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Spyler.X

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Everything posted by Spyler.X

  1. Spyler.X

    How to smooth a large surface

    hahaha maybe you're right ?
  2. The terrain editing brushes are very small for large surfaces, this is my technique for not dying of boredom.? it also helps to not go crazy doing this ... or maybe not?
  3. Spyler.X

    Daily Screenshot Thread

  4. the same also for other keys as the "e" that opens the group editing and removes the selection for several groups. my solution was to save it with a symbol and then edit the name in the list of compositions.?
  5. Spyler.X

    0.12: Smooth Sailing (15/04/2019)

    ohhh 1 year waiting for this, THANKS ? ... and who said there would not be kittens in this update?? I have tested the solder and it seems quite efficient, I have noticed that it does not work with vegetation or containers. Will it be possible to unite them in the future? It is still possible to traverse the ground, after creating the weld. Although I guess in this case it still has too many collisions. I liked the editor's map window but I do not have a function to find the maps quickly.
  6. The other time I made a list with several objects that had changed their rotation and size. I found some more. The rusty padlock is larger and has the rotation changed by 90º The large festive ornament have the rotation changed by 180º the small totem of the decorations has some inverted polygons
  7. I have suffered a serious error with a composition, when I walk in it the game breaks even being in the editor output_log_clean.txtoutput_log.txt TEMPORAL-COMP_CRITICAL_ERROR.zip
  8. Spyler.X

    Dev Diary #67

    oh sure, I'm going to have to update all my workshop models?
  9. Spyler.X

    Dev Diary #67

    or sorry I understood wrong, maybe that composition is too heavy for you, then I send you a lighter version, you can also try another pixel art workshop, they are smaller https://workshop.ylands.com/asset/414
  10. Spyler.X

    Dev Diary #67

    @ovring mmm can I see a picture of what happens? I'm not home now, I'll try when I get back
  11. Spyler.X

    Dev Diary #67

    Hi Open the configuration menu, and select to align with the water, and adapt to the deactivated terrain
  12. Spyler.X

    Dev Diary #67

    You can do it with the match stick, but I use bullets for this. https://workshop.ylands.com/asset/311
  13. Spyler.X

    Dev Diary #67

    I also do my part, now I try to make it more optimized. you can always choose a lighter version?
  14. Spyler.X

    Daily Screenshot Thread

    elephants have all the ammunition needed for an army?
  15. Spyler.X

    Daily Screenshot Thread

    ?
  16. Spyler.X

    Daily Screenshot Thread

    @Christalle Do not miss this opportunity and take advantage of the incredible discounts of Happy Pets, here you can find everything you need for your pet? P.S:awesome those insects, is great?
  17. Spyler.X

    Daily Screenshot Thread

    Relaxing after the Castle Hunt map?
  18. Spyler.X

    Daily Screenshot Thread

    when the result is better than expected?
  19. The P1 team has also worked on something else ... It has been done with a lot of effort but above all with a lot of love for some members of the team. @Christalle @P1Ed @warsoulz @Imperial-Storm @Manthis, myself, and @Igor Q. with an excellent programing. The game consists of two teams, the rebel villagers, who have to steal as much ammunition as they can, while running and hiding so as not to be captured. The player with the most cannon balls wins. and the guard's team, which starts with a single player, he must capture the villagers before the time runs out, every time a player is captured he becomes a guard. The guard who captures the last villager wins. There are objects like mushrooms or bear traps that you can collect to get advantages or places to hide. Do you think you are capable of finding all the secrets that it hides? And if it's not enough for you, maybe you can enjoy a nice parkour or try a little more difficulty.
  20. Spyler.X

    Cancel movement of trees ¿is possible?

    Oh, haha ? and I losing my mind with that, thank you very much Ane
  21. Hi. I would like to know if it is possible that they incorporate an option to disable the movement of trees. I made some model with some kind of tree, in the editor there are times that move and sometimes not, I'm not sure why that happens. The problem is that when I incorporate it into the game it is impossible to adjust it. I thought about putting the same movement of balance in the objects, since it follows a certain pattern, but even with the new system that they are going to incorporate, it seems unnecessary to me if it is possible to cancel the movement.
  22. Spyler.X

    Dev Diary #64

    they are all wonderful news but personally it's the best news I've heard all year?I've been waiting for this for a long time ? obviously I could not wait?
  23. Spyler.X

    AMAZING new game Castle Hunt.

    Thank you very much @Miguel Preguisa I really hope you enjoy it.?
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