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Everything posted by Spyler.X
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Hello I am trying to establish an interaction in an object without logic. I have put the interaction in the entity without any difficulty. I have tried everything that has occurred to me but I can not find a way to detect the interaction of the object. Is there any way to do this that escapes me?
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Oh, it's true that I completely forget about the events listener. thank you very much Rudy.cz I'll have to stop doing logic when it's time to eat.
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Blocks with dark and light sides to them
Spyler.X replied to Antimidation's question in Suggestions & Feedback
That happens in most blocks. normally the difference in hue is between the bottom and the top -
Is it possible that they have put some that we have not seen? yesterday I saw a lot of new vases and I do not remember that they were in the decorations
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P1 Building Competition! #5 - The Story Build
Spyler.X replied to RedEagle_P1.'s topic in Community News
Then RedEagle_P1. what is the delivery date? -
P1 Building Competition! #5 - The Story Build
Spyler.X replied to RedEagle_P1.'s topic in Community News
For my part I would like some more time. You already know that I entertain myself with anything, but if someone has finished it and wants to present it, I will present what I have. -
Hello Since yesterday I have suffered several errors with the instructions. By eliminating the instruction logic before deleting it from the rest of the logic where it has been associated, the following problems arise. 1- change color (resolved) 2- Many repeated functions appear with the name "delayed function" 3- I put more than 4 options in the same order, I stop working the logic. 4-The global storage is deleted and we lose all logic.
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P1 Building Competition! #5 - The Story Build
Spyler.X replied to RedEagle_P1.'s topic in Community News
I'm in. or at least I'll try -
RESOLVED [YLD-13102] The game closed with compositions
Spyler.X posted a question in Bugs & Technical Issues
When selecting a composition with enough objects the game gives an error and closes. It does not always happen, it has happened twice and in both cases it was the first time I used the composition with the new update. I've tried again with the same one that gave the error and failed twice more. in the third attempt it worked. output_log_clean.txtoutput_log.txt -
RESOLVED [YLD-13102] The game closed with compositions
Spyler.X replied to Spyler.X's question in Bugs & Technical Issues
Yes of course for the moment it has happened to me with these two. I have a shortcut on my desk for that folder P1-PACK-TROPICAL_ANIMALS-SPYLER.zip DEC_JARDIN_CEREZO_EN_FLOR.zip P.S: I'm trying and now I do not have any problem with any of them, it seems to be a mistake that happens the first few times. When I started the map for the first time in this update I would say "migrating compositions" maybe it's a problem derived from that. Although it is pure speculation -
Some affected. Horseshoes, pieces of chalk, bird feathers and coins also seem to have grown in size.
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Wonderful. I do not know how I'm going to sleep tonight
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I have also suffered this error some time, normally when it has happened to me because of the amount of logic in a single script, it is solved by distributing the logic
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I did it fast, I hope it serves you. with ctrl + D you duplicate the object and pressing V active the free rotation
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RESOLVED [YLD-13222] problem with the logic "establish color"
Spyler.X posted a question in Bugs & Technical Issues
Hi I tried to make a color selector but I could not make it work, I tried everything that has occurred to me. the logic of establishing color does not detect colors, for the moment I have only found 5 colors with which it works well. -black "000000" -white "FFFFFF" -red "FF0000" -azul "00FFFF" -green "00FF00" I thought it only worked with colors represented with 0 and F but the yellow "FFF000" did not work and I threw away my theory I leave a small video in which you can see the problem. in the version that I managed to work with the 5 colors has a different part to get close the color loop. -
I've always wanted to have a Japanese-style room
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I wish my room was as clean as this
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serious error in instructions
Spyler.X replied to Spyler.X's topic in Editor Bugs & Technical Issues
Now if I work on the same map where I have suffered the error, this also happens to me. I leave the map can be useful ESTANQUE_EN_MOVIMIENTO.zip in fact the logic is still there, although it can not be seen because if I select the area where I was and I try to save a composition it does not leave me -
Oh bad luck, I was working on some elements for the first person. I'll have to leave them for later. everything else sounds great
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Hi In logic we have the option of the character playing an animation. It would be nice to be able to detect the character's animation too, like when you whistle and the horse comes. It could be used to trigger events without the need for a lever. For example we could call a car or a boat with the animation of asking for money or making it rain dancing the macarena I think that it can be a very interesting option for many other things. It would also make animations more useful.
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I often work with labels for most projects and I have some suggestions to make our lives a little easier. -Add a group of selected objects at the same time. Maybe an option in the right button of "add to list" -the objects added to the list are highlighted with a slight brightness when selected, if an object is added several times highlight it in red. -When writing the object's ID directly in the list, the menu goes up, prevents us from seeing what we are writing and you have to go down constantly to go to the next text box.
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Hi I have two small suggestions. 1st When I need to expand the logic or try to beautify my logic with variebles and instructions I usually put several in a row. But when placing them it is annoying that the menu is constantly hidden, perhaps an option for the menu to be fixed or at least in those two functions a small delay when it comes to hiding the menu. So if you want to get another variable quickly, we will not have to look for it again. 2nd in the hidden selection mode, in which only the icons come out, it would be nice if the logic showed the name if we left the mouse on top. especially in global and local stores, since it is difficult to know which one to open
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[YLD-12941] VS bugs and suggestions--Oliver
Spyler.X replied to Oliver Hope's topic in Editor Bugs & Technical Issues
I also suffered the first two mistakes. the error of the colors exchanged arose when changing the name of the instruction with the logic already assembled. but I think there are more situations in which this happens -
I think the same, I had to put two triggers interleaved to solve it
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Hello Ylands team My current purpose is to do small jobs with which I can try different aspects of the logic. I have started these days with these two projects. 1º.A drummer, I have worked with interactions, sounds and colors. There are still some aspects to be polished before going up to the workshop but these are some mistakes that I have found and suggestions that come to mind. Bugs: -In establishing interactions with objects of the same type, the text of the track is exchanged between them. -Error with the vectors, I can not write decimal numbers, instead I have to use divisions that extend the logic a lot. -the error with the colors was already attended in the forum. Suggestions: -the time trigger does not start until the interval time between repetitions has elapsed. Before we had a different option between initial time and time between repetitions. If for example I create a rhythm that lasts 8 seconds, when I activate it I have to wait 8 seconds for it to start. It would be better if it started from the first moment. -I would like you to return the option to listen to the sounds in the editor, it was crazy to choose the sounds for the battery. I would also like to have the option to choose the volume of the sound effect -I realized that most sounds are percussion, and are strings of sounds that do not always sound the same, it would be nice to have more sound effects and with much more variety since the current ones are very similar. 2nd A watch I have made two models one in real time that indicates how much time we have played. For this my only suggestion is to be able to choose if we want to obtain the elapsed time of the activator in hours, minutes or seconds and we would avoid all this to obtain the appropriate values. The other model goes with the time of the game and has the function of changing the time of day to the selected time. My problem here has been to get the rotation of the clock, which has no unique value, it is very difficult to calculate the rotation, it is clear that I still have to adjust some values to work correctly but it implies too much logic when it could be something very simple if the axis works with values of 360º or with 180 and -180 instead of modifying the values of the other two axes, and repeating values on the axis that is being worked on. a greeting