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Everything posted by Spyler.X
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I always try to get the best out of Ylands, and thanks to Christal who is with me in every project and the friendliest community anyone can hope for, everything is possible and motivates us to get the best out of ourselves. I also have many hours of the editor behind me, so it will be a pleasure to help you with everything you need to get here?
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★YLANDS ORIGINS★ At the request of the players, we have put our tundra map in its original version, and we have made a small update for a basic control of multiplayer problems. So here is ★YLANDS ORIGINS★ YWD-V0.02 A map with 5 great islands of tundra, of pure nature with an extreme environment and a pvp game. The old ylanders will remember this beautiful steep mountains and for the new ones you will also enjoy a unique landscape. All necessary resources and new enemies up to 1.2 have been added. We have protected the protective barrier, now it is exclusive to each player even if it is broken no one will be able to steal it and for those who took advantage of this to get more barriers you may be interested in trying your own barrier as bait to hunt unwary ylanders.? And if you really need one more barrier, you just have to ask for it.? On the other hand, we have also added the "Blueprint Licensing Office" to encourage creativity and control its use without having to ban them. In addition to some administrator commands to solve the problems that may arise, and a nice sword called "The Punisher", which is the only one capable of taking inventory from the player so do not think that you are safe, if necessary we will use it.? Stay classy ylanders?
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It's been a long time since I did one of these, here are two more for my collection?
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★ JOURNEY OF THE 12 KINGDOMS ★ It is already available in the workshop, and although we still have to solve a problem with the hunting system, in general everything works very well, now our servers no longer experience daily restarts. So now you can enjoy a good exploration. And we'll keep updating the map for the next few weeks until everything works properly.? For people who want to open a server with our map, we have a complete administrator system to handle any problem that may arise during the game, in addition to some extras. Although this system is currently limited for us if someone wants to be able to use it, contact us and we can find a solution to make it accessible to you as well. https://discord.gg/p6GNkEs stay classy ylanders?
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I never despise good tea?, but coffee is my daily bread before opening Ylands.? A difficult decision, I really like all pets, although I have wanted the firefly for a long time, it will go very well with my alien costume☺️
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Light shines in my eyes Annoying noise in my ears I have my coffee
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although the islands seem more peaceful they should not be trusted ... HELP?
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Hello guys The update is ready, surely we will not take long to add some more things, but at the moment these are the new things that we have added. -A mod has been added for the propeller pack, now it has a battery charge, it works with ylandium cells, the small one gives a load of 50%, the big one 100%. Those helicopter explorers will no longer have it so easy ? -The lighting of the coral area, the marine cave, the spider cave and the mushroom cave has been fixed Now everything looks more beautiful, I recommend a visit to the coral at night. --The rocket code has been changed, now it is generated randomly.? -All animals on the surface have been removed. In its place we have added the hunting system. You can get your hunting license by talking to Elmer, on each island you will find a hunter to interact with to activate hunting on the island. It will be activated for all the players of the island with the level of the player that activates it. The player's hunting level will increase to get to unlock the different hunting levels, up to a maximum of 3 at the moment. -At the moment the cave animals are preserved although we have included some new enemies. A mod has been added for the golem, they can attack you when you approach them or if you bother them, be sure they will come after you. You can find 16 types of golem, be careful with them? -And since you couldn't miss all this, 5 new places have been added.
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Hi I'm starting to work on a game, and I was wondering if there is a simple way to keep the player's inventory, to always have that information in our game. I see two ways of doing it but I do not know which works best. One is to generate an inventory for each one, and when the player disconnects, the inventory is saved until it is reconnected, obviously this is giving me problems because it involves a lot of complicated logic for me. But it is a way to eliminate the player from the game without losing inventory. The other way I can think is to keep players disconnected in a room, it's easier, but I'm not sure if it would affect performance. I also thought that maybe eliminating the player does not eliminate their inventory, but I've had problems with that in the past, so I'm not sure it's the best option.
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Hi @D3m0n_69 I'm sorry you lost a few hours of play It is the fault of the server, for some reason it does not support this type of editor maps well and the map restarts itself.? We hope that they will solve this soon, meanwhile, we have 3 private servers in sharegame in our community, where you can save your progress and we can solve any problem that may arise.? https://discord.gg/p6GNkEs
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@zarwil The ships are so beautiful? I do them calmly, I already have 1 and a half...? Someday we can change some boat hulls ?
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Thank you.? Some parts were not easy?
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While we work on the last details of the race we do tests, almost every day where you can join to play. You can join our community to be informed or find it on the list of servers, when it is available under the name of Ylands Kart.??
