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Fompster

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Posts posted by Fompster


  1. Sometimes when I place my compositions into a new map, the entities in it are slightly rotated. Due to this, my beautiful seagull became a derpy seagull:

    Ylands_190621_214949.thumb.png.3beaf31fa14ff00ecfb426e2d3dd4fbb.png

     

    Spoiler

    but at least I was able to recreate this beautiful image ?

     

    proxy.duckduckgo_com1.jpg.3c7821663ab9585bc16d59a3b0b8701d.jpg

    And speaking of seagulls, here is one showing off his horse riding skills

    Ylands_190616_232750.thumb.png.08828009c5fd212cc4a5130283c5ce26.png

    • Like 1
    • Haha 2

  2. 54 minutes ago, Houp said:

    Hi, now you have to break one of them and then click "Add to group"

    Merging is not supported anymore. One of the reasons is that you might reference groups in script. It would not be clear what should happen if you merge groups? Which one will merge to the which?

    Ah too bad, is there then a way to break multiple groups at once?


  3. 5 hours ago, Marci Magyar said:

    Advanced object grouping - organize your objects into neat groups. Take advantage of performing operations with parenting objects, saving a lot of time and effort.

    Any way to just group two or more groups together like before the update?


  4. Hi,

    There is a small issue that whenever a boat gets hit with a cannon ball then the boat goes crazy and shoots skyhigh into the air and practically flies off ?

    unknown.thumb.png.3da0d6b8c42d39037cda2ad683693f29.png

    Also the "Aim Turret" tile doesnt seem to get the exact position of the boat and more than often the cannon overshoots it. So if there is a small fix for that then i would appreciate that.

    