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Everything posted by Igor Q.
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With AI path finding, will this mean we can finally give "teams" or "labels" to entities so they can either be hostile or friendly to other entities?
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Just wanted to say thanks to Ylands devs!
Igor Q. replied to RedEagle_P1.'s topic in General Discussion
Damn thats nice. -
Everyone likes nature the most its probably because they get plants that shoot stuff for them... Oddly enough I find Lightning Mage the most interesting because the playstyle is very...different. Now that I have created 2 DPS oriented and 2 Tank oriented mages...I will now begin working on 2 supports... But I will also now try to focus on building the arena of where the battles will take place. Upcoming Mage = Water Possible attack ideas (not finalized) Jump attack - A giant whirlpool that sucks people Light attack - boomerang-type attack that damages/heals (simiar to LoL Lux W) Charge - Granting self and allies bonus Mana Regen Heavy Attack - A giant slow wave that damages/slows targets Roll - TBD
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Edit: Project is currently on hold atm. Dealing with some multiplayer issues aswell as trying to figure out how to turn this into a potential game.... Also switching jobs irl atm so super busy with that too. Hopefully I'll have more time in the near future to work on this. So after having so much fun with making the Fire mage, I have decided to start making multiple mages each with a unique playset, FX, etc! Will this become a game? Absolutely. Do I know what kind of game I'm making or when it will be done? I have absolutely no idea. (IM OPEN TO SUGGESTION) Here's a list of all the current teasers... but when the fire nation attack everything changed.... What controls even the biggest campfires? ROCKS. Lightning doesn't strike the same place twice, but when I update a post, it does! I am now also making an eco friendly mage
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Rock Mage got a small FX improvement and nature mage has now been finished! (I'm also working on the terrain)
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Hey everyone, because of requests I have made a multiplayer version of the same game. (There hasn't been much playtesting but I urge anyone interested to try it out with their friends!) If you find any bugs let me know! (NOTE: I am aware of an issue with players opening up the dialogue menu appearing blank, simply close and the dialogue chat will re-open properly the 2nd time) https://workshop.ylands.com/asset/1097
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Hey guys! To anyone who saw my latest videos such as the self constructing bridge, and all the cool fire FX, they were all used to make the following video! Although this is a early development (there's a lot of work to do!), you should already get an idea of what's gonna happen Final version is out! Multiplayer version is out! HOW TO GET GAME?
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Added 2 new mages!
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Have you tried reinstalling steam? I had the same issue a while ago and did that and it solved the issue.
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Update: Made the attacks feel a little less relentless, nerfed health regen, and increased boss health slightly. Unless there are any major bugs, or someone wants to give this map a facelift this will be the last update to the game. Thanks for the following the development of the game Fire Lord ?
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Same! I really want thunderstorms with huge waves to be able to destroy the ship
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Most effective way of checking out of bounds with Local Points?
Igor Q. posted a topic in Editor Help
Hello! I have a list of instructions within a global storage that allow me to cast fire spells. However, to prevent loop errors, all instructions rely on using Local values (this will allow multiple players to cast the same fire spell). My issue is I now want to add restrictions and barriers where the fire spell stops if it hits a wall or obstacle (not player). The issue with this is unless I have very simple geometry it is difficult to do. The Zone Logic does not offer any way to check if a point or game logic point enters it's zone. I would like to know the most effective/simplest solution to solve this problem. This is an example of the code used for a simple linear fireball spell -
Sounds like an upgrade from the PVE mod I made ? will we also have the option to not appear online? Will the update for this patch also take a very long time to come? Any news on new costumes? (I still want a demon costume) Does ylands plan to ever implement 3D model imports?
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Add me on discord and I can help you XD Igor Q.#4053 i also started streaming [a littile] so if you're lucky you might see me online
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Need Help with re-spawning Plants
Igor Q. replied to DW's Gaming N Animation's topic in General Discussion
you need to click drag "target entity" for your Local Variables -
Need Help with re-spawning Plants
Igor Q. replied to DW's Gaming N Animation's topic in General Discussion
Good luck, Hope it helps! -
No way to check if a player leaves a mode.
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Hi If possible, I would like to be able to check what action the player is currently doing. (I don't want on trigger event, I want a on trigger condition check) For example. Is the player sitting? Is the player in block mode? Etc. Thanks Context for my situation: I want to check if a player is in block mode, while they are in block mode they are indestructible (to editor damage scripts). However the editor can only check if the player starts block mode, not if they ARE in block mode.
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Great suggestion! Currently I have all fight animations triggered by random timers. The floor breaking is associated with the hand hitting the floor after 6 hits. However "phase 2" actually begins when you fall down (If you want an extra challenge as soon as you start the boss, simply jump down.) However I'll try to make it so that the hand breaks the floor when the boss health hits <50% Any other suggestions are also welcomed.
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>be me >play Ylands pretty much everyday, love making new scripts >one day get inspired to make a game >spend at least 100 hours on it >almost near completion, I look at it >itsbeautiful.jpg >decide that today is the day I will finish the project >open steam, it says it's stuck updating >I open my external hard drive >no files found >fml.jpg >accept fate, get a new external hard drive and reinstall games >open Ylands >Mfw steam cloud storage recovers my game files
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@2:11 the line disappears for some reason...
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Thank you so much!!!
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Hello I have a small request. For animating objects such as a giant monster hand *wink *wink...we have the useful command However we dont have the same feature for rotation which is quite problematic because the rotation system in ylands is.... confusing. In some cases rotation vector 180,0,0=0,180,180 I would like to propose a command that rotates a vector from 1 vector to another vector by a maximum angle. I believe this feature would be extremely helpful to everyone....and help me make cool boss animations
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@Miguel Preguisa It was a good try! ? I think the health regen perk is a bit TOO strong. Also, I'm sorry if the laser isn't visible...I'm not sure what's causing the bug but at least for me I don't have that visual bug.