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Deadeye_Rob

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Everything posted by Deadeye_Rob

  1. I've heard this too. It's a poor workaround and would rely on the server host to perform it. -I hope this gets resolved soon, I've been pretty much locked out of 2 servers now including Bojo's P1 server. ?
  2. This is something that I have experienced at least 6 to 7 months ago on one or two servers. But never this many times. Furthermore it only occours on servers that I have previously visited and spent considerable time on. Never on a fresh start.
  3. Yes it's still occouring on a couple of servers I've visited. The only thing I can think of (aside from playing for 6 straight hours! ) is that I used a number of my own blueprints to test out modular construction. If it helps, I was trying to access MisterLous Explore server. I also experienced similar issues on a P1 server a few months ago.
  4. I'm unsure if this is another element of the issue, but I appear to be having similar issues joining a multiplayer server post-hotfix. I seem to be trapped in an infinite loading screen which seems to be stuck on the "Recalling Buildings 100%" element. I've searched for similar occurrences and this seems to be one that's been lurking for the last 12 months. It is potentially game breaking and can spoil players enjoyment after investing so much time on a project.
  5. Deadeye_Rob

    A new way of life

    I absolutely love nothing more than surviving in the Arctic as a 'Winter Hermit' on online games! I usually follow my usual checklist. Obtain a full set of Bear Hide Armour. (Wolf Helmet because "Go Wolf Clan!) Collect Seeds of as many plants/trees as possible. Sisal is a must!) collect enough building materials for my initial 'winter cabin' blueprint! set sail on a little boat with enough supplies to build a home, plant renewable crops and cloth. I only really need to...
  6. Deadeye_Rob

    P1 Building Competition! #8 - Game Inspiration Challenge

    I'm in! "I don't know if this idea has been done already!" Game Theme: Classical/Roman Game Genre: Basic PVP Combat / Team PVP Game Concept: 2 to 4 team Battle or Free for all Deathmatch held within a Roman Arena. Players spawn in a 'Gladiator Holding Pit' there they equip themselves with whatever respawning weapons/armour available on the shelves each tailored with their own strengths/weaknesses. Each round starts every 40 seconds, players...
  7. Deadeye_Rob

    P1 Building Competition! #7 - City Cars

    Congratulations Bob! It's a fantastic build!
  8. Deadeye_Rob

    Rotating Objects

    Hi guys! Quick question here! If it's at all possible, how can I make an object such as a Cogwheel rotate indefinitely? Its for a little project I'm working on. Simple answers/screenshots if possible please! I'm not too sharp on the editor! Thanks! Rob
  9. Deadeye_Rob

    P1 Building Competition! #7 - City Cars

    Download links now included! Enjoy!
  10. Deadeye_Rob

    P1 Building Competition! #7 - City Cars

    Here's my entry! I've based them off of a similar Victorian design of mine so I've been able to make a few variations. A sort of 3-in-1! FIRE TRUCK Whilst I love using Ylandium generators as a stable power source, I enjoy the aesthetic appeal of steam engines. In this design I have repurposed the engine to look like a water barrel for a Fire Truck. I've also attached various tools to the side and a ladder. *Where's the fire at!? POST WAGON / COVERED TRUCK ...
  11. Deadeye_Rob

    P1 Building Competition! #7 - City Cars

    So I'd like to submit a design for a Fire Truck. Post Wagon and if I can complete it in time, a bus!
  12. Deadeye_Rob

    P1 Building Competition! #7 - City Cars

    If it's okay, I'd like to make a selection. Built to the same standard and era as my previous models. Maybe some sort of fire truck and police if I had to name a couple.
  13. Deadeye_Rob

    P1 Building Competition! #7 - City Cars

    Ah go on then: I'm In!
  14. Deadeye_Rob

    Flintlock Manor - Server Spawn Headquarters

    Update! MANAICLE CONTROL DOME! Hi Guys! I Felt that as the heart of my server, I really need somewhere to control it from. So I used up the spare room in the loft and created a large Glass Dome! Within the dome is a number of consoles which will have various Visual Scripts cunningly woven into the buttons which will enable me to control certain aspects of the server (Weather, Multiplayer Toggle Etc) *Am I turning in to a Bond Villain? Maybe...
  15. Hi guys! This one has been a long time coming. I've been playing Minecraft for a solid decade and every server that I've visited has had some form of Spawn monument/structure. Most Minecraft servers have these features: 1. A Server Spawn Monument 2. A Rule Board, Introduction 3. Teleportation Room My Design Most Yland servers (Except P1 ) will not have any nearby structure that identifies the Server. I would like to inspire others to try what I...
  16. Deadeye_Rob

    Flintlock Manor - Server Spawn Headquarters

    Update! ADVANCED DOOR LOCKS Hi guys! Continuing from the earlier discussions, I've experimented a lot with the Visual Scripting feature and I have now been able to evolve my door lock system. Instead of two buttons, I have now managed to streamline the design down to just one toggle button! Here's how it works guys! The switch panel itself is constructed as above. Both types of seeds are set to 'Unpickable' and the Conifer Seed is set as a 'Unique...
  17. Deadeye_Rob

    Flintlock Manor - Server Spawn Headquarters

    Thanks! I've noticed that a lot of the main public explore servers utilised some sort of fast-travel mechanic into their games. I wanted to take it a step further! ?
  18. Deadeye_Rob

    Flintlock Manor - Server Spawn Headquarters

    I've been experimenting with just that! Ive set the IF/ELSE parameters to identify door lock cylinder codes. This means that 'IF' the door cylinder lock is set to.... say 700, then the unlocking procedure will begin. On conclusion of unlocking, the Cylinder will be changed to 701. ELSE the door cylinder is set to 701, then the Locking procedure will begin and conclude with flipping the cylinder back to 700 again. Add in a few Hint changing commands and now the...
  19. Deadeye_Rob

    Flintlock Manor - Server Spawn Headquarters

    Update! DOOR LOCKS & MAP TABLE IMPROVEMENTS I've been toying around with Steampunkish style door locks. I've never really touched the script editor before but after some poking around, I think I have created a rather clever little system to lock doors in a way that looks visually appealing. *A door panel in it's 'Unlocked' State. To make this panel I used: A blank sign (turned upright) 2x Clay Pots (I disabled their default interaction and enabled a...
  20. Deadeye_Rob

    Victorian Explorer's Steamship

    That's very much appreciated mate! I'm going through a Victorian 'darkest africa' expedition theme at the moment and it seemed like the perfect adventure vehicle!
  21. Deadeye_Rob

    Victorian Explorer's Steamship

    Hey Guys! I've been playing around with a few 'steampunky' themed designs and I think I'm on to a good one. I spend most of my time playing on PVP / PVE Exploration servers but I seem to spend most of my time traveling away from my barrier protected base. My play style has evolved into a more nomadic method of playing where I pretty much live on a ship now. It makes for fantastic adventuring especially when I pick up the occasional hitch...
  22. Deadeye_Rob

    Ranged Weapons - Projectile Update please.

    I like this. Maybe it also might be worth considering introducing Alchemy into this? The potion making element of Ylands is a wonderful part of the game. But it could be so much better! Maybe 'treating' ranged projectiles with certain potions/poisons could improve gameplay. Arrows treated with a 'potion of abundance' would cause wild animals to drop double the loot on death? (Just a ballpark thought! ).
  23. Deadeye_Rob

    RESOLVED Rename an item (not in editor)

    I've mentioned this before. I think it's a great idea and I can't imagine it being a massive issue to develop. I think this could be implemented best by simply using a writing tool on any object to rename it (In a similar fashion to writing on blank signs). It would be good to have a 'Gun cabinet' and 'Grain Sack' ??
  24. Deadeye_Rob

    Ylands Mages - IN PROGRESS

    You sir may have completely revolutionised Ylands! It won't be long now before some dedicated lads decide to build a fantasy rpg! Haha Class work mate!
  25. Deadeye_Rob

    Dev Diary #70

    I'm sure this has been asked a lot already. "Will future features include more sources of energy generation/storage?" We have steam, wind and ylandium based energy already, but there is pleanty of room for development. Power Cells are a brilliant but overlooked element of the game and should be expanded. As mentioned in previous posts, water-power would be great amongst other ideas. ? Cheers! Rob
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