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Everything posted by Oliver Hope
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It would be useful to have a tile that returns whether the player is grounded or not. Similar to the tile available in the Controller game logic for possed entities. I assume the character already has this variable but it is currently private, or maybe its not that simple.
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UNDER REVIEW Cant open map
Oliver Hope replied to Fompster's topic in Editor Bugs & Technical Issues
I am said friend, and the map behaved exactly the same for me... not too surprised but it was worth a shot. -
I made some custom blocks trees with multiple growing stages.
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I used the new animation system to add some random floating junk in my sewers.
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Welcome TG! If I may ask, what subject/s did you teach? Here’s a meme
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I believe I have hinted at this a long time ago but not made an official suggestion. Ray casting is a very valuable tool for game development for the programmer to sample the world at runtime. One way of adding this could be through trigger zones. if trigger zones could have the option to detect any asset and terrain then they could be used for raytracing, however, this might be a rather rescourse intensive method so it may be better to make a separate raycast feature.
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beautiful? I was wondering the same thing as @Indomitus, how much control over the lighting we will have?
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Check, add, remove objects from player inventory.
Oliver Hope replied to Deadeye_Rob's topic in Editor Help
@Igor Q. I am admittedly ashamed ? ,seeing as I hadnt touched ylands editor for a good few months I didnt trust my self to be too specific. -
Check, add, remove objects from player inventory.
Oliver Hope replied to Deadeye_Rob's topic in Editor Help
If you want to try work it out by yourself here is the basic idea, you need to do a for each loop with the array of items in the player's inventory, inside the for each loop you need to use an if statement to see if the item is equal to the type you are looking for, then you can check if there is enough of that item and from there you spawn the new item in the players inventory. does this make any sense whats so ever? -
anyone else thinking cameras like from rainbow six siege?
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im a bit a late in reacting as i havnt been on the forums for a while but im loving that door with a porthole. those tracksuit pants are great too, as thats pretty much all i were?
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yeah you might have to mess around with the settings , if i recall correctly there is a way to get it to start from where the object is
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i Have touched ylands for a while so im not exactly sure how you would implement this. have two rotation animators, one with smoothing on one with it off, both set to 360 degrees use the one with smoothing first then when the object is at 180 degrees switch to the second one. Pretty sure this would be possible
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??? This is too funny XD
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ahhh should have known, dont think my hummus would be very nice shipped all the way from South Africa?
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do you except homemade humus advice for payment??
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Woooo a fellow vegan!!! ?
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Im also scorpio! ?
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hmm thats a possibility, maybe notes on what didnt go well? ?
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Welcome Adam!! great to have you on board! Iv also got a terrible sense of clothing so we starting off strong?
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HYYYYPPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!
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Looking forward to this! Can we get a sneak peek of the image library?
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boolean comparison block always outputting false
Oliver Hope posted a topic in Editor Bugs & Technical Issues
In this script the if statment always runs the else section even when 'variable' is false. I made the local variable so i could print out the loaded ammo to confirm that it was 0. Logs: output_log.txt output_log_clean.txt DM me for scenario. -
Hello Im not sure if this is a bug or if Im doing something wrong. you can see it works perfectly the first two times, but in the 3rd one it doesnt go down properly and this messes it up from then on. here is the code: LOGS: output_log.txt output_log_clean.txt