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Deadeye_Rob

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Everything posted by Deadeye_Rob

  1. Deadeye_Rob

    Dev Diary #157

    I’ve been spending some solid time playing Exploration now, I’ve met so many people on my travels. I’ve noticed a lot of them are new to the game, which is a good sign! I even partook in a little sea combat for the first time! Someone opened fire on me without warning! They were a bit surprised when I started to fire gunpowder barrels back at them!
  2. Deadeye_Rob

    Dev Diary #157

    Well said @Aleš Ulm. I must admit, over the last 6 months preceding the release of 1.5, I was terribly concerned about the future and viability of the game. It was disheartening to see Exploration being reduced with each update as more elements were stripped without warning. Aside from the current bug-associated ‘growing pains’ I think 1.5 has made the first dramatically positive step in the right direction for a very long time. I have had an absolute blast...
  3. Deadeye_Rob

    RESOLVED Exploration 1.5 Padlock won’t unlock.

    Heads up guys! I found a workaround! I left Exploration. Then instead of rejoining, I deleted the map I was on. Then I selected a map I had been on before and I spawned in with my ship, the key worked this time ?
  4. Deadeye_Rob

    RESOLVED Exploration 1.5 Padlock won’t unlock.

    So I’ve tried relogging, I have also restarted the game. I have used the /killme command, I have dropped and picked up my keychain. I have also removed the padlock key from the chain to use it by itself and still the same error. As a result I am now stranded on this map with nowhere to go. I was enjoying exploration until this moment. I’m carrying a ship load of goodies and even written an account of my adventures and now I can’t do a thing. I’ve.
  5. Deadeye_Rob

    Ylands 1.5, what’s the verdict?

    What I would like to see is something like a player-made hub of sorts. I’d like someone’s harbour to be visited and built on by others to form some kind of central port. Something like that would have to evolve under considerable effort I believe.
  6. Deadeye_Rob

    Ylands 1.5, what’s the verdict?

    I’ve had a right blast! Obviously the Starvation bug is a huge game-breaker for some, but I’ve got a crude workaround of selective suicide to keep it at bay. I have built my Steamship and have taken to living on the move. Now that coal is no longer as limited, I can keep my ships steam engines running without fear. I haven’t decided where to set up my home so my barrier remains unplaced. I usually settle on Polar Biomes. I am working on a new set of...
  7. Hi guys, just a quick one! Most of my designs over the years have been inspired by media such as the Dishonored Franchise, The Order 1886, and other dark steampunky type genres. I've always wanted to build something outrageously grand and due to circumstances at home, I have a little more time to attempt something that was right on the top of my list. For those of you lucky enough to have played Dishonored and it's Sequel, you might remember a...
  8. I’ve done some experimenting with regards to the mining/drop issue. The items become pickable again after a quick relog. Not great but it’s a temp workaround.
  9. Deadeye_Rob

    Dishonored 2- The Royal Conservatory

    Hey guys! Im shelving this project in light of the 1.5 update! I predict that this early Christmas present courtesy of the Ylands developers will now be occupying most of my time! Rest assured, I will return to this project at some point! ?
  10. Deadeye_Rob

    Update 1.5: Enhancing Exploration

    Just another heads up! Ive noticed that when acquiring Elven relics such as the Lifegiving Staff, it’s effect/ability no longer works when taking it to another island location. I found this out off the back of the starving bug! I was using it to prevent myself from starving to death until I visited another island! ?
  11. Deadeye_Rob

    Update 1.5: Enhancing Exploration

    I have exactly the same issue. Not even 10 minutes into playtime and I’m starving to death. Aside from this little ‘growing pain’, you guys have restored my confidence In the direction of the game! Keep it up guys! Thank you very much!
  12. Hi guys! We have been a little busy over on our little Exploration sharegame. As a by-product of my Royal Conservatory Project, I have created a number of designs that I've turned into modular templates. I tested them out on our Sharegame to fantastic effect! -Coastal View. Ships and traders can dock with my port via the covered entrance as shown above. I'm excited for the 1.5 release. As such my focus has been distracted somewhat toward building my...
  13. Deadeye_Rob

