of reference, the result has been very good, this allows us to name the group and select precisely the group we want. The only drawback is that it weighs more in the game. This technique can also be used to create ropes or elements that have to be very close together. I'm also working on something bigger Ohhh is the velvet cord and the velvet ...
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thanks TinyMonkey but in fact the logic is empty in this case only use it as a construction element that allows me to select more comfortably and establish the center where I want
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Thanks TheClockArm but I will tell you that it really is easier than it seems. and with this technique you can do some things that you could not do before, like a fine editable string for beautiful colored lanterns. I love lighting in this game
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Ylands Building Competition II - Tiny Monkey
Spyler.X replied to TinyMonkey's topic in Community News
incredible as always TinyMonkey I love how you made Bob sponge and great presentation as always -
The Ocean Well first I would say that it was not my first idea, but after some conflicts with the water I decided to change my project and since I have not had much time I have done something more typical and simple, following my line of decorations. Since the ylands ocean is a bit empty I decided to give it some life. Coral reef these are the animals that you use to create the decoration Sadly the first thing that came to my mind when reading the theme of the contest, was this, that I will take advantage, since recently, it has been the day of the earth. To make a little criticism. We all like to enjoy a nice day at the beach But at the end of the day many times this happens and this is what happens if we all do the same
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I think he does not like to be looked at if you look at the dolphin he's also angry, it seems he's going to kill the shark
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Thank you, tiny. I only have one photo of that failed project. I'll just tell you, that the water goes before the mountain...
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I do not know if it will be the right one but I know that now I will have to do them all at some time
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I have dedicated a little while to this, 2nd contest and I will only say one thing, Mr. Miguel, you have been very bad with us, putting such a broad concept. I still have not decided which of the 1000 ideas that come to my mind I can do haha and good I would like to add that you could put another long-term contest for people who have less time can also participate
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Placing a composition and world grid alignment problem
Spyler.X replied to Weezle's topic in General Discussion
Weezle you are a wonderful architect is an amazing house- 15 replies
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