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Deadeye_Rob

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Everything posted by Deadeye_Rob

  1. Hi guys! In all honesty I get bored quickly and move from project to project. But this time I have been experimenting well with the script editor (Specifically the rotation/movement elements). I'm pleased to show you a little 'teaser' of what im working on. Once it's complete I will release a full composition! I present to you, a fully working Vault-Tec approved Vault! Whilst the basics are all there, it still needs some polish and details. The animations are pretty...
  2. Deadeye_Rob

    Dev Diary #105

    I'm very excited for the final release! Here's to a painless and glorious transition! I do however have reservations on dropping support for private servers. Whilst I understand the reasons why, I think it should be readdressed after 1.0 at least. Otherwise you could risk limiting the customer base of the game. Is the sharegame feature here to stay?
  3. Deadeye_Rob

    Dev Diary #100

    Definitely need craftable/writable books!
  4. Hi guys! I've been racking my brains to figure this out but with no success. How do I create a script that will check a player's inventory for a predetermined quantity of objects say; 10 Iron Ore. If they possess the required item/quantity it will remove/despawn it from their inventory and in exchange will spawn another object. See where I'm going? ? Many help would be fantastic. Thanks guys! Rob
  5. Deadeye_Rob

    Check, add, remove objects from player inventory.

    Hey no worries at all! I've never attempted to use Arrays, instructions or variables! But you've definitely got my old cogs turning! ?
  6. Deadeye_Rob

    Check, add, remove objects from player inventory.

    You sir, are an absolute genius! Thanks very much Igor! I had to make a minor adjustment for it to work properly however. On the "Player Has Item?" chain; the 'Set Stack Count Entity' should just have the 'Item' box within its parameters. Not the 'Get Stack Count Entity -Item'. Otherwise this will generate an error. I'm going to toy around with this script to include templated items to see what I can create. You've repeaked my interest on this matter again...
  7. Deadeye_Rob

    Check, add, remove objects from player inventory.

    Very kind mate thanks! I'll drop you guys a line at some point!
  8. Deadeye_Rob

    Fallout Vault (Fallout 3/ New Vegas Style)

    Another update! I've been a little distracted as of late. However I have still been tinkering with my Vault design! Here's my progress so far! *Vault Atrium as seen from the Overseer's Office *Ground floor view of the Overseer's Office window. (Note Vault-Tec emblem worked into the window frame) *An early design of the Vault's Cafeteria. It's been loosely designed on the Fallout 3 version. I like the claustrophobic space with overhead pipes. *A generic Vault...
  9. Deadeye_Rob

    Fallout Vault (Fallout 3/ New Vegas Style)

    Update! I've been continuing my work this evening. I couldn't find a suitable place to stop! So many ideas pouring through on this project! I've tided up the aesthetics of the Vault Entrance Zone. The front Cog-Door is looking a lot more studier and detailed. I also have smartened up the door opening/closing sequence. The control panels will now display a visual status indication of the opening/closing procedure (Green, Orange, Red) There is also an external...
  10. Deadeye_Rob

    Fallout Vault (Fallout 3/ New Vegas Style)

    Haha! Is there a way I can do it via steam?
  11. If you've played Fallout: New Vegas (specifically the Dead Money DLC) you'll understand that it is essentially an advanced fabricator machine. It breaks down special coins used as currency to produce whatever product templates are stored on its database. It can also redeem items back into coins. I intend to write a series of scripts to bring this marvel into Ylands. A holographic item will appear inside the blue display. Players will have the option to: Show...
  12. Hi guys! If you've been keeping a watchful eye on my previous updates you might have noticed an obvious clue in some of the screenshots I've been uploading you might notice some familiar architecture that wouldn't be out of place in everyones favourite post-apocalyptic simulators like fallout . Here's a little taste as to what I've been working on. Ylanders, I give you the next step in vending machine technology! Directly designed from the Fallout New...
  13. Deadeye_Rob

