Jump to content

Oliver Hope

Creator
  • Content Count

    374
  • Joined

  • Last visited

Everything posted by Oliver Hope

  1. This is the bug/suggestion sub-forum so all suggestions are welcome and the developers will decide if they agree and how much to prioritize it, its not gonna stop me making suggestion
  2. Mines fine XD, all bugs are important
  3. Not quite. when you are your typing in text based language then it is easy to put parameters in because you just type in eg 5, x or whatever your parameter is, but in visual scripting it can be anoying to drag in your variable type and then edit it. in this case you have to go to strings pic the empty string plug it in and then edit it. it would be much handier if it was already there when you dragged your instruction in.
  4. Oliver Hope

    What's your experience with P1 so far?

    I joined back when P1 was doing the big tencent competition and was pleasantly surprised to finally find a group of mature gamers, Finnallyyy. Everyone was friendly and always willing to help me whether it was finding my way around the server or in Ylands.
  5. Oliver Hope

    Holidays are over (nooo!)

    Saw this a bit late but I love eating home made fruit mince pies and stollen (with homemade marzipan of course).
  6. Hey it seams I cant set the position of a player when they are damaged and falling trigger zone that should set position Script: video: As you can see i take fall damage and then fall off the edge 2 is written to console so we know the trigger zone was activated, for some reason it wrote it multiple times but the position of the entity wasnt changed Edit: everything works fine under normal cercumstances ie i hurl myself of the edge without taking fall damage for testing purposes JUGGERNAUT_1.2.3.zip
  7. Oliver Hope

    Eye Dropper in editor script

    This does sound like something that need to be fixed in the mean time i recommend shift double clicking on scripts to open them.
  8. Thank you ill put that in place as a temporary solution until it is fixed, thats half the problem fixed.
  9. Not really possible in the circumstances but thanks
  10. Hey im at a bit of a loss for a solution. In a game we are working on the map is in a void world so players can fall off, usually they would get teleported but if they crumple as they fall off by hitting an edge they wont and this leads to them being stuck falling until they freeze to death, not something I want players to deal with. Its also a problem if players crumple(but dont fall off the map) and another player shoots at them again they should be teleported I have considered killing the player but its not supposed to feel like you have died
  11. Hey Hey I like to have a global storage of useful functions in all my games that i can update and transfer around as a comp, will these functions, if not being used, affect the efficency of the code at all? well we are at it do scripts that arnt attached to an event affect anything?
  12. Oliver Hope

    Get Scale

    Hey i think it would be useful to be able to get the scale of logic such as the trigger zone and if possible set the scale as well
  13. Short story short i gave it a try and it didnt help Thanks though
  14. Oliver Hope

    Raycast Lighting

    Hey Not really sure where to put this.. Maybe we should have a Editor topic? Anyways when will we get raycast lighting so that light doesnt go through walls? ^Maybe we already have raycast lighting and i have no idea what im talking about, if so any idea when light will stop going through walls?
  15. Oliver Hope

    Raycast Lighting

    Yeah thats what i mean is light casting for crystals, spotlights ect something that can be added later,can we expect it?
  16. Moving the upper if statment under the on enter event in trigger zone 6 causes the game to crash JUGGERNAUT_1.1.2.zip Edit: Doing a few different things inside this logic causes a crash like deleting blocks control dragging ect i dont know what exactly is cause the crash
  17. Oliver Hope

    String color

    I made a global storage with instructions to make using all of these functions super easy
  18. Oliver Hope

    Editor Script Updates.

    Thank you i feel it should be the same for locked doors, imo its more likely you will want to just open the door and leave it locked and if you dont want the door to open if its locked you could just use an if statment and check if its locked
  19. Oliver Hope

    Editor Script Updates.

    was looking at what is planned for 0.12 specifically at the abilty to lock equipment slots and i have a question: will this stop us being able to equip players through script if that slot is locked? if so that is going to be quite frustrating to unlock each time you want to equip stuff
  20. Oliver Hope

    Player score sorting logic

    hey it was me who asked. does this program not run into problems when two scores are equal ?
  21. Oliver Hope

    fast time trigger__resource usage

    Hey I was wondering how resource intensive a time trigger like this is, is it fine for multiplayer? And would it still be if used an array for it to effect all the players?
  22. Oliver Hope

    Merry Christmas Developers

    Merry Merry Christmas* to all ylands developers! All of us at P1 have decided to take this opportunity to thank you for all the hard work you put in to Ylands, no matter how you pronounce it, it’s still an amazing platform for all of us to make art whether using the vast selection of blocks to make massive castles or intricate little creatures or straining the left side of brain with visual scripting to bring our games to life. Making a game is not easy, a lot of us in P1 have experienced that and we are not attempting anything nearly as big as Ylands. In the Forums you can just see the bugs and criticism pile up higher and higher but that's not what its about right now this is about celebrating all the amazing things you have managed to achieve, all those nasty bugs that have been squashed. Ylands is on the on the path to something big, WE feel it. I invite everyone to give a personal thanks/note with a reply on this post to show our appreciation to the developers *For those of you that don’t celebrate Christmas just consider this a massive thank you on a random day of the year : P
  23. Oliver Hope

    Merry Christmas Developers

    Ylands developers - I love low poly games and being creative, this game combines those two into something that is really fun, BUT the best part for me has been the editor and its visual scripting I started doing IT at school at the beginning of this year before the visual scripting came out. When it came out I could start learning concepts like arrays, classes and other things before we had even finished learning if statements and this has given me such boost, not to mention all the practice its given me while i have fun, Iv been able to breeze though my classes and get an A for my year mark. I really see this being an amazing tool for programmers just starting out as well a place where people can use there skills to make fun unique games. Thank you again Devs, this game really helped me expand my programming knowledge. Edit: just noticed this was my 100th post! Seems fitting that im thanking the devs with it
  24. Oliver Hope

    String color

    I would like to make it 100% clear your color needs to have an alpha value so that you can see it. In UI alpha = transparency with 0 being completely transparent. It took me a while to realize my mistake
  25. Oliver Hope

    String color

    Im not quite sure how to use that or where to put the text that i want to to change the color of.
×