Denderion
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Everything posted by Denderion
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RESOLVED Account linking issue - names
Denderion replied to Ane's question in Bugs & Technical Issues
then why would we want to link accounts? iv spent plenty of coyns already and that is not cool if i loose everything i spent those on. Are all coyns spent previously given back to your new account? i highly doubt it. I have yet to link account due to just loosing my buildings and land claim, however if i loose what iv spent coyns on as well then there is NO way im linking accounts. This really needs to be fixed. What if someone spent 200$ on coyns and then linked accounts. are they SOL? -
Will friends ever be able to have access to your protective barriers? It can be annoying playing with friends and not able to edit/place block down at your own base because your friends barrier is the one that protecting your base. perhaps make it so we can put locks on barriers and if you have the key you can access it?
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what if i want the challenge of the low chance of surviving haha. i do get why we dont spawn there, however will we ever be able to set our spawn locations using beds or perhaps a new workstation that sets your spawn point. could make it require ylandium and be a ylandium energy workstation. kind of like the borderlands new-U system. here is a description from the wiki "New-U Stations are antenna-like terminals scattered throughout Pandora, primarily located at outposts and transition points. The New-U Station serves a vital function. It stores a character's DNA against the possibility of "accidental death or dismemberment" and can digistruct an entirely new body to replace the recently deceased one. This 'new you' will appear at the last station the character activated." so it basically clones your body where the station is. if its a craftable workstation that requires energy i think that would be really cool for ylands and would help fix spawn trolling on public servers.
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Hi, i recently just got to the mining drill and guardian armor in my private game and when i use the drill it seems like i get less resources than using the pick, Is this true or is it just in my head? i dont want to waste resources when mining an ore vein if i use the drill. if anyone can answer my question i would be grateful and appreciative *edit* V-Alfred i know you are gonna respond so hello there lol.
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Picking up items can be very tedious without an auto pickup, having to spam right click takes a toll on your hand. even more so when cutting down trees. sooo many tiny things. I have an idea for a new "end game" tool. it would unlock around when you unlock the mining drill and paint tool. This tool would be called the vacuum. When used the tool would suck all items that can be picked up with right click on the ground into your inventory. It could have a cone thats somewhat big but also small so we can actually aim at what we want to pick up and dont with a little more precision, thinking of that for when you need to vacuum things near your house and dont want to accidentally pick up placed items you put there on purpose .
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lol maybe there is some rng with the gunpowder keg? did you try multiple times?
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I noticed NPC traders were recently added and that is cool, however is there any plans to expand the npcs to have pirate ships out on the water you can encounter or other hostile npcs like that? I also didnt know if this would be a suggestion or general discussion so i put it here, you can move it if it belongs elsewhere. Now im sure implementing a NPC system of pirate ships is a rather large task due to it needing to drive through water/steer the boats/ use the cannons/ect/ect, but if this is planned that would be so cool. one thing i looove about boats is cannons however currently im not really able to use them as i am playing a private game with a friend so its just us 2. so there is no "threats" or "sneak attacks" while sailing which im sure is something to worry about on public servers that have people. we play private however due to raiding and getting griefed by trolls/ect. For land hostile npcs im sure thats a lot easier as there is already ai for bears/wolves(idk if its same ai or not but it could work for "human" ai, assuming its same ai for hostile land npc currently) so you would only need character models which are already there pretty much. Hopefully i made sense of what im trying to ask haha.
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i actually made a post about this, haha, however it was more for the pirates. Will these pirates only attack on land or will they actually sail around on ships that can attack you while roaming the open ocean on your ship?
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haha just read that, however he did say pirates raiding ylands, so does that mean just human npcs on LAND or will these pirates actually travel around the seas. lol
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thats ok its nice to see dedicated community members. yeah i figured that OP topic of npc pirates on ships would require a lot of homework. mostly just wanted to know if its something they plan on eventually working on
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I just have one thing i would like clarified, currently with the BP system it looks P2W if its available to buy them with coyns but im not 100% sure. So if i purchase a BP and use it, it creates the building in front of this workbench but the building isnt actually there correct? would it be translucent and not solid requiring me to then go farm the materials and place them in the workbench for the building to be built or if i use the BP does it immediately and automatically build the object without needing to farm and gather the resources? if its the latter that is kind of a P2W system as John - NEXFER said in his reply. *edit, off topic* noticed the needing to be approved by mod, this is my first post, is this for every single post made or just for dev blogs/sneak peaks to keep trolls/spam out of here?