    Dueling Pistol Set - With working Display Case

    I can't say how gratifying it is to receive such positive feedback! Whilst I play Ylands mostly for the Explore/Survival experience, I do enjoy tinkering with the Script Editor and seeing just what assets I can recreate in Ylands format! I will be perfecting and sharing a number of assets in the hope that others will use them and maybe apply them to their own explore servers to truly make something magical! My experimenting with sliding doors has yielded...
  14. Sounds like the beginnings of the libertarian paradise that is Bioshocks: Rapture! Now we just need the water mechanics to be fixed (Cough....great chain....cough!)
  15. Hi guys! I'm designing and creating a collection of collectable assets (The details of which will be confidential until 1.0 ) I've created a custom-made cabinet to display to showcase and store these collectables! I want to create an animation/script where a player can 'interact' with the cabinet to swing open/close the doors. Like an actual wardrobe or box lid. I've experimented using trial & error and researched it on youtube. But I cant get anywhere...
  16. Deadeye_Rob

    Working Display Cabinet: Rotating Open/Close Animation

    So basically, I want to create a lid for a box that starts closed in a horizontal position. Upon interacting with the lid, it should pivot on its hinge approx 50 Degrees and stop. Upon interacting again it should simply travel back to its original closed position. Any ideas? The Rotating point seems to just maintain a purpetual spin.
  17. Deadeye_Rob

    Medieval Castle Spawn

    Good job buddy! I think that this is the direction servers need to go in order to be successful. Its a tried and tested method found in almost all Minecraft servers and should be adopted by Ylands Hosts. Keep up the great work guys!
  18. Deadeye_Rob

    Dev Diary #96

    I'm really intrigued with the future water mechanics! Im probably getting ahead of myself here but..... The first Bioshock game is my most treasured game! I assume you can see where I'm going here. Naturally in order for my 'North Atlantic Project' to work is dependent on the new mechanics. Id love to build the perfect commercial utopia under the waves! Will the new water be affected by placed blocks? Will I be able to build watertight structures? im...
  19. Deadeye_Rob

    Sugestion: Naming chests

    I think this is a credible suggestion. It could be done with a writing tool like Ink or Pencils in the same way signs are written. By holding the pencil/ink in an active slot a player could have the option to rename any entity; be it chest or door. Thumbs up from me! It would be a great little quality of life feature.
  20. Hey there guys! In light of the recent major update I've felt reinvigorated to get back into Ylands again! Ive been experimenting with blueprints for multiplayer servers for the best part of my time but I've also begun building my Capital port on my singleplayer map. As you may have guessed, I've drawn most of my inspiration from Bethesda's Dishonored Franchise. You may also recognise a number of assets I've designed previously such as...
  21. Deadeye_Rob

    Kingsparrow Trading Port (Dishonored Project V2)

    Update! The port is coming along nicely, to keep myself interested I have started to decorate the insides of a few rooms, This has been very enjoyable and challenging. It's difficult to get a 'Dishonored' feeling but I'm slowly getting there! *Curtains made using leather and rope.
  22. Deadeye_Rob

    What other games do you play?

    It's called Avorion. It's available on steam for about £10 I think. The upcoming update is meant to flesh out the diplomacy and galactic factions.
  23. Deadeye_Rob

    What other games do you play?

    I found a lovely little gem of a game called Avorion. You begin on the rim of a procedurally generated galaxy in a little mining drone. From there you are free to trade, mine, plunder and pillage your way through the galaxy on your quest of exploration to the 'Galactic Barrier'. Avorion incorporates a sandbox play style where you can build your own ships from scratch. What I mean by this is that you can build some truly beautiful huge ships! I personally have...
  24. Deadeye_Rob

    Ylands is broken & something needs to be said

    I'll be short & sweet with my 50 pence contribution to this ?. I think RedEagle hit the nail on the head with regard to the lack of player creations. I love the Editor, it's a great tool where I've spent hours testing my creativity and a unique element of Ylands as a product. That said, Explore Mode is where all the social fun is to be had and I really welcome the Devs intentions to expand it. I often create my projects on Editor in order to use them on an Explore...
  25. Deadeye_Rob

    Contest Screenshot Contest Week 5

    "Dunwall City under martial law! Plague in the streets! A serial killer on the loose!" "Lets go to the Hound Pits.... ......Have a nice cold pint.....and wait for all this to blow over!" *Taken from my Dishonored V2 Project!
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