Jump to content

Fompster

Creator
  • Content Count

    127
  • Joined

  • Last visited

Everything posted by Fompster

  1. Hey, There was a offline player that came onto my server but they were glitched and doing the weird stacking thing: and they were duplicated so I deleted them. After a few minutes I saw their nametag flying about the map (not attached to the player) and they were offline. Here are the logs: output_log_clean.txt output_log.txt I really hope this island isnt haunted
  2. Hi, On my server (Rhino's Flavory land) I have a stone chest that where I show text above the entity like this: However, there is a chance that if you place a stone chest whilst playing then it will also have the words "SHOP" written over it. It honestly seems quite random. The same thing also happened to a needle which contains the same script. output_log.txt output_log_clean.txt Thanks
  3. Hey, If you place explosives on a duckboat then you are able to sail through terrain. Gotta say, it was the best ride ive had in ylands, especially when it shot into the sky ?
  4. Hi, I was on a multiplayer map when I died and when I wanted to revive all what happened was my character re spawned at the start of the map but I was still dead. I had to exit the current game to fix it. output_log_clean.txt output_log.txt Here is a small video of how it looked like ( + the invisible horses ?)
  5. Hello, I got a visual bug whilst editing a tool I made. I was testing it and got an error so I used the bar on the right hand side of the screen to take me to the line that had the issue, but when it opened up the script, everything was gone. I then reopened the script after "testing" the game since that typically solves these issues, however, when opening the script I am greeted with this. I cant move them and I am too scared to try and delete them. It seems to have moved my "on mouse down" event down and to the right and duplicated the nested if statement multiple times. I dont have this many if statements anywhere in my script so this is my best bet on what happened. The rest seems to be the same. output_log.txt output_log_clean.txt Hope this was enough info and thanks for looking into it
  6. Fompster

    /freecamera is back!

    Hi all, Now that you are no longer able to go far from your character using the /freecamera command, I have made a custom camera that does the job. You can download it by searching for "Free Camera Logic" in the composition menu or get it here: https://create.ylands.com/asset_detail/15503 By default the command is //fc but you may change it to your liking in the event listener, although all custom commands have to begin with a double slash //. The speed at which you move at is also easily changed by editing the parameters on the objects property window of the custom controls logic. Please note that adjustments may have to be made if you place it in a world with existing camera logic or one meant to be played in multiplayer. I hope this helps some of you out
  7. Fompster

    Broccoli Tree House Building Aids

    You can mark the rope generator as on the way ?
  8. Hi, I have made this little rhino for my island and I was testing the scenario whilst the graphics were on the mobile settings. During that test I saw that the rugby ball that is being used here is presumably in the wrong orientation and so it doesnt align with the rest. This happens for both of the high and low quality mobile graphics and not for the pc one. Thanks
  9. To add to this, it would also be nice if you go to a subpage, and then go back then the list is in the same position as it was. Currently, it makes the top row the item you were looking at and it is sometimes disorientating to not see what you were previously looking at.
  10. Fompster

    YFS ylands farm simulator ?

    Oh my god that is incredible! I cant believe it works without the game breaking. I still remember the days you were still learning how to script, oh how they grow up so fast ?
  11. Hi, I was just in the editor, editing some groups with comps inside, when all of a sudden the header that says you are currently editing a group did not go away even though I was no longer editing a group. I was unable to get rid of it so I saved the map and restarted ylands. I thought that would solve the issue but sadly it just made it worse ? Now it will no longer allow me to open the map and if I switch to a different tab my map disappears. I really hope there is a way this can be fixed cause even though I do have some back ups, there is still a lot of progress to be lost. output_log_clean.txt output_log.txt P.S. is it possible to send my map over to get it fixed? Thanks
  12. Fompster

    UNDER REVIEW Cant open map

    Hmm, nothing seems to have changed for me. Was there supposed to be a small update (the build number is still the same) or a new map?
  13. Fompster

