-
Content Count
460 -
Joined
-
Last visited
Everything posted by Spyler.X
-
haha for that you will have to have patience
-
Hello, I am editing an old map, I deleted all the logic it contained and when adding a new logic, the icon appears changed as in the activated mode with the "o" key and it is a little uncomfortable to work. Is there any option for them to return to their normal state?
-
This time has been a difficult start. I am a lonely man with a rifle, someone several blocks away is asking me for help, but I will have to leave him abandoned to his fate. He does not know, that a thunderstorm burned my crops and I do not even have food to spend the day. Maybe I have to sacrifice my pet if I want to survive.
-
Suffering a bit with RimWorld maybe this time I can survive
-
@Igor Quintero That spell is very powerful, , I want to see if someone is able to escape from that. If the same thing happened to me yesterday when I was testing, I did not detect the projectiles either
-
thank you guys I'll keep all that in mind, I still have a lot to learn.
-
Thank you very much @Igor Quintero, I'm going to put on that, I can make my system follow that path, but I think I'll start again to not complicate
-
I made a similar system for the missile tank with the old logic. I made a zone of activation throughout the area, I'm doing some tests of how it could be done, with a single zone of activation that recognizes the type of object. a small example the logic of the right the important thing is the rotation the rest is merely visual it occurs to me that if, for example, it detects the color, it could apply different spells depending on the color of the object it throws.
-
in the position of the particle you are setting entity and you need a vector. You have to put "get position- target object" indomitus it was faster
-
composition with global storage produces duplicates
Spyler.X posted a topic in Editor Bugs & Technical Issues
When saving a composition with global storage when placing it, they duplicate even appear more than in the original. specifically these had already been duplicated and modified maybe it has something to do with that, I would have to do more tests -
Hi I do not know if it will work for you. but if you apply a player role you have the option to eliminate the inventory when you die.
-
I vote for that, I still do not know if some of the systems I have will work with more players
-
basically what it says in the title that I can not configure "none" in the user interface panel
-
in this case, the video will not help much because they can not see how I press V, but the fact is that with objects with global movements like blocks, to modify the options of movement and rotation it is necessary to press V to open the Menu. If you do not press when the menu is opened, we will not be able to modify it.
-
small objects cancel collision with the ground
Spyler.X posted a topic in Editor Bugs & Technical Issues
I made the floor of the terrace with gayubas to test the optimization of the game, I took a surprise, not even a slight delay, but I found another problem, the small objects create an erratic collision that makes us cross the floor. -
small objects cancel collision with the ground
Spyler.X replied to Spyler.X's topic in Editor Bugs & Technical Issues
Thanks for the reply I will try to avoid this -
P1 Building Competition! #5 - The Story Build
Spyler.X replied to RedEagle_P1.'s topic in Community News
Thank you very much Ane, I did not know what was happening I thought it was my fault, sorry for the extra work -
sorry I did not know what title to put I suppose it will happen with any item that is not removed when replaced when replacing a variable if you do not touch it and you want to keep it for convenience when you edit again it moves at the beginning in a disorderly way. if we move it this does not happen
-
This is a recurring error, every time I spend some time painting, I need to restart the game to continue. I forgot to save the error files the next time I happen to be attached here. I'm pretty sure this only happens when you paint small objects.
-
P1 Building Competition! #5 - The Story Build
Spyler.X replied to RedEagle_P1.'s topic in Community News
@Ane sorry but I already try 5 times to publish the post no matter how many images you put, all the time you tell me I need a moderator review, I do not understand what is happening so please solve this when you can. -
P1 Building Competition! #5 - The Story Build
Spyler.X replied to RedEagle_P1.'s topic in Community News
Happy Pets This is Philip, since his childhood his passion has been diving. He used to travel the world with his wife, Léa, exploring the depths and making a living by capturing rare species of fish. Everything changed, when Léa became pregnant and they returned to their hometown, north of Ylandia. They spent nine happy months, until one tragic day, Léa died to bring her daughter to the world. Philip was devastated, but he could not afford it, now he had a daughter to take care of. I call her Luna since it was the name her mother would have wanted. He realized that he had to change his way of life, so he invested all his savings in the reform of an old warehouse at the entrance to the city and opened an animal shop. Now he works with his daughter Luna, who studies biology and the business could not go better. good some decorations that I already had and other new I made this beautiful animal shop, with autumnal style. I have also implemented some logic although they are not finished. The idea is that the player has to interact with the environment so to buy something you have to look for it in the store and go through the cash to pay even though I have not had time to adjust the mode of payment. Another method would be a kind of web page in which to buy online although I still have very green logic in that. Also the npc give us some explanations about the animals and help if necessary. I leave a small video where you can see a bit of this. PS: I love these competitions, the mill is beautiful and that market looks very good. Although I think they should have a little more time, I had to run a lot to do this. -
Ok, thank you very much, Houp, I will try the logic to ask the player
-
A beautiful autumn night
-
Hi There are several objects that have changed. some elements that had glass have been replaced by an opaque color, just as ice now looks like a block. I do not know if it's something they left like that. The ice was great before, what I would like to ask if it is possible is to have panels of crystals, like the crystal of the sphere. Personally, I have never liked minecraft crystals. If possible also tinted glass or that we can paint even if you do not appreciate much. On the other hand there have also been changes in the scale and rotation of some objects. As a diamond, gear, chain and at least one of the keys. Just like the grenade has changed the rotation. Some of my compositions have suffered irreparable damage, nothing happens, I can adapt. But I would like to know if they intend to modify more objects, and which are to be able to take it into account. or if in the future the option to scale will be available for the objects. Thanks and keep up the good work
-
Amazing