-
Content Count
712 -
Joined
-
Last visited
Everything posted by Igor Q.
-
Will Ylands at some point be able to have usable shields in game? I think it would be interesting to give players the option between either a Weapon + Shield or a 2 handed weapon
- 1 reply
-
- 4
-
Wonderful voice you got Kysen. It's a nice thing to watch for late night streams
-
RESOLVED Change username
Igor Q. replied to steam-76561198165167339's question in Bugs & Technical Issues
Coffee is better than tea! -
Also, exploration mode is available on PC if you want to buy it ?
-
Hey @Vivi3n You will first need to make a variable that adds every player to the game First create a global variable and go into edit script. Create a variable called "Player List" (MAKE SURE YOU ENABLE ARRAY CHECK BOX) Then go inside your spawn point logic and add this. Then to enable all of those players to enable/disable pvp you do this Please note that there are different types of immunity you can choose from...pvp immunity...jump immunity, full invincibility, etc. If you want all players that connect to your game to be immune on start, do this. Good luck creator!
-
Allow us to preview camera as we do with animations
Igor Q. replied to RedEagle_P1.'s topic in Editor Suggestions
Agreed. -
There is a very VERY annoying bug where when I open the script editor, as soon as I try to create a sound I get a electric noise in the background that won't go away. It sounds like a tesla coil idle or something or ylandium generator. As soon as I click off it, it goes away. It's super hard to pick sounds with its in the background.
-
Great to hear! It will definitely be interesting to see +10k new users jump into this game! Out of curiosity...do you guys plan on attending any of the video game conventions like Pax?
-
I really like the video editing adam
-
You know what? I think I could probably script this! XD
-
Should I start making or uploading my games onto the new editor?
-
Question: What's the best board game to ruin relationships? (In your opinion)
-
Strange Bug I found. I set a chain of UI. Where the Button (Player 1 Select) has text (Player 1). Player 1 Text will be set to online players. I then try to recall the information using the console function. Button = Player 1 Select As I try to click my own name it only shows up as "TEXT".
-
RESOLVED [YLD-18875] UI Scripting Bug - Assigning Sprite
Igor Q. posted a question in Bugs & Technical Issues
For some reason I cannot assign a sprite in-game. Additionally, if I try to replace "get sprite button widget" with an actual image, it soft-crashes my editor, making me unable to save the file. -
Anyone else excited for the changes coming up in that game? Aside from bringing 4 more games they are even adding an animated series!?
-
Check, add, remove objects from player inventory.
Igor Q. replied to Deadeye_Rob's topic in Editor Help
oops, sorry about that! XD Atleast it *almost* worked on the first try -
Check, add, remove objects from player inventory.
Igor Q. replied to Deadeye_Rob's topic in Editor Help
You all should be ashamed of yourselves for being so lazy as not to provide a half decent answer with a real explanation. @RedEagle_P1. @Oliver Hope@Deadeye_Rob Click on the image to make it bigger to see it! Here, we made an instruction using a global storage. (Global Storage is useful because it can be used anywhere, anytime) The instruction "Player Has Item?" has 3 variables, the player, the item type, and the quantity. First it checks for each slot in the players inventory. It then checks if we have the correct item type AND If the amount is correct. If TRUE -> pay the amount we need to get the thing. Ex: Player Buys Spear If (Player) has 3 Old Coins If its true, the player will then pay 3 Old Coins and after a Spear will spawn in the players inventory. -
Hey everyone, IgorQ here Recently I had the opportunity to work with the P1 group and create a Mini-Golf Game in Ylands in under 1 week! Right now we are starting to finalize the game, add features, fix bugs, etc but it should be available to everyone on the workshop in 1-2 weeks from now. Here is a story of how the game came to life! Chapter 1 - The calling While learning the new UI system on patch 0.14 I had @RedEagle_P1. message me asking for help with his weekly weekend party for a special guest @Adam Snellgrove . After pondering for 60 seconds (the equivalent of microwavable rice) I came up with an idea that would change my life....for the next 5 days. Chapter 2 - Development We first started brainstorming ideas on what exactly would be interesting as a Mini Golf game, while keeping in mind that our friendly community manager @Adam Snellgrove was a huge Scottish culture advocate, particularly towards kilts. Obviously we started coming up with TONS of different ideas..?. We even had people who tested different size/scale models such as one of the newer players @Arcos We were happy