Onedown
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Everything posted by Onedown
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Vote: Which of these European builds is the best?
Onedown replied to RedEagle_P1.'s topic in General Discussion
I understand you are voting by reply I just wondered how you selected the three on this page. Just curious how it works. I like them all three equally. -
Vote: Which of these European builds is the best?
Onedown replied to RedEagle_P1.'s topic in General Discussion
Was there a vote for the final 3? I didn't see it. -
I have to agree with you. My doubts stem from the fact that they failed to create a positive experience for multiplayer before the number of active players dropped to a level where most bugs will not even get reported when new updates do come out. I've seen this happen in early access games before. I think the premise of the game is fine for a single player or perhaps co-op the way it is priced but I think they are going to struggle with combat, sync issues and griefing in multiplayer until only a few players remain. One thing I think they should definitely do is get rid of sleep and make the night time just bright enough to continue playing.
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types of players ...and how they enhance or wreck your fun
Onedown replied to kimbuck's topic in General Discussion
I totally understand her pain and frustration and I feel bad that she doesn't understand why it happens and I tried to explain the best way I could. My main point is that when a person engages in an activity where they feel frustrated over and over again they maybe need to change course until the problems with the game are solved. In reality the problems may or may not ever be solved. I don't claim to know how seriously this affects her life but it sounds like she in in distress over a computer game she has no control over. I genuinely feel bad and wanted to let her know she is in 100% control over her choices in what games to play. Ultimately as people we are responsible for choosing games that fit our needs. I like multiplayer games and people and I hope to play YLands multiplayer someday but I refuse to subject myself to that kind of frustration until the game is more friendly to PvE players. -
types of players ...and how they enhance or wreck your fun
Onedown replied to kimbuck's topic in General Discussion
You have a really dim view of humanity and a warped sense of reality. Online game play in multiplayer games differs from real life in one very important aspect in online games and things like social media you never have to look anyone in the eyes. I'd say real life is completely opposite of what you state. Most people are wonderful people. When you play online PvP games you have to remember it's not real life. I suggest you go to a park or a library or a pub or a mall and smile at people and say hello instead of basing your perceptions on fantasy online games where people sign up specifically to kill your character and ruin your day. I dont find it surprising at all that PvP games attract people with anti-social tendencies who wish to ruin your day. As an example yesterday I ran a few errands. E-check center for my car. 100% wonderful people who smiled and engaged in conversation including workers customers and even a volunteer who was filling the charity gumball machines and removing the money that wonderful people spent on candy for charity smiled and said have a great day. Second was the bureau of motor vehicles to renew my license tags where again people waiting in line engaged in conversations smiled at each other, laughed and joked with each other and even some of the workers who were extremely busy took the time to smile and joke around a bit. In short PvP games attract people with anti-social tendencies they always have and they always will. Even games that have separate servers for PvP and PvE have bleed over from PvP servers. You cant change that. You can only change the way you act and which games you play if you do that you will have 100% control of your gaming experience. I myself abhor griefing as you do but i'm a realist and i Know I have no control over other people actions and I play mutilplayer games where it's held to a bare minimum. Sure there are bad apples in real life but 94%? Really? -
I haven't played a MP game yet because of issues like this and other's and I haven't seen anything from the devs that addresses this issue that I can recall. Ive never played a Multiplayer game where resources do not respawn when the resources are integral to the core game play. I'm curious as well as to what players are expected to do when all of a sudden they run out of resources and cannot progress any further. I've seen it stated by devs that they intend this to be more of a platform for people to create there own games but what I dont understand is why unsustainable elements have been added. Perhaps they can take they time to clarify. Are these elements hidden beneath the surface? I know some are in caves as well as on the surface but if you run out on the surface there is no safe way to enter the caves unless you can progress to the helicopter pack thingy and the mining helmet and a decent weapon. I know in the SP game which I have played the amount of starting resources and locations of them have seemingly been random so if its the same on MP servers (which i'm not sure of) you may have started on a server with minimal resources to start with. I don't know if this is what they intend for their customers to experience or not or just an oversight in the development process.
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when the game worked for me and i was playing i built my piers out of dirt because they showed up on the map, im not sure if that is still the case since they changed how the map works. It was handy for steering back into port because I could see it on the map when it was well out of rendering distance.
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Unfortunately with the tiny number of players active on mp servers active groups are going to get targeted. Unless things have changed recently the last time i looked there were only around 50 people playing on MP servers and a good number of those were not public. Maybe you'll have better luck when the game gets fixed enough to attract more players and the griefers are able to find more active groups to go bother. Also with the small amount of active players these griefers probably have no problem hitting up all the servers with people on them so it's probably not just you guys that are getting bothered.
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If they cant fix the eating of non food items bug maybe they can implement a regurgitate function for those times when you eat something you should not. Swallow your keys? Your map? No problem just stick your fingers in your mouth and voila! The items are back!
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Is this the new math? I learned real math and they look like decimals to me. math is important. if they didn't want people to think they were decimals they should not have made them look like decimals. It is confusing without a doubt. if they really want people to not be confused they should explain the system they use in a pinned post. This came up before and devs declined to comment on it, maybe that's why people are still confused. To me it looks like they thought 1.0 would follow 0.9 because it's supposed to be the end of early access and instead of using conventional version numbers they tacked a 0 on the end instead of a 1. if they would have made it 0.91 there would not be the same confusion.
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I think it's a terrible idea to have real world countries flags in a PvP fantasy game. I know we all have pride in our countries but a fantasy game where people kill other peoples avatars for fun should stick with fantasy and stay out of the real world.