    UNDER REVIEW Cant open map

    Ive had it before where the banner doesnt leave when you finish editing the group, I think I may have reported it about a year ago. As to why the same things didnt happen to the map is cause I think I used to save it as a new map, where here I just saved it normally. No, sadly it just does nothing. I am able to open all my other maps normally, and have also asked a friend of mine to see if he can open it but I have low hopes. I think saving the game in that state made the file unreadable for ylands
  14. Fompster

    Save terrain in the editor

    Oh I can see the misunderstanding, I want the terrain to be a permanent addition to the map and not executed at some event. This is cause with script you can easily make something symmetric and even create some cool models which as far as I know is not a thing yet EDIT: I can open the map up again but as you can see, since it is an ongoing game there is no way for me to place logic objects in again. It would be great if there was a testing option that made it available for all changes made to the map to stay there permanently after the test has been finished.
  15. Hi, Since there is now a feature that allows creators to place terrain using logic, I have decided to create a script that can create amazing designs using it. I was then heartbroken to learn that after all that work, there isn't really a way to use this in a game (unless I were to start running the script once the game has started, but obviously that is not a good idea). Therefore, I think it would be a great feature if there was an ability to save the work you have done through that script. Whether it may be by selecting it, which I understand is a difficult thing to implement, or by being able to save the map with all the changes and re-open it in the editor (and still be able to place logics which is currently not possible). I really hope that this will be possible sometime in the future, thanks!
  16. Fompster

    Pixel Art

    Hey all, With the new update the devs have added DataSets which allows you to import csv files. This means we can now import our own data... like the color of every pixel in an image So what I did is create a Python script where I go through every pixel in an image and place that as a RGB entry on a spreadsheet. I then imported this sheet using the new logic. Now to convert it into a physical Ylands I looped over every entry, spawned in a block and painted it. Quite simple. However, I messed up somewhere and now all of my images are printed upside down. Probably won't get round to fixing that either ? Unfortunately these "HD" Ylands pictures are not very usable since they are made up from a massive amount of entities, I have encountered a bit of corruption when trying to print out a 1920x1080 res image and the time to import all the data is also quite long. Most of the time my machine cant even handle selecting all the cubes and is constantly standing on the brink of death. Although if you use an image with a smaller resolution then you could potentially make yourself a nice museum or if you use larger blocks for the canvas then you could make some distant buildings to make your world seem fuller. It would be great if anyone has any suggestions on how to make it even more Ylands friendly!
  17. Fompster

    Pixel Art

    I left my computer on for over half a hour trying to weld those blocks with no luck, but in Yland's defense it was a large chunk which I selected ? I cant take credit for the art, but thanks!
  18. Fompster

    Pixel Art

    Ive been away from the game for a while so the last 3 updates or so are just completely new to me
  19. Fompster

    Potion effects

    Hi, I think it would be pretty neat if creators could get hold of potion effects and assign them to players without needing to drink the potion through scripting, a bit like the already existing flying tile. Would it be possible to see this in the future? Thanks
  20. Hi, The input text which you can use in the custom window gets executed twice when you type something in it. I also want to bring this post back to attention since it got ignored Thanks
  21. Hi, Im currently trying to export my map but it gives me this error I honestly have no clue what it means so could someone tell me what is wrong with my map ? Thanks
  22. Fompster

    Indestructable items

    Hi, If we make something indestructible, could that item also be indestructible inside your inventory so that way people cant break the items and exploit the game which creators make ? Thanks
  23. Fompster

    Indestructable items

    No, only the people who get the idea of doing it. I know I can add in some extra scripts to remove the materials that they get from breaking objects but it would be so much simpler this way
  24. Fompster

    1.1: Eastern Endeavors

    Honestly I think its an improvement, looks much more natural now ?
  25. Hello, So the ghost has finally possessed someone and now the player wont stop banging his head against the floor. The player seemed to have died and get bugged, I couldnt interact with him at all (trading or selecting him through a script). I tried kicking him from the game but the character just continued doing this. Other players could see him doing the same thing. Logs: output_log.txt output_log_clean.txt Thanks
×