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Posts posted by Oliver Hope
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Hey since 0.12 most items i equip through scripting automatically go to the inventory when i use equip( entity ,character) but i want it to go the hotbar. I know the way items go to the inventory changed but this cause a big problem. i cant have players having to equip them selves properly each round, is there a solution to this i am unaware of?
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1 minute ago, Igor Q. said:It is, but assuming only 1 chain goes off at a time it should be manageable.
iirc patch 0.12 might having moving per time functions
Ok, Well its going to be multiplayer, I will leave the visuals out until it is more resource friendly
Thanks
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Is the chain/rope effect very resourse intensive? I was was wanting an effect similar to that in a game of mine but wasnt sure if it would be worth it.
It would be a constant line between a player and a point...
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On 4/5/2019 at 8:10 PM, 1ZombieFan said:Awesome i didnt know that was possible, i will add it to this comp and update it when i gets some time
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So I was just finishing my script that sped up the growth of trees when I knew i had to try something...
This was one of those moments when you wonder what you are doing with your life.
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sometimes when dragging an argument from an event or custom instruction a random variable is created instead of the one you clicked, i think this might happen when control dragging by mistake but its unconsistant and uncommon
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Appolgies for sounding like a stuck record
Will a First person camera that can be used while walking come later? If not for explore it would be a nice feature for custom games.
Excited to check out the new camera though!
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2 hours ago, Shadow72 said:I'm not sure if this works but try entering your text into this website: https://yaytext.com/underline/#preview_underline and copying the underlined text. Then you should be able to paste it in game.
Thanks, it works however its is very skew, must be a bug in the website
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Hey
Is there a way i can put an underline on text in UI
thanks
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Just now, Houp said:I will look at it tomorrow. Just there are 2 different heights. When you run you can jump higher.
(I think it is something like 1.2m from standing and 1.5m when running)
Thanks, appreciate it☺️
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1 minute ago, Houp said:In 0.12 you will be able to set it up to 5 times higher(or limit it to lower values)... I know that I did not answer your question but maybe this info will make you happy.
that does make me happy, but i would still need to now the base height so you could calculate how high they jump
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hey all
What is the max player jump height in editor units?
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Hey all
does the player jump in a parabola? How could i get the equation for the jump of a player? without using a timer spitting out the player pos and then plotting itthanks
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2 minutes ago, Indomitus said:Seems like a feature that could be exploitable, especially if it's stored in plain text.
yeah it would need to be encrypted well
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6 hours ago, Houp said:Hi, something to achieve this is planned (will not mention when but surely NOT in 0.12)
We want to allow you to store some information at least per player/user for each game(aka scenario) which would be shareable between sessions of the same game. Idea behind it is that you should be able to connect to different server with same game running and to have some progress there.
+ we want to allow you (not just you, us too ) to store some information per player but not per scenario but per creator. (for example to be able to have your own internal currency(like Oliver Q coins) shared between several of your different games)
Even design of that feature is in the beginning so do NOT expect it soon.
Awseome! I LOVE the sound of the per player data!
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1 hour ago, Igor Q. said:I believe if you start a game session, end it and then continue playing it in a new game session all old information will still be stored.
Things like player items, variables, entity storages etc should be saved too. Thr only issue with this is you have to continuously use the same game file.
thats interesting! however i am more talking about between different servers
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Hey
I would be interested in doing games that save your progress over different sessions without having to join the same server, like an FPS that saves what level your on or a base building game that saves your whole base and you can load it on to a plot in a different server.
my questions:
-will this type of player storage be possible?
-any idea when?
-how would it be implemented?(how would you work with it in editor )
It would be awesome if it could just be a feature of the entity storage, or maybe a separate logic, and it just has an on off switch to save the data to the players ID locally or the cloud.
Thanks
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I would appreciate if the forum could handle ylands file types Eg .ylands .ycomp etc
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factorio anyone? yes please! id love to see automation like that! i love making machines that work together to be effiecent
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hey will
Will we be able to spawn dynamic trigger zones in 0.12 like we can spawn entities.
If not in 0.12 id like to see this in the future
Equiping to hotbar
in Editor Bugs & Technical Issues
Posted · Edited by Oliver Hope
@Indomitus That only works for tools, tools automatically go into your hotbar other items such as arrows go to your inventory