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Everything posted by Igor Q.
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No. 2nd and 3rd row are too similar. I would go with Black, White Light + Red/Orange/Yellow/Green/Cyan/Blue/Pink Dark + Red/Orange/Yellow/Green/Cyan/Blue/Pink
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Added 2 new scripts.
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Hi Could we implement a feature to have Folders for maps? Currently I save multiple version of different maps I'm working on and I'm flooded with +40 versions of each map.
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From everything the devs have teased us on the Ylands Editor, I feel more excited about this upcoming patch than even the initial launch!
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Which support do I contact? i tried the bohemian website but couldnt find the info
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RESOLVED [YLD-14380] Bug: Color problems when changing between else/elseif
Igor Q. replied to Oliver Hope's question in Bugs & Technical Issues
I never reported it. I just got used to the game editor crashing frequently. -
This was immensely helpful. I'm glad I didn't destroy my brain trying to figure out how to code this!
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Would it be possible to allow zone collision that can be enabled or disabled? It would be useful for creating invisible blocks, boundaries, etc. (Only along the surface however)
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Being able to set a default data type for custom paramters
Igor Q. replied to Oliver Hope's question in Suggestions & Feedback
What if there was a last set values check? Like, the last number, color, string etc gets saved on temp. memory and when you try to fill in the next slot it gives you a click option to autofill with last set settings? -
Being able to set a default data type for custom paramters
Igor Q. replied to Oliver Hope's question in Suggestions & Feedback
Imo seems like a bit unnecessary optimization vs. other problems... -
(This is the equation using an offset formula, using a Radius of 1) Set Radius Variable = 1 Set Z = Random num 0 to 1 Set Y = Random num 0 to square root (1-Z^2) Set X = Random num 0 to square root [1 - Z^2 - Y^2 ] Random Point (x,y,z) with Radius 1 Note: To make this equation always give a point along the surface and not just inside set the last equation Set X = square root [1 - Z^2 - Y^2 ] without using *Random Num*
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I could write the code myself to get a random point inside a zone, but this feature wouldn't be available to most people who aren't good at math...especially for spheres...
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RESOLVED [YLD-14380] Bug: Color problems when changing between else/elseif
Igor Q. replied to Oliver Hope's question in Bugs & Technical Issues
Annoying bug, but I reckon it's not a huge deal compared to my editor (and probably everyone elses) crashing every 10min. -
Being able to set a default data type for custom paramters
Igor Q. replied to Oliver Hope's question in Suggestions & Feedback
Do you mean similarly to when you have to assign a variable to a value type at game start to prevent bugs? -
New weapon woop woop!
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I'd like to be able to modify the size and position of zone triggers within the script editor. Ex: Set zone trigger to position of player. Spawn an entity at a random point within the zone. If X condition, make the zone size Y. This kind of trigger requires setting the position of the zone trigger, the size, and possibly obtaining a random coordinate/point from within the zone.
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How did you find out about the Ylands editor?
Igor Q. replied to RedEagle_P1.'s topic in Editor Help
I played Ylands for a bit but as soon as I got bored with having all my buildings on my ship (so OP ) I tried the editor and realized how awesome this might be....it brings the nostalgia of WC3 golden days -
Hi When we currently get custom game errors we usually get something like "null variable"... However could we change this to always indicate the object name, ID, and script line that is causing issues? Ex: Time Trigger, ID# 134, Set Count = Count + 1 This would help immensly.
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Hi. An annoying aspect of the script writer is that when using the Eye dropper function within the script editor, it will not automatically close the object properties window in the live editor which is very annoying. I have this issue daily and would be very helpful to fix
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Cant set position of player when falling damaged
Igor Q. replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Worst case scenario just add zones that slow down player velocity so they dobt crumple? Or wait till 0.12 when you can prevent fall damage... -
copying script between objects (and maybe scenarios)
Igor Q. replied to Indomitus's question in Suggestions & Feedback
I would love something like this. Sometimes I would have 2 spawn triggers or 2 time triggers that I would like to combine however I can't unless I write the entire code of one, onto the other. -
Isn't aiming with a weapon essential 1st person view though? Also, I've tried playing the game with a controller but it lacks alot of accessibility, will this be available in the future?
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I'm trying to create a chain reaction system, but it doesn't seem to be working. The desired effect is Player does "X" action, which then turns a cube red, turning cubes adjacent to them red, etc. I believe the issue with this is that a script ordering a cube to change colors isn't considered "Interaction with entity" to trigger the chain sequence... Any ideas?
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Hi, for each update could we please get an extensive list of all new features added to the editor in this forum? It would greatly help us update out skills.
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I know this is a huge thing to ask... But how difficult would it be to implement the ability to create logic templates using scripts? Ex: When Trigger Object does X Create a zone trigger with template [...]