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I'm going to explain a little bit about everything we've done here, how we did some things and how the game works. After some tests, we decided that the best thing would be to start with an empty map, we wanted to have an area with water so we used an aquatic map for this. First it was shaped and the different parts of the land were created. Some of them were done with a lot of patience to get a smooth terrain that helps driving. The color and decoration style were decided. we also decided some of the game mechanics such as the different attacks. In the end we have left 4 different types of attacks, and we have tried to make it as level as possible. This is a summary of the process, when a player connects if he appear alone, a message where you can choose whether to start alone or wait for other players, if you decide to wait you can start at any time from the control screen with either button on the sides of the screen. With the control screen you can change the conditions of the race, which in addition to being able to change the time and the weather can be set up to 7 laps, these options include a small payout and can only be changed by one player in each race. If someone changes the race conditions, only he can change them again before the race starts. If you are waiting for more players and a player connects, the race will start automatically. You can also choose a car or buy one of the 3 available models, it's only necessary to choose it once since the selection for subsequent races is preserved. Each player has the hud of the race that indicates the elapsed time, the number of laps, the player's position, the speed of the vehicle and the available attack that is launched with the left Ctrl key. Attacks are achieved by picking up random boxes spread across the track, they only give an attack if you have none and regenerate every 15 seconds. Bombs: Placed on the court and explode when a player passes over them, making them lose a few seconds. PEM Pulse: An electromagnetic pulse that you can launch to affect nearby players and stop their engines, it lasts a few seconds and has a wide attack zone. The star: The star gives immunity for a few seconds to any type of attack. The missile: it is a guided missile, in this case it is the only one that has a different function depending on the position, if you are the first, it will attack another player randomly. If you are one of the intermediate players, the missile will always attack the player in front of you. And if you are the last in the race, you will launch a missile at each player. The standard 3-lap race lasts about 5-6 min and the finish will depend on the number of players. If if there is only one player, the race will end quickly when the player crosses the finish line. With less than 5 players the race ends 30 sec after the first one finishes the race. If there are 5 players or more, it will be necessary for the first 3 to finish the race for it to restart. At the end, your race time is compared with your best time recorded in other races and a phrase will appear indicating whether you exceeded your time or not. If you have exceeded your time it will remain registered and will be the one that appears in the list of players in the lobby when the game begins.
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Hello everyone, some will have noticed that the map has changed several times during the last month. We have made a series of updates to improve performance and add some new features. These are some of the new things you can find. -New eastern biome incorporated in some islands. -Dangerous marine life near the coast has been added. The system is in its first version, you can find more than 8 types of new marine animals, you can not kill but if you use the right fruit you can escape most of them. -A luck system has been added, now exploring the island is more interesting. You can get a lot of blocks and unique decorations from this map. -Random boxes that you can find spread across the map where you can get from food to some resources, along with the statue of the witch where you can get some potions -More than 5 new unique places have also been added -The number of animals has been reduced, in general only non-aggressive animals. We hope you have a better performance .: Light_smile: -Some npc have been updated -All the effects and sounds on the map have been deactivated, now they are only activated when someone is nearby. -The vegetation of the first island has been reduced to improve yield. -A new signaling has been added when entering and leaving the protected area in the spawn. -Many of the logic has been replaced, hopefully this will reduce the frequency of reboots on the public server. -It has been added to the moderator function, on the server. -The new fishing system has been implemented in its beta version. It has also included the start of the new Xp system that we would like to incorporate. Now fishing for fish or breaking oysters you get XP, with level 10 you can get the Pro fishing rod. Every 10 levels you can order a fishing rod in case it is lost or broken. There are 27 new types of fish, you can only get special fish in special fishing areas, which will be marked at the top of the screen by carrying the fishing rod in your hand. At this time the market value of the fish is not implemented, you can also find some objects while fishing. And be careful with the Dagon. Legend has it that sea monsters sometimes attack fishermen ... If you have not yet joined, join our community of discord to keep up with the news, you can find players to play with and we also have 2 maps in the shared game where you can play without losing progress. What are you waiting for Discord community YLANDS WORLD OF DREAMS
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Hi @Indomitus, if you need to do a multiplayer test, we can help you, Christal and I are available and surely some of our players will be happy to join the test. You can also have your place here as creator and find people to help you. It is a community created for everyone, you can use it as a tool for your work.? https://discordapp.com/invite/p6GNkEs
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Hi @Tinker-79e9f6687ebcf501 ? Now with the new animation systems it is easier, if you use a welding, you can configure the movements and assign them to the keys you want to be able to control it. For vehicles such as boats, it is the same thing that instead of moving it with animators you should use the vehicle speed logic together with a loop or a time activator that allows you to create the movement. I don't have tutorials yet, but I'm generally available in discord, If you have any questions or need anything, I can explain or show you what you need.☺️ https://discord.gg/p6GNkEs
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This test will enchant you I could not wait to have my flying boat In addition, the logic is much simpler because it only applies to the ship's hull and everything you put in it will follow the same behavior the rotational logics are not really necessary because this can be controlled in the air with the rudder, and the basic model has been uploaded to the workshop in case you want to experiment with this https://ylands.net/asset/389
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For that you must open the internal logic of donations, there you will find the function that detects the player when the transaction is accepted
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@Thom_YorkeThe donation system is very simple, simply configure the money you want and establish an interaction that calls the transaction. for the protection of the area it is something more complicated since there are many ways to break everything, you can join the discord if you want, we can explain better what you need https://discord.gg/MwHNt43
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Hi I'm going to be extending the original mod server pack!
Spyler.X replied to Igor Q.'s topic in General Discussion
I don't think I've ever used any of your mods and I have all that? -
What we really need is for servers to stop rebooting. In the server of * Ylands world of dreams * we have a global logic that is registered if the player has reached a certain advance and in that case, he has a // kit in the next game with everything he needs to go exploring in 2 min. although I agree that being able to have a comfortable way of saving the player's inventory would be really useful for many other things.
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And enjoy all a good night??
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@Igor Q.It's true it works great that way
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Hi. With vehicles it doesn't seem possible to move it unless it's with an animation, and making it look like realistic navigation is practically impossible. I tried and it does not seem that the npc can control a vehicle, you could use a broken ship or a weld that allows you to add a route. For vehicles, the best option has always been to make flying vehicles with the flight as a drone. The diagonals on the X, Z axis do not work well for the characters. Perhaps your best option is to make a boat that glides at a height of 1 and when it reaches 0 it floats again You should also keep in mind that by animating vehicles, your forces will affect the animation, this can be solved by creating your own vehicles with welds. If the route is a straight line, you can test with vehicle speed maybe you can achieve something with that.