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Igor Q.

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Everything posted by Igor Q.

  1. Igor Q.

    Dev Diary #228 New News

    Pretty neat, gives me vibes from the movie "Up"
  2. Igor Q.

    [NEW]Useful Text Functions

    I feel like this is something we should consider necroing, especially now that we have access to the HUD/Window Interface.
  3. Igor Q.

    Volcano Yland - Preview

    Level 2 is comingly along nicely and is approximatley ~80% done. I don't plan on giving any full level previews because I want to give you guys the "full" experience once it's finished. However I will give a sneak peak😉 Assuming all goes well the 2nd level will be finished by this upcoming weekend. Additional Info for Level 2: - Significantly larger than Level 1, however it be much more linear (to prevent getting lost) - 2 new enemies! - More jumping involved - Cool electronic equipment - Absolutely horrible loading time until I optimize the game.😂 Note: There may be delays if optimization becomes a much bigger problem than anticipated. Hope y'all are excited!
  4. Igor Q.

    Volcano Yland - Preview

    Currently working on a project called "Volcano Yland". About ~90% done Level 1, and intend to start a 2nd level sometime after. I have not yet decided if I will release all levels together or one by one. The good news is most of the core scripting is done so new levels should be significantly easier to make (except for new enemies which is a unbelievable difficult)
  5. Hello Could you guys implement the "Pixel Cube" to the list of objects we can use for the Shapes Tool? Most of the time, I use the Shapes Tool to get very, VERY specific shapes and I can't use big blocks such as Bamboo to get the shape I want. If we can also have the option of making spheres, that would also be extremely helpful. Thank you!
  6. Igor Q.

    Shapes Tool - Pixel Cube

    I mean, whenever I use pixel cubes, I use them exclusively with a weld, so I don't really see how it can be problematic. Let the user destroy his own computer if he really wants to! 😂
  7. Igor Q.

    Shapes Tool - Pixel Cube

    Why? It's essentially the same code, scaled to a small size.
  8. Igor Q.

    Dev Diary #227 First look!

    Is there an ETA for next patch?
  9. One of the tips suggested in Ylands loading screen is to use Event Listeners instead of delay timers when possible. If I'm using a script which tracks a players movement. (it could be anything but this is the simplest example) Is it more efficient to use the "On Game Update" Event Listener instead of delay timer? (what about looping instructions that have +10 commands?)
  10. Changing Color #2 of Fishing Rod doesn't change the color. In this example, I changed it from dark green to white. It also doesn't show up during live testing.
  11. Igor Q.

    What if Ylands was an RTS...

    Forgot to upload the file, enjoy! YLANDS RTS TEST.rar
  12. Igor Q.

    Dev Diary #226 What You Fish For!

    awww yisss I'm glad the prototype I made served as an inspiration for you guys
  13. God bless your soul 🙏
  14. Igor Q.

    Real scale models

  15. Igor Q.

    Real scale models

    Very nice, how did you rotate the legs?
  16. When trying to set the velocity of the character, it will properly register the Y value but not the X and Z value. Here's a video with a demonstration
  17. Hi I found a very peculiar bug while trying to create logic for my robots. If you create an animated zone inside a group, and cause the group to move, the zone will stop detecting players properly. I made a video so that you guys could understand it better. Oddly, the zone will SOMETIMES detect the player if the player is actively moving. @Houp
  18. Yes, but it's not really enough...
  19. That's exactly what I intend to do😂
  20. I decided it would just be easier to force the entity to "teleport" on game update at the player location so it force load into the zone to make them trigger properly.
  21. @Mello1223 I found a solution. I hope you find this as funny as I do
  22. The issue I'm having is, I have about +15 Robot enemies each with 4 zones. Aggro Range Zone Lose Aggro Zone Fire Spin Attack Zone Lightning Ball Zone I don't know if the editor can handle that much processing...
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