-
Content Count
158 -
Joined
-
Last visited
Everything posted by Shadow72
-
Bethesda's paid mods failed for more reasons than just the mods costing money. Anyone could charge for their mod. In theory it sounds good but in practice people just flooded the market with reuploads and lackluster mods to try and make a quick buck. Using steam as the platform was a terrible choice. They couldn't regulate anything because it wasn't their platform. Creators only got 25% of the money(In my opinion creators should get at least 75% of the money). To make paid mods work for ylands only verified creators should be able to charge for their mods. To become verified there should be a application process where someone looks at your workshop history and checks the quality of your mods and how often the are updated. There should also be strict guidelines on what you can and cannot charge for.
-
Looks good. What was it made in?
-
RESOLVED [BUG] - Items can´t be activated while in control of a boat
Shadow72 replied to MisterPoop's question in Archived Bugs & Technical Issues
For anyone interested I found a fix. Create a backup of your savegame(You can find it in Doucuments/Ylands/SaveGames) Write down everything you have in your inventory and how much of it you have. Open Ylands Editor Click File>Open then click the games button. Select the save game and then click open. Find your character in the editor and delete him(He will be wherever you logged out at). Click File>SaveAs and then name it whatever you want(When you click save the box will still be open, just press cancel). Click File>Quit To Menu. You will now have 2 save games that are named the same, when opening them one will bring you to the editor and the other will bring you to a character creation menu, you want the one that brings you to the character creation menu. Create a new character and load into the game(You can delete the savegame that brings you to the editor). Give yourself all of the items you had in your inventory with the /additem command.- 24 replies
-
RESOLVED [BUG] - Items can´t be activated while in control of a boat
Shadow72 replied to MisterPoop's question in Archived Bugs & Technical Issues
Send me a copy of your save game, I might know how to fix it.- 24 replies
-
If you do introduce the cosmetic items a lot of people will want them but not everyone will want to pay for them. With mods planned to be able to have custom models/textures there will be some guy that puts the cosmetics into a mod and distributes it. The two ways to combat that issue is to either make mods not be able to modify models/textures or to try and take them down off of the workshop when they appear. The problem with taking them down is if someone already has it downloaded it will not be removed from their game and people can get around the workshop by uploading the mod to a external file sharing website. The mod would only appear visible to the player who has it downloaded though, but if you guys plan to have server mods work the same it can turn into a even bigger issue.
-
My only concern with the coyns system is that you guys may limit the capability that mods will have for custom models/textures.
-
How to get generated caves in the editor 1: Create a new single player exploration game. Remember what you named it. 2: Exit to the main menu and open up the editor. Then click File<Open and then click the Games button. Select the save game you just made and click open. Notice! You will not have access to Game Logic Objects using this method. Don't delete the single player game! If you delete it you will not be able to open it in the editor and you will lose all of your work!
-
You are already able to disable terrain collision.
-
Smoothly Rotate Objects 1: Place down a lever and a object you want to rotate. 2: Place down a time trigger and disable it(top left check mark). In the "Initial Delay" drop down set "Duration" to 0 and "Repeat Count" to 180 . In the "Time Between Repeats" drop down set the "Duration" to 0.001. 3: Add a new action and set it to "Rotate Entity Instantly". Set the Entity to the object that you want to rotate. Set the "Rotation" to Relative and put -0.5 in the third "Offset" box. Check "Local Coordinate". 4: Place down a Event Listener. In the "Target" drop down set "Entity" to the lever you placed, "Activate On" to End, and "Interaction" to Switch On. Add a new action in "Actions To Run" and set it to Enable Game Logic. Set "Game Logic" to the Time Trigger you just made. Make sure "Enable" and "Reset To Default" are checked. 5: Duplicate the Event Listener and the Event Trigger you just made. In the new Event Listener in the "Target" drop down set "Interaction" to Switch Off. In the new Time Trigger in the "Rotation" drop down put -0.5 in the third "Offset" box. If you want to smoothly move A object instead of rotating it: In the Time Trigger set the action to "Move Entity Instantly" instead of "Rotate Entity Instantly"
-
I have had this problem too. It is really annoying. They should make it so shift is a bit faster and then you can press ctrl for slower.
-
How do I set the players role from a trigger zone in the editor?
-
When clicking the login button on ylands.net and choosing to sign in with google it gets stuck at connecting for a few minutes then gives a "502 Bad Gateway -nginx" error. When going back to the site and clicking login it says connecting for a minute then it will give you the same error. I have tried it on Chrome, Firefox, and Internet Explorer. Clearing cookies doesn't fix it.
-
RESOLVED Cannot login to ylands.net
Shadow72 replied to Shadow72's question in Bugs & Technical Issues
I am now able to login.- 1 reply
-
- 1
-
Hi, thanks for the response. What I meant is if i had 2 roles and wanted players to be able to switch between the roles by walking into a trigger zone.