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Oliver Hope

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Everything posted by Oliver Hope

  1. Oliver Hope

    A special cube

    I LOVE it!!!
  2. Oliver Hope

    Dev Diary #79

    Ready and waiting for the touch of life ? !
  3. Oliver Hope

    DEV ANSWER nested scenario folders

    I tried doing so but it says there are 288 files with the same name, so i dont know whether to skip or replace also i know i have more than 288 scenarios
  4. Oliver Hope

    DEV ANSWER nested scenario folders

    This is the directory: Documents\steam\userdata\255781583\298610\remote\Scenarios\Scenarios @Ane I noticed the nested folder quite a while back, not really sure when. I will try move the scenarios and delete the folder.
  5. Oliver Hope

    Dev Diary #79

    Awesome!!! Super excited!!!
  6. Oliver Hope

    My ylands concern

    too be fair, alot of those broke because of the changes to event listners. these changes were needed and all it needs if for people to tweek things, chefwarz was very simple to fix...
  7. Oliver Hope

    My ylands concern

    hello I feel like iv been a very positive person on the forums, partly because I know game dev is very complex and I would imagine it helps to have a positive community. However I feel like this might have led me to not completely expressing my concerns and now that some of those concerns are quite big I feel i should share them, of course all my respect and understanding that the game is work in progress remain?. My concerns are really just one main concern. Ylands is both a game and an editor which is awesome however whenever something is added to the game it effects the editor sometimes positively or negatively. I feel the editor and game should be seperated more in the development progress. Lets take for example the dash mechanic although it seems quite broken in explore i dont play that much so dont know. In my oldest game, thieves vs security I used the set speed boost quite a bit.All players speed is reduced at the beginning of the game but now players can just roll around the map at mach 1(super fast). I also use it to stun players setting there speed to -100 so they cant move again they can just roll around. Another example: when equiping players with items all non weapons/tools dont go to the hotbar, this makes sense in the explore mode but for alot of editor games you would want it to go into the hotbar, in my case vacuum tubes renamed as a smoke bomb, when dropped they spawn a cloud of smoke. When the game starts players get given them but they have to go into there inventory and manually equip it, this really interupts the flow. We are going to need a way to disable almost any feature in the explore mode for the editor so that we can be completely creative, have no limitations and not need to put extra code for say despawning items from the players inventory if the pick a plant they arent supposed to, or disabling interactions for enities like workbenches or storage containers. There are so many features in the game that a developer might not want in there own and this is a big problem. We already kind of have a system like I have suggested which is the game settings panel, it allows you to disable trading and terrain editing ect. This just isnt enough though, I personally dont know the right approach myself but i dont feel a long list of check boxes is the best way to solve the problem. So in short it is great to have access to all the features of explore but we need a way to reduce the editor version of the game to the bare bones. I dont have massive experience on game dev however if you agree with me then it is something that should start being done as soon as possible so things dont have to be remade. Thank you for reading, This post wasnt the best lay out?.
  8. Oliver Hope

    My ylands concern

    hmm.I agree with this. 1) I just feel that when a new feature comes out like the role then in that same update we need to be given the editor functions to control it, then if something is added that breaks a game it can straightaway be removed by the developer instead of waiting for the next update.This also applies to number 2. 3) glad we argree?
  9. Hello When climbing down this ladder i fall into the void, i presume the player is being forced into the wall and then forced outside. The ladder is inside here: How can i fix this as it is obviosly very game breaking?
  10. Oliver Hope

    Transparency for blocks?

    I think it would be awesome to be able to set the transparency of any block, has this been considered ? Is it something we could expect? I know transparent blocks can be quite resourse intensive in games...
  11. Oliver Hope

    Questions

    are you sure your character has the label?
  12. Hey since 0.12 most items i equip through scripting automatically go to the inventory when i use equip( entity ,character) but i want it to go the hotbar. I know the way items go to the inventory changed but this cause a big problem. i cant have players having to equip them selves properly each round, is there a solution to this i am unaware of?
  13. Oliver Hope

    How do I find all pickable items in a region?

    I belieive if you type /spickable in the search bar for entities it will find and select all pickable items in the scenario, but im not sure that is the correct comand
  14. Oliver Hope

    Equiping to hotbar

    Is this also considered a small feature, will it maybe in the next update? Personally I feel its quite important, as the only work around, player roles, do not work in all situations
  15. Oliver Hope

    Lazy Players..

    It should be possible with some logic to move players to a disconnected room when there arnt online and move them back to where they disconnected when they come back online, this could solve problems with people sitting in doors
  16. Oliver Hope

    Timebubble

    Well firstly, we need to know exactly what you want to do, is it only plants that you want to change? or what else
  17. Oliver Hope

    Timebubble

    You could easily increase players speed however other things get more complex, if you had plants you would have to make your own growing system which can be complex if your new
  18. Oliver Hope

    Dev Diary #75

    Ahhhhhh, its the KRAAAKEEN!!!!!!
  19. The problem is without using zones, which as you say dont work anyway, then we have to check where every block is in relation to the spell, and we have no efficent easy way of refrencing all of them so I personal cant think of any way at the moment..
  20. Oliver Hope

    Check player status

    can you check if they leave block mode? You probably thought of this but you can make a boolean in a entity storage for each player which changes from true to false
  21. At the moment we are able to hide logic, terrain, plants etc which is very useful. I would love to be able to hide specific entities and groups by selecting them and pressing H or some other sutable key. There are multiple examples where this is useful like doing the interrior of a house, you might want to hide a wall or you are making a big mansion and you want to hide the roof so you can see the floor layout, or you are selecting something in front of a wall , boom just hide the wall. This would work well with a layer feature, being able to build on different layers and hide specific ones, possibly some other features could work well with that as well event listeners listening to a specific layer?
  22. Oliver Hope

    Dev Diary #74

    Loving the new weld feature and ability to add multiple entities to a label, even though iv barely used them YET ?. Its a comfort to know they are there. However it would be great if we could use both features with groups, welding just for convinence and labeling so that we can label multiple groups without breaking them apart and having to regroup them later, which can be tedious depending on their position. Thanks!
  23. Oliver Hope

    Music Albums worth listening to

    Here I am listening to rock while making games XD quite the contrast
  24. Oliver Hope

    Equiping to hotbar

    This is exactly what id like to see it would also be nice to have an 'equip to hotbar' tile which places it in the first free slot of the hotbar
  25. Hey I am trying to use the 'Last index of source' tile but not geting the results i expect, am i doing something wrong/misunderstanding or might something be wrong? This program outputs -1 (character not found). I would expect an output of 6 ( last character found at position 7)
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