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Squigglys

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Posts posted by Squigglys


  1. Inventory Feedback & Question;

     

    Please do not take this as some ignorant negative opinion. I can assure you that I adore this game. The only thing stopping me from playing is the current inventory interface. This is also not an ultimatum or a threat as I have already quit playing since the inventory changes. This is about whether or not I should let go. When the interface was first changed I expressed how much I disliked it as did many others and we were asked to give it a chance. I’ve given it some time and I still hate it. I very much liked the original. I personally thought it only required some polishing and small changes. I’d be happy to give the ideas I had for that. My played time changed from hundreds of hours in a months to about 15 hours in a year. Those hours were just a quick look at some of the updates. After many months of shadow observation I have seen some astounding updates but I see no foreseeable indication that the inventory is still open to alteration. I eventually uninstalled the game assuming that was that. I’m writing this just to clarify for myself that this is the final inventory design and I can stop holding out hope. Once again this is simply for my own clarification, I still highly recommend this game to anyone and until now and since the original discussion have kept these opinion to myself. Thanks for any response in advance and no matter the out come I’ll always speak highly of this game.

     

    If the original dislikes are lost to the unusual length of time waited since the changes then a list of personal dislikes in one word include;

     

    Unintuitive

    Bulky

    Non-immersive

    Distracting

    Clunky

    Opposite

    Confusing

    • Upvote 1

  2. Ok then I'll start by saying that it was difficult to be critical here because I think you did a great job. My only suggestion would be to keep your guy fluent in motion when recording for that ghost camera effect. I guess that 2:28 to 2:41 must have been rehearsed that was nice and not unnoticed. Hope that's not too critical.


  3. 18 hours ago, Indomitus said:

    I really enjoy being able to create custom interactions with objects that normally would not have them.  I'm already making a simple working computer on a composition I'm building.

    Is it possible to manually enable some of the predefined interactions?  For example, could we enable a computer or a table to TRADE, using a storage chest to hold its inventory?  If not, would it be possible to add a method to access it?

    Similar to that...

    Would it be possible to add custom controls to a Ship Helm or Driver Seat, mapping through existing controls it doesn't already use.  A Ship Helm, for example, that also listens for standard flying controls, reacting to Space and Shift (or whatever keys/buttons the player has mapped to those commands).  Those are not normally used by a helm so they would not interfere with normal control, and could be custom mapped to flight scripts for a real flying ship, or to trigger cannons in a battle without letting go of the wheel.  A driver seat could be extended to include controls for turning engines on and off, or to trigger a boost or special items during a race.

    When I first got Ylands and everything was new I thought flying ships were going to be a thing. I had generated a game that had those structures that use floating platforms and my imagination ran with the idea. Eventually I found out that you can't attach them to your ship to make it fly but I feel like this is something that definitely should happen in the future. Adding balloons in place of masts to create a blimp or steam punk style flying ship is absolutely something I'd love to see added to this game. I'd go as far as to say that the implementation probably wouldn't even be that difficult. Keeping the same speeds and movements as if it were in water wouldn't even look that unrealistic in my opinion. Please think about this Ylands Devs.


  4. Yeah that's what I said. It's just for anyone who's still wondering about the editor and its potential. I still stand by my suggestion for an actual transportation machine that can be crafted from in game materials, maybe including Ylandium and an energy hook up. I think it'd be so cool if you could even put coded locks on them so only certain people could have access.

     

     


  5. On 23/08/2018 at 4:22 PM, bojo2736 said:

    I would like to request an option for admin players to have some way to instantly transport to another island.  I often find myself stuck at spawn because if I am off somewhere else playing, I can't get back there quickly enough. And spawn is the usual trouble spot, though not always.  There should be a way for players with privileges in the 900 range to be able to instantly transport to another island.

    It's not quiet teleportation in survival but I found out it's possible to use the new editor to create teleportation with interaction.

     

     


  6. 11 hours ago, kimbuck said:

    I would like to see more tree variety... like   flowering   and  fruiting  peach /  apple / trees...and also  decorative  flowering trees  like  jacarandas.. etc that  go through a  flowering    deciduous  cycle ..besides  jacaranda  wood    is  cedar,  and  highly  prized in rl  for    decorative furniture and stuff.:D   .also sheep for   wool .. yarn and cloth ... and   chickens!   .for  eggs and    food ...B|

     

    10 hours ago, Indomitus said:

    This could also be a suggestion for a new potion.  Magic dust + Carrots = Night Vision.

    These are exactly the types of comments I was hoping for guys! Keep them coming they're both awesome


  7. I noticed there were a lot of posts in the past about replenishing resources. Whether this could be a solution to some of those issues is open to debate and testing. There's still so much I'd need to experiment with to see the full potential of this idea. Ranging from generating unique items that could be used to create custom gear or quest items to fulfilling a games resource needs with minimal environment damage.

    The idea in play:

     
     
    ===================================================================================

    Okay guys to create a miscellaneous resource spawning object let's start by creating the unique object.

    Step one: In this video I start by placing an object into the world renaming it, recolouring it, changing the health totals and setting it to highlighted for that added distinction.

    https://gfycat.com/AlienatedRadiantBarasingha

    ===================================================================================

    Step two: In this video I start by creating an ON DAMAGE listener which will be used to activate the spawn command later in the tutorial.

    Next I create an IF statement that checks if the health is less than my chosen value when the object receives damage.

    It then sets the health to what ever I want it to be. This way I can decide if the object will be immortal or if it will have a diminishing value.

     

    ===================================================================================

    Step three: I add the action to spawn our chosen resource.

    I set the object to Gold Ore.

    I then create a function that randomizes the drop amount between 1 and 3.

    I finish by setting the spawn location for the generated object to be at the position of the triggering entity

     

    ===================================================================================

    Step four: I add some effects to make the process seem more natural.

    A metal clang and a spark to confirm that you have struck the entity.

    Making sure I set the position of the effects at the object I am interacting with.

     

    ===================================================================================

    Step Five: Finally a test to see what we have done.

    I strike the object multiple times to show that our object is spawning in the correct position and that the randomized drop quantity is working correctly.

     

     

     

    Have fun with this one guys let me know if you use it to make something wild and exciting :)

     

    • Like 2
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