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Everything posted by Oliver Hope
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Being able to set a default data type for custom paramters
Oliver Hope replied to Oliver Hope's question in Suggestions & Feedback
This is the bug/suggestion sub-forum so all suggestions are welcome and the developers will decide if they agree and how much to prioritize it, its not gonna stop me making suggestion -
RESOLVED [YLD-14380] Bug: Color problems when changing between else/elseif
Oliver Hope replied to Oliver Hope's question in Bugs & Technical Issues
Mines fine XD, all bugs are important -
Being able to set a default data type for custom paramters
Oliver Hope replied to Oliver Hope's question in Suggestions & Feedback
Not quite. when you are your typing in text based language then it is easy to put parameters in because you just type in eg 5, x or whatever your parameter is, but in visual scripting it can be anoying to drag in your variable type and then edit it. in this case you have to go to strings pic the empty string plug it in and then edit it. it would be much handier if it was already there when you dragged your instruction in. -
What's your experience with P1 so far?
Oliver Hope replied to RedEagle_P1.'s topic in General Discussion
I joined back when P1 was doing the big tencent competition and was pleasantly surprised to finally find a group of mature gamers, Finnallyyy. Everyone was friendly and always willing to help me whether it was finding my way around the server or in Ylands. -
Saw this a bit late but I love eating home made fruit mince pies and stollen (with homemade marzipan of course).
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Cant set position of player when falling damaged
Oliver Hope posted a topic in Editor Bugs & Technical Issues
Hey it seams I cant set the position of a player when they are damaged and falling trigger zone that should set position Script: video: As you can see i take fall damage and then fall off the edge 2 is written to console so we know the trigger zone was activated, for some reason it wrote it multiple times but the position of the entity wasnt changed Edit: everything works fine under normal cercumstances ie i hurl myself of the edge without taking fall damage for testing purposes JUGGERNAUT_1.2.3.zip -
This does sound like something that need to be fixed in the mean time i recommend shift double clicking on scripts to open them.
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Cant set position of player when falling damaged
Oliver Hope replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Thank you ill put that in place as a temporary solution until it is fixed, thats half the problem fixed. -
Cant set position of player when falling damaged
Oliver Hope replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Not really possible in the circumstances but thanks -
Cant set position of player when falling damaged
Oliver Hope replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Hey im at a bit of a loss for a solution. In a game we are working on the map is in a void world so players can fall off, usually they would get teleported but if they crumple as they fall off by hitting an edge they wont and this leads to them being stuck falling until they freeze to death, not something I want players to deal with. Its also a problem if players crumple(but dont fall off the map) and another player shoots at them again they should be teleported I have considered killing the player but its not supposed to feel like you have died -
Hey Hey I like to have a global storage of useful functions in all my games that i can update and transfer around as a comp, will these functions, if not being used, affect the efficency of the code at all? well we are at it do scripts that arnt attached to an event affect anything?
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Hey i think it would be useful to be able to get the scale of logic such as the trigger zone and if possible set the scale as well
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Cant set position of player when falling damaged
Oliver Hope replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Short story short i gave it a try and it didnt help Thanks though -
Hey Not really sure where to put this.. Maybe we should have a Editor topic? Anyways when will we get raycast lighting so that light doesnt go through walls? ^Maybe we already have raycast lighting and i have no idea what im talking about, if so any idea when light will stop going through walls?
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Yeah thats what i mean is light casting for crystals, spotlights ect something that can be added later,can we expect it?
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RESOLVED [YLD-14085] moving a script block causes a crash
Oliver Hope posted a question in Bugs & Technical Issues
Moving the upper if statment under the on enter event in trigger zone 6 causes the game to crash JUGGERNAUT_1.1.2.zip Edit: Doing a few different things inside this logic causes a crash like deleting blocks control dragging ect i dont know what exactly is cause the crash- 1 reply
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I made a global storage with instructions to make using all of these functions super easy
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Thank you i feel it should be the same for locked doors, imo its more likely you will want to just open the door and leave it locked and if you dont want the door to open if its locked you could just use an if statment and check if its locked
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was looking at what is planned for 0.12 specifically at the abilty to lock equipment slots and i have a question: will this stop us being able to equip players through script if that slot is locked? if so that is going to be quite frustrating to unlock each time you want to equip stuff
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hey it was me who asked. does this program not run into problems when two scores are equal ?
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Hey I was wondering how resource intensive a time trigger like this is, is it fine for multiplayer? And would it still be if used an array for it to effect all the players?
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Merry Merry Christmas* to all ylands developers! All of us at P1 have decided to take this opportunity to thank you for all the hard work you put in to Ylands, no matter how you pronounce it, it’s still an amazing platform for all of us to make art whether using the vast selection of blocks to make massive castles or intricate little creatures or straining the left side of brain with visual scripting to bring our games to life. Making a game is not easy, a lot of us in P1 have experienced that and we are not attempting anything nearly as big as Ylands. In the Forums you can just see the bugs and criticism pile up higher and higher but that's not what its about right now this is about celebrating all the amazing things you have managed to achieve, all those nasty bugs that have been squashed. Ylands is on the on the path to something big, WE feel it. I invite everyone to give a personal thanks/note with a reply on this post to show our appreciation to the developers *For those of you that don’t celebrate Christmas just consider this a massive thank you on a random day of the year : P
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Ylands developers - I love low poly games and being creative, this game combines those two into something that is really fun, BUT the best part for me has been the editor and its visual scripting I started doing IT at school at the beginning of this year before the visual scripting came out. When it came out I could start learning concepts like arrays, classes and other things before we had even finished learning if statements and this has given me such boost, not to mention all the practice its given me while i have fun, Iv been able to breeze though my classes and get an A for my year mark. I really see this being an amazing tool for programmers just starting out as well a place where people can use there skills to make fun unique games. Thank you again Devs, this game really helped me expand my programming knowledge. Edit: just noticed this was my 100th post! Seems fitting that im thanking the devs with it
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I would like to make it 100% clear your color needs to have an alpha value so that you can see it. In UI alpha = transparency with 0 being completely transparent. It took me a while to realize my mistake
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Im not quite sure how to use that or where to put the text that i want to to change the color of.