    'Trading Hub' -Flintlock's Exploration Sharegame

    The dock itself is an old warehouse design I made years ago. I’ve finessed it in the last few months to make it easier to build in exploration and to give it a use as a covered dock. It used to be a clay brick construction. It’s now made from stone.
  14. Hi guys, Well, here’s a message I thought I’d not have to write but it’s one that I feel needs to be said on behalf of those original players who are still active. Ylands needs to return to its charming grass roots. When it first debuted on Steam, I was met with a neat Main Menu where the main feature was Explore Mode. Quaint, inviting, but most importantly; simple. Today we have a Menu page that is so confusing, so loud in fact that I may have developed...
  15. Deadeye_Rob

    Woodland Altar

    Hi guys! I've been dabbling with simple monolithic structures that naturally fit in with the surrounding landscape. In my boredom I created an Altar to Hephestus, God of Smithing. I built it in a nice little grove in a secluded area of the multiplayer map. Enjoy!
  16. Overall, a good video highlighting the genuine concern expressed by the community. I have reserved optimism with the upcoming 1.5. I am looking forward to it and I hope that it repairs the erosion inflicted upon Ylands that, frankly has driven off the majority of dedicated players. The developer diaries have done little to shore up my optimism however. Since the initial diary initially announcing Update 1.5, all further diaries onward have been mostly or...
  17. Deadeye_Rob

    Dishonored 2- The Royal Conservatory

    Back when I was studying as a fresh-faced student, I built a Library in Minecraft. I populated it's shelves with written books of all kinds. I soon realized that I found it easy to recall information that I had personally typed, and filled within a library of which I knew every brick and doorway. I started writing some of my revision notes and archiving them, when I required the information, I would simply imagine myself withdrawing a note/written book with the...
  18. Deadeye_Rob

    Steamship MkIII - Dauntless

    Hi guys! You may have noticed a little hidden teaser within my post regarding what I'd like to see in 1.5. I encourage you to have a read if you're as excited as I am with the long overdue attention the Exploration badly needs. Anyway, I have finally completed Mark 3 of my Steamship project, a line of ships that has gone back at least a couple of years! This time I have incorporated the new steel-based ship assets to create something of luxury. I give you the...
  19. Deadeye_Rob

    Steamship MkIII - Dauntless

    That’s genius! Thanks very much mello! I’ll have a tinker with that tonight!
  20. Deadeye_Rob

    Steamship MkIII - Dauntless

    As you said earlier, I toyed with the idea of a fuel indicator in the design. In short, I’d like to have a set of indicators that will change colour in time with the engines own fuel indicator. I’m going to have a crack at it by stacking time delays every 10 seconds. I’ll test the engines fuel levels out to determine when the indications change in relation to the fuel levels. I.E Green = 100-75%, Yellow = 74-25%, and Red = 24-1%.
  21. Deadeye_Rob

    Steamship MkIII - Dauntless

    Thanks for your support mate! If 1.5 allows it, this will be my ship of choice! I think it’s about time that exploring islands was done with a little more comfort! ? So I’ve thought of this before, my only confusion is how would I do it? Should it be done with a series of Time Delays or with some kind of Loop? I want to incorporate a mechanism that will halt the trigger when I turn the engines off too. The problem with loops is that I have absolutely no idea how...
  22. Deadeye_Rob

    Re-write books?

    Just a quick one guys. Is there a way to edit/delete or rewrite the text contents in books via Editor? Any answers would be appreciated! Thanks! Rob
  23. Deadeye_Rob

    Re-write books?

    Aleš, Adam? Is this something that could be discussed for 1.5 and it’s accompanying updates?
  24. Deadeye_Rob

    Re-write books?

    Cheers for the reply mate! It’s a shame that this hasn’t been so much as glanced over in the past. I brought up the idea of writable books years ago to little enthusiasm. I don’t know if it’s just me but has the character limit on paper/leather notes been reduced too?
  25. Deadeye_Rob

    Treasure Vault

    Hi guys, I've always had a fascination with gold, riches and ancient artefacts! Whilst playing online is becoming more and more deserted, the positive side of this is that many of the random encounters remain unexploited! As a result of my adventures and NPC trading, I am now swimming in gold! Like any hoarder however, I need somewhere to stash it all. May I present my Dwarven-themed treasure vault! -The entrance is built into the nearby hillside of...
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