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Everything posted by Igor Q.
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Hey Xeniya, great job on learning all the hard math to implement nice features in Ylands! What games are you currently playing? (If you aren't, I would suggest Ori the blind forest forest, it has beautiful art)
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UNDER REVIEW [YLD-21444] Tree of Life (Editor Crash)
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
We need this autosave feature reliably for the game. It should be a top priority...not only for content creators such as myself, but also for server hosting. Having backups atleast once an hour would be ideal (while players are online) -
I can not load the game into Ylands Workshop
Igor Q. replied to Thom_Yorke's question in Bugs & Technical Issues
Use this for reference A new public console command "/changegameid <ID>" with asset id (number of asset in workshop) can be used. (Example: Tutorial has asset id 585: https://workshop.ylands.com/asset/585 ) You can change asset id only in editor and only for scenarios. You can change asset id only of your local games (not the one downloaded from the workshop) You can change asset id to the target one only if you are the one who uploaded target asset id. (so noone can change asset id to be same as our games) You should get proper message if you use non existing asset id. https://community.bistudio.com/wiki/Ylands_Change_Game_ID -
UNDER REVIEW [YLD-21444] Tree of Life (Editor Crash)
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
Not sure exactly...it gave me a unity error message but that's it, it didn't give me any specific error message (or I could read it fast enough). I attached the logs -
RESOLVED [YLD-21403] Ylands playground not working [URGENT]
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
Playground still not working.log_userscript.txt output_log.txt output_log_clean.txt -
UNDER REVIEW [YLD-21444] Tree of Life (Editor Crash)
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
Hey @Adam Snellgrove Remember that request for auto save...? Yeah.... 2 hours of work lost. output_log_clean.txtoutput_log.txtlog_userscript.txt -
RESOLVED [YLD-21403] Ylands playground not working [URGENT]
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
output_log_clean.txtlog_userscript.txtoutput_log.txt hopefully one of these help. -
contact bi support directly support@bistudio.com If you still have problems contact @Adam Snellgrove
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RESOLVED [YLD-21403] Ylands playground not working [URGENT]
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
Kk -
RESOLVED [YLD-21403] Ylands playground not working [URGENT]
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
I'll send them tonight. -
Ylands currently unplayable on all bi servers!
Igor Q. replied to kimbuck's question in Bugs & Technical Issues
I agree the the servers are unstable...but you should really send the log files Most players are too lazy to send them so it's hard for them to find the problem and fix it... -
@F.hao If you want, you can use a "zone". This will never become invisible ?
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This is intentional. Anything between the player and the player camera are made semi-invisible so you can always see yourself.
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UNDER REVIEW [YLD-21402] Raider Armor colors
Igor Q. replied to jchob's topic in Editor Bugs & Technical Issues
Yeah, I agree...all colors should be changeable. I don't care if it's an ugly orange armor with purple trimming...I want it :V -
Whose going to fix this, me or the Ylands team? @Adam Snellgrove??
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Working on implementing a solution on the server mod. Hopefully it can be done by tonight Let me know what resource nodes you'd like to create
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Is it possible to remove the requirement for atleast screenshots/imgs/videos attached? More often that not, a single thumbnail is more than enough information. @Adam Snellgrove
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Yes. Groups have their rotation and position set to null while moving (I'm not sure if it's an intentional bug). For this reason, if you need to get the position or rotation of objects while they are moving, its better to use animated welds or entities and not groups.
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Hi im doing some interesting things with the path logic but it's quite difficult to set it up since you can't modify it easily. I would like if possible to have 2 functions. 1) Import a set of reference points (as an array or label with their position and rotation) and set them as the new path. (Tangent strength is enough) 2) Have some way to add new points and extending the path. (Tangent strength is good) @Houp
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Wait, Adam. I just realized.... Content creators like myself will have to sacrifice our production hours into getting the pet. What do we do? ?
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Dang...Im still hoping for that demon costume . I'm surprised there isn't a challenge to make a bridge between 2 islands ?
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No problem, aslong as we can have reference points create a path that's good enough.
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Provavelmente não estou com medo, pois Ylands é muito exigente em dispositivos e há requisitos bastante rigorosos a serem atendidos.
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There are script tutorials online such as youtube, but to be honest the vast majority of what is learned is by experiment it with yourself. If you want help, just ask for it. There are quite a few people on the forum's including myself who help beginners with learning the scripting tools.
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Use the "damage" logic not set hp imo. Could be a bug though? @Adam Snellgrove