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Warning..MP PV E public servers Not safe! Go to a moderated pvte server
Onedown replied to kimbuck's topic in General Discussion
Until they implement some kind of ownership and shared ownership of every thing you place in the world these types of exploits will continue, i've said it before and i'll say it again if the programming allows a griefer to do something he or she will do it. It's weak programming and as this type of behavior is common across the board in these types of games it should have been planned for from the start. It's this lack of planning on the part of the developers that made me lose confidence that this game will ever be successful. -
I agree, 0.10 is essentially = to 0.1 *shrug* but it's their game so I guess they can confuse people it they so desire.
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Who really cares about down votes or up votes? It's not like people who are interested in a topic say to themselves, Hmm this has been down voted I better not read it. I think most people don't even look at how many downs or ups they have. It's social nonsense to care what someone you don't even know thinks about something you write so don't take it personally.
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My login ID is different than the ID I post with on purpose and no matter how snarky you get you wont convince me giving half your login info is even remotely a harmless thing and you really should not try to convince others that it's harmless.
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Ok so define griefing please. What ive seen is players playing multiplayer complaining about other players doing things that the game allows them to do Like killing people while they are offline, stealing things, making a mess and depleting all the resources. Maybe griefing should be addressed after the game programming stops allowing this behavior. If people are expecting others to play under some sort of code of honor and ignore what the game programming allows them to do I'd have to call that pie in the sky thinking. It gets really tiresome watching some people call others nasty names for doing things the game programming allows them to do. Don't get me wrong I abhor people who play just to make other people miserable but seriously if the programming does not change the griefing will not stop. I suggest making a list of behaviors you consider griefing and program them out of your game.
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I really hope this will not apply to single player mode. Will it?
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Not only that but using the steam ID is like giving hackers half of your steam account info for free. No thanks. There is a reason posting and play names should differ from the main account. This would be like saying Hey Hackers! If you want half my steam account info just join YLands. Using the steam ID is a terrible terrible idea and should not be done even voluntarily let alone a default.
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I agree with TheSparkPlug, for me combat has always been incidental to game play. As far as how many bugs could have been squashed goes I think that as of now the majority of bugs are not even being reported due to a dwindling active player base. Things do desperately need fixing, I lost the ability to play the game a few updates ago and that issue never even made it into the known issues status so i don't think it has ever been looked at as a bug. Sometimes the desire to be a jack of all trades leads to the result of being the master of none. Find the thing the game does the best and fix it so more people can enjoy that aspect of it and maybe even stick around long enough to report bugs. For me exploring was best before the update that rendered the game unplayable for me after exploring was only halfway done. And I remind myself once again what a terrible idea it is to buy a game based on promises of things to come. I know i'm being critical but i am also offering advice from a consumers point of view.
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Seriously? With all the issues the game has this seems minuscule.
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You should probably look into copy write issues before you commit to doing the red keep. Remember the little grade school girl who made an unrelated art piece who got a cease and desist letter from HBO because the picture said winter is coming? This could cause legal issues for the YLands team.
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What are your Early Game construction priorities?
Onedown replied to DanielCoffey's topic in General Discussion
The multiplayer part still does not seem stable enough for me to find it enjoyable but as far as I was able to get in single player I'll relate my strategy. I like to find a spot on the northern shore because it's easier to make a pier out into the water with dirt or gravel when facing north as I didn't seem to get many unexpected results when plopping down a splat of dirt. Facing other directions can be troublesome. The reason I like to use dirt or gravel is that it at least used to show up on the map (I'm not sure it it does now with the new map changes). I also try and find a spot where wild animals do not spawn as even rabbits and crabs have disturbed my sleep. At first if you don't have the resources to build a shelter to stay out of the rain you can dig a small cave to protect you so you can sleep. Then its just a matter of building the suggested items and a shelter until you can no longer progress without leaving the island. This is when I turn my attention to building a ship so I can explore to find the rest of the materials that are not on my island. I suggest not going to far into caves until you have a propeller pack and at the very least a mining helmet and iron armor and weapons. I use stone chests which you can stack manually and have the highest number of slots. If you try and craft all the essentials which are marked as soon as they become available you should be fine. One thing I don't like are the bamboo blocks so I avoid starting out on a jungle biome as the bamboo just reminds me too much of the horrid plaid pants I used to wear in the seventies ( don't ask me why it reminds me of that I dont know, it just does ). Yikes!! Once I got proficient at progressing through the crafting is when I got a little pickier about locations and making things look nice on subsequent playthoughs. -
[Suggestion] Editor tools that would help considerably!
Onedown replied to Stephenw1992's question in Suggestions & Feedback
as far as I can remember the cursor has nothing to do with where the seed gets planted. If I remember right they get planted the same distance away from your avatar each time and in the direction your avatar is facing. Ive used autohotkey to write a script that would loop the planting in a straight line that would work great if not for the lag spikes. Im not sure if it can be automated in the editor like i've seen with building blocks but if it can be maybe in the future you can make garden blueprints. -
[Suggestion] Editor tools that would help considerably!
Onedown replied to Stephenw1992's question in Suggestions & Feedback
Planting on the build grid would be nice. -
ship hull improvements an easy fix/addition?
Onedown replied to kimbuck's question in Suggestions & Feedback
I really like this idea, keep the streamline shape of the ship as it's just right for a ship. And they don't even have to stop with just 2 extra's why not some fore and aft sections that would look more sci fi, modern or more steam punk or any number of genres. Games like this only thrive on choices. I like that the ship doesn't look like a floating voxel.