Everyone likes nature the most
its probably because they get plants that shoot stuff for them... Oddly enough I find Lightning Mage the most interesting because the playstyle is very...different.
Now that I have created 2 DPS oriented and 2 Tank oriented mages...I will now begin working on 2 supports...
But I will also now try to focus on building the arena of where the battles will take place.
Upcoming Mage = Water
Possible attack ideas (not finalized)
Jump...
Edit: Project is currently on hold atm. Dealing with some multiplayer issues aswell as trying to figure out how to turn this into a potential game.... Also switching jobs irl atm so super busy with that too. Hopefully I'll have more time in the near future to work on this.
So after having so much fun with making the Fire mage, I have decided to start making multiple mages each with a unique playset, FX, etc!
Will this become a game? Absolutely.
Do I know what...
Hey everyone, because of requests I have made a multiplayer version of the same game. (There hasn't been much playtesting but I urge anyone interested to try it out with their friends!)
If you find any bugs let me know! (NOTE: I am aware of an issue with players opening up the dialogue menu appearing blank, simply close and the dialogue chat will re-open properly the 2nd time) https://workshop.ylands.com/asset/1097
Hey guys!
To anyone who saw my latest videos such as the self constructing bridge, and all the cool fire FX, they were all used to make the following video!
Although this is a early development (there's a lot of work to do!), you should already get an idea of what's gonna happen
Final version is out!
Multiplayer version is out!
HOW TO GET GAME?
Update: Made the attacks feel a little less relentless, nerfed health regen, and increased boss health slightly.
Unless there are any major bugs, or someone wants to give this map a facelift this will be the last update to the game.
Thanks for the following the development of the game Fire Lord ?
Hello!
I have a list of instructions within a global storage that allow me to cast fire spells.
However, to prevent loop errors, all instructions rely on using Local values (this will allow multiple players to cast the same fire spell).
My issue is I now want to add restrictions and barriers where the fire spell stops if it hits a wall or obstacle (not player).
The issue with this is unless I have very simple geometry it is difficult to do. The Zone Logic does not offer any way to...
Igor Q. replied to Marci Magyar's topic in Dev Diaries
Sounds like an upgrade from the PVE mod I made ?
will we also have the option to not appear online?
Will the update for this patch also take a very long time to come?
Any news on new costumes? (I still want a demon costume)
Does ylands plan to ever implement 3D model imports?
Hi
If possible, I would like to be able to check what action the player is currently doing. (I don't want on trigger event, I want a on trigger condition check)
For example.
Is the player sitting?
Is the player in block mode?
Etc.
Thanks
Context for my situation:
I want to check if a player is in block mode, while they are in block mode they are indestructible (to editor damage scripts).
However the editor can only check if the player starts block mode, not if they ARE...
Great suggestion! Currently I have all fight animations triggered by random timers. The floor breaking is associated with the hand hitting the floor after 6 hits. However "phase 2" actually begins when you fall down (If you want an extra challenge as soon as you start the boss, simply jump down.)
However I'll try to make it so that the hand breaks the floor when the boss health hits <50%
Any other suggestions are also welcomed.
>be me
>play Ylands pretty much everyday, love making new scripts
>one day get inspired to make a game
>spend at least 100 hours on it
>almost near completion, I look at it
>itsbeautiful.jpg
>decide that today is the day I will finish the project
>open steam, it says it's stuck updating
>I open my external hard drive
>no files found
>fml.jpg
>accept fate, get a new external hard drive and reinstall games
>open Ylands
>Mfw steam cloud storage...
Hello
I have a small request.
For animating objects such as a giant monster hand *wink *wink...we have the useful command
However we dont have the same feature for rotation which is quite problematic because the rotation system in ylands is.... confusing.
In some cases rotation vector 180,0,0=0,180,180
I would like to propose a command that rotates a vector from 1 vector to another vector by a maximum angle. I believe this feature...
@Miguel Preguisa It was a good try! ? I think the health regen perk is a bit TOO strong. Also, I'm sorry if the laser isn't visible...I'm not sure what's causing the bug but at least for me I don't have that visual bug.