using a Musket ball (one of the smallest ball-like objects in the game) being the appropriate size of a golf ball and although we greatly wanted to make it into real golf (with people power driving a ball 20 meters in the air) the math was just a bit too difficult to pull off in 3D vectors (in under a week) and no one would have the patience to create golf courses that big so we settled on mini golf. At this point we started gathering ideas online from google image search and I even had the help of my wife to make us concept art for possible golf courses. Chapter 3 - Starting the framework With everyone starting to get busy I had to start pulling double shift as I was in charge of not only leading people to build appropriate courses, but also building one myself and making the entire back-end logic. It's an under-statement to say that I needed a few cups of coffee at 10pm to keep me driving. ? Although the logic doesn't look very big here, getting the math vectors to work consistently and reliable was a HUGE challenge taking up easily 1/4 my time. The biggest issue was making a golf ball bounce off different angled walls consistently. ? At this point, we had our builders starting to get the foundation of their course sets going as we finished our brainstorming by Tuesday night. @P1Ed Was starting the creation of a mini castle @Arcos Was starting the creation of a Dragon Siege @Yo HasLEGO Was starting a small mountain valley @Igor Q.(myself) Started creating a small museum, as I am a huge fan of immersive environments. Chapter 4 - Finishing the deed While we had everyone scrambling to get things done, our super short time deadline (by Saturday morning) was obviously a major worry and compiling the maps was no easy task, especially with me running around trying to make my own course and getting all the logic to work! Inevitably, I had lots of the creators asking me when was the latest they could submit their map to me ? Fortunately, some people were responsible enough to finish on time @P1Ed At this point, other projects started coming in and the transformation from the first blueprints to the final product was awe shocking and was truly marvelous to behold. ? @Arcos @Yo HasLEGO @Igor Q.(myself) Chapter 5 - Finishing Up While Friday night I was busy working, all those coffees I drank earlier from the week were making me build up an immunity to caffeine ?and although it was difficult staying awake, I thankfully was able to power through and compile the maps and add (most) of the hit boxes to it. Thankfully, I had @FavoryPluto and @Yo HasLEGO show up early in the morning to help me do some quick bug testing at 6am.? (Talk about tight deadline in 6 hours!) After fixing (most) of the bugs I passed out on the bed and luckily managed to wake up about 4 minutes before the weekend party with Adam at 2pm.? Chapter 6 - The Grande Finale With the group there, and everyone surprised I somehow managed to wake up, we were then able to start our event and play the game with @Adam Snellgrove. Although there were a few small quirks, we were able to fix them pretty quickly/easily and play the game. For those interested on seeing the event, it was recorded by @RedEagle_P1. on his Twitch Channel; video below. It was quite an interesting experience since not only did @Adam Snellgrove get to play with us but he also answered some of the questions the community had and we finally got to find out who was the best at Mini-Golf (Hint: It wasn't @RedEagle_P1. :V ) This about covers my entire journey on making this Mini-Golf game from Tuesday Night until Saturday Morning. I hope you had a fun reading Once I find out the next project I'm working on, I'll be sure to make another small documentary on it ? Have a great weekend guys -IgorQ For those are interested in the experience of building a single Mini-Golf course from just one creator, the spoiler below will show @Arcos entire experience of what he did for his Dragon Siege Map.
-
Awesome this will help alot! I can finally start attempting a Mario Party imitation game hehe
-
Time I figured I would necro this thread! Yosi Horikawa - Vapor Ambient/Organic with a couple of great beats here and there. The best song would probably "Letter"
-
I've had many and it's hard to choose! I remember I one time got a burger fwhich had Spicey bacon with guacamole in it and it was amaaazing.
-
If you read my sentence very carefully, it says "...player builds more than 2 critical structures such as a bed and forge, automatically a home icon should be placed on the map. (However it can be deleted if the player wishes). " This has absolutely nothing to do with the spawn point.
-
Q1 Whats the best (or most consistently good burger) you have eaten? Q2 Whats the best side dish for a hamburger? (Remember there is more than 1 way to make french fries!)
-
Official map names are on the signs infront of each build. @RedEagle_P1.