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Igor Q.

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Everything posted by Igor Q.

  1. Igor Q.

    Fishing Prototype

    FISH SKILL TESTV0.05.rar
  2. @Nikki Severin I might have seen other cases of items with color problems. Or in some cases, having certain color ID's (particularly #2 #3) being locked from changing. Should I report them on this thread?
  3. Yes, that is another way of sharing the script. The idea of spawning mobs is interesting, but I feel there should be more to it than just Spawn X monster every Y seconds.
  4. @XXon Hey Xxon, if you go to your steam folder and search for .ylands in the top right of your window, you can find all recent files you made on ylands. It's easier if you take those files, compress them using WinRAR and share them on the forums. It's difficult and unlikely someone will try your script if you share it using a picture instead of a game file.
  5. Igor Q.

    Fishing Prototype

    New Updates! - Reworked entire script to be multiplayer compatible. (Some testing needs to be done regarding certain single-player functions like "Get camera rotation". ) - Migrated all variables to player storage and etc. - Two fish varieties are now available to catch. Blue Tang & Clown Fish. (more will be brought once code is cleaned up) - A book ledger will now provide you a list of your personal best fish catches - Each fish will have different pull power...
  6. Igor Q.

    Cute Robot w/ Missles

    Completely forgot about this project, I have uploaded the source code so you guys can learn from it or use it. Enjoy ROBOT MINI ENEMY(1).rar
  7. Igor Q.

    Fishing Prototype

    Did a massive update for the fishing prototype that was inspired by the Ocean Odessy Update, I worked really hard on it!!! I hope you guys like it! @Houp @Aleš Ulm (P.S. put CC for editor notes) FISH SKILL TESTV0.13.rar Future plan is to include all possible fish entities and make it vanilla friendly for players to add more to their exploration game.
  8. Igor Q.

    Terrain modification on mobile

    Are you playing on Exploration mode? Certain maps have interactable terrain while others, do not.
  9. Igor Q.

    Dev Diary #217 Sea Experiments

    @Nikki Severin Can we have a forum thread where we can post our feedback on the new update?
  10. Igor Q.

    Dev Diary #217 Sea Experiments

    Can't wait to try this beta tonight!
  11. Having an "arrow" aim at an object doesn't work. We don't have a rotation offset to fix the problem. This would help with rotation problems as many entities use different base rotations. Ex: Arrow, Door, Blocks, etc.
  12. @pypse Hey, thanks for the reference, however it still doesn't resolve the issue with different screen formates. I'm using a monitor that's 2560x1440, so whatever measurements I use, it won't work for the average user. (1920x1080) I understand what you mean now, thanks!
  13. Hi I'm trying to use Raycasting from the Camera of the player. However there is a problem. The "Camera Ray Direction" is by default linked to the screen of the user(0,0 being bottom right, and 1920x1080 being top/right for the average PC user). This means depending on the screen resolution of the user, it will be different for each player. Please implement a math shortcut to convert an Angle Vector, to a Directional Vector. (Solution provided below)
  14. If you place the particle effect "School of Fish" and then try adjusting the "Simulation Speed", it will increase the speed the fish move, but will not adjust the angular (rotation) speed of the group of fish.
  15. Hi I thought it would be really fun if there was a way to have specific interactive skills. Step 1) Have a specific tool equiped Step 2) Walk up to a specific entity type or a group of valid entity types Step 3) It would allow you to do a specific interaction with that entity. The problem seems to be that Zone logics do not allow you to use entity types unless they are static. Trying to brute force spawn/despawn static zone logics per time interval also is not able to...
  16. Igor Q.

    Dev Diary #216 Roadmap 2022

    Very excited to see what 1.9 has to offer. A huge component of Ylands is sailing, so I'm hoping there is enough content! Is fishing getting reworked?
  17. Igor Q.

    What other games do you play?

    I have that feeling too. Minecraft objects are clunky but it makes it super easy to work with and it's easy to make large scale projects.
  18. Igor Q.

    SlowFollow animation

    @F.hao Can you send me the code and let me personally take a look?
  19. Igor Q.

    SlowFollow animation

    @F.hao You need to make your acceleration very, very high.
  20. This is a quick tutorial to get gorgeous moonlight within your custom game. Step 1 - Calibrate time. Set your editor and in-game time to start at night. 2AM is a great time as it is perpendicular to the X axis. Step 2 - Creating night-shimmer. Create a particle effect You'll want to play around with the colors to get the right "mix". In my example I'm using Sub-Particles #0 #004CFF00 #0048FF00 Sub-Particles #1 #27082C00 #1C093C00 Sub-Particles #2 (Disabled) ...
  21. As someone who has played Ylands for a looooong time (almost 4 years!), I have started quite a few projects which although too big for one person to finish was an incredibly fun experience. Now that I'm getting quite old, (29 in fact!) I have decided that realistically I will not have the time and/or willpower to finish these cool projects I have attempted. Since they will be lost with time, I have decided to upload all my large unfinished projects as a final closure...
  22. I like to create a lot of environments that's are specifically made for night-time. This makes it very difficult to work with, since the editor is daytime! Ex:
  23. Not sure tbh, the patch notes are huge and sometimes you can miss out on things they add.
  24. Edit: Nvm I figured it out, I'm dumb.
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