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Oliver Hope

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Posts posted by Oliver Hope


  1. Hey since 0.12 most items i equip through scripting automatically go to the inventory when i use equip( entity ,character) but i want it to go the hotbar. I know the way items go to the inventory changed but this cause a big problem. i cant have players having to equip them selves properly each round, is there a solution to this i am unaware of?

     


  2. 1 minute ago, Igor Q. said:

     

    It is, but assuming only 1 chain goes off at a time it should be manageable.

    iirc patch 0.12 might having moving per time functions

    Ok, Well its going to be multiplayer, I will leave the visuals out until it is more resource friendly 

    Thanks


  3. On 4/5/2019 at 8:10 PM, 1ZombieFan said:

    fontsize.thumb.png.661d1cda030f60db914a261efe024411.png

    So I was playing around with this and I figured out how to change the size of the text. Thanks for the ycomp, I had no idea this was possible. Also I agree this should already be integrated with the editor.

    Awesome i didnt know that was possible, i will add it to this comp and update it when i gets some time

     


  4. Appolgies for sounding like a stuck record 

    Will a First person camera that can be used while walking come later? If not for explore it would be a nice feature for custom games.

    Excited to check out the new camera though!


  5. 1 minute ago, Houp said:

    In 0.12 you will be able to set it up to 5 times higher(or limit it to lower values)... I know that I did not answer your question but maybe this info will make you happy. :)

    that does make me happy, but i would still need to now the base height so you could calculate how high they jump


  6. 6 hours ago, Houp said:

    Hi, something to achieve this is planned (will not mention when but surely NOT in 0.12)

    We want to allow you to store some information at least per player/user for each game(aka scenario) which would be shareable between sessions of the same game. Idea behind it is that you should be able to connect to different server with same game running and to have some progress there.

    + we want to allow you (not just you, us too :) ) to store some information per player but not per scenario but per creator. (for example to be able to have your own internal currency(like Oliver Q coins) shared between several of your different games)

    Even design of that feature is in the beginning so do NOT expect it soon. :)

    Awseome! I LOVE the sound of the per player data!


  7. 1 hour ago, Igor Q. said:

    I believe if you start a game session, end it and then continue playing it in a new game session all old information will still be stored.

    Things like player items, variables, entity storages etc should be saved too. Thr only issue with this is you have to continuously use the same game file.

    thats interesting! however i am more talking about between different servers


  8. Hey

    I would be interested in doing games that save your progress over different sessions without having to join the same server, like an FPS that saves what level your on or a base building game that saves your whole base and you can load it on to a plot in a different server.

    my questions:

    -will this type of player storage be possible?

    -any idea when?

    -how would it be implemented?(how would you work with it in editor )

    It would be awesome if it could just be a feature of the entity storage, or maybe a separate logic, and it just has an on off switch to save the data to the players ID locally or the cloud.

    Thanks 

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