I approve of the propeller pack nerf.
I do however think that the 10 second limit Should be extended via progression crafting.
My suggestion would be to utilise Ylandium Power Packs. When held in the players inventory, they would grant additional seconds. Once all of them in the players inventory depletes, then down you glide!
Deadeye_Rob replied to Aleš Ulm's topic in Dev Diaries
Great news guys! I look forward to the update!
I also loved the in-game recording studio on your last twitch interview!
With regards to an overarching exploration objective, I like this idea. I was very drawn in to solving the ritual random encounter! Stuff like that but on a bigger scale would be great! Maybe even some rewards for completing things?
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
Well as soon as I was able to get out there and explore, I found myself quickly accumulating a lot of unique outfits, weapons and objects. Which is great! Although, I'm the type of guy who just sticks to one outfit, so therefore I wanted to come up with a solution that would make a good use of them without having to stash them in an old chest somewhere. Also I can now show them off for bragging rights of course =P
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
I originally used Cloth and Leather -made unpickable via the Editor- but for obvious reasons it's not practical to do so in Exploration 1.5. The log blocks work brilliantly and as they're saved on a blueprint, they get built seemlessly!
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
I made them using nothing more than simple 1x1x1 Log Pieces!
My window frames are actually quite thick, so in this case I was able to make the curtains look quite neat. Most times they are very bulky looking.
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
Here's another outside shot of the plantation. I've used Ice Blocks harvested from my polar outpost to create a very appealing roadway. I also have planted and grown some ornamental palm trees to flank the entrance.
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
-My new Expedition Office is now taking shape! It's here that I plan my adventures, craft potions and display my Egyptian artefacts.
-A display cabinet dedicated to the treasure I've found over the last few months.
-I always try to keep the first Flint Knife I craft when playing a fresh exploration map. The sentimental value I have placed on this one is very high! I crafted it back when 1.5 first started!
-Here is a view of the upstairs parlor. This is a large room...
I wanted to fit some heaters under some floor panels to radiate heat inside an underground room. It looks like I may have to suspend the project for now.
The fact that heaters can damage and burn objects is also a mighty turn-off too. It definitely makes me more reluctant to use them in case random free-places objects combust whilst my back is turned!
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
Ah yes! I was having a toss-up over which plantation I was going to base my home on. I loved the red brick effect that Caliga had over Oak Alley.
That being said, I would like to try to design Oak Alley if not as a residence, but for the challenge!
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
I got an early finish at work today 'being Friday of course'. So with the extra time I absolutely blitzed construction of Flintlock Hall and whilst there is still much to do, I have finished the two bunkhouses. My car is also complete and I've even added a neat looking entrance true to the appearance of Caliga Hall in RDR2. I now look forward to the release of 1.6 so I can do some much needed landscaping prior to planting crops and laying some roads. Overall...
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
With the upcoming terrain-smoothing tool I will be able to sculpt good looking roadways and fields where I will begin to cultivate and export Tea Leaves! =D
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
Lots going on this morning! I'm busy building the two bunkhouses that flank the manor. These houses will accommodate my crafting stations, resources and 'if anyone's interested' accommodation for plantation employees and ranchers.
Thanks for your interest in this project. After a number of incarnations Its actually brought me a lot of pleasure to finally start building my permanent residence in this format.
Hi guys!
Can any of my fellow Explorers help me get hold of some items from random encounters? I have been looking for them for ages with no luck! I’ll happily pay in gold ingots to whoever will trade with me.
Golden Crown
Golden Staff
Stone Male Bust
Let me know if you have them and we can organise a meet up to trade! Thanks!
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
Ladies & Gentlemen! It's still a work in progress. But my home is really taking shape!
I'm delighted to show you the interior of Flintlock Hall! Enjoy!
-Front view of the hall at night. Car still under construction!
-Main atrium/hallway. I have a number of display cabinets that I'm going to populate with a number of collectables and relics =D I have free-placed a torch in each cabinet to illuminate the contents at night.
-Another example of a cabinet found upstairs...
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
I was so lucky! Not only did I find the perfect jungle continent, but it’s also home to Artyen the NPC. He’s my favourite merchant as he has the best selection of traceable resources.
My home is now finished! I’ll post screenshots shortly!
Deadeye_Rob replied to Aleš Ulm's topic in Dev Diaries
This is the funniest (and pettiest) complaint I have ever witnessed on this forum! Who let the local Mumsnet representative in?
@Aleš Ulm, I understand that as a representative of your company, you have to consider everyone’s opinions. But my god...’cough’.... I mean, my goodness! Please don’t think we’re all so sensitive!
I’m an engineer with two kids, trust me when I say that UK Breakfast television has worse language than the Ylands Streams! You...
Deadeye_Rob replied to Deadeye_Rob's topic in Community News
I’ve managed to generate the perfect ‘continental’ tropical island to build my plantation on.
It took approximately Thirteen Minutes between selecting the structure from my blueprint catalogue to it actually loading the placement ghost! It took a further 5 minutes to render the blueprint outline after I placed the Projector!
I might have made this beast a little bit too detailed! I spent a good solid morning grinding about 7000 wooden logs with approximately...
Deadeye_Rob replied to Aleš Ulm's topic in Dev Diaries
That’s great news regarding the release in China Aleš! I never thought I’d get excited over something as simple as a rake! (My wife insists that gardening is strictly my part of our marriage!)
I look forward to seeing what you guys are cooking up for building creation. I can also relate to your intention to use the Script Editor as a learning tool.
Whilst the Script Editor is definitely not my play style, I admire its accessibly and even this old dinosaur learned a thing or...
Deadeye_Rob replied to Spyler.X's topic in Community News
I can't believe I haven't played this game properly until recently. I really enjoy the community you guys have here. The feeling of intrigue when I discovered the crystal cave was something I haven't felt since I explored my first Dwemer ruin in Skyrim! I've spent a lot of time here building my little home on the far western coast of the spawn island overlooking the crossing to the next landmass.
Great job guys! If i only had one criticism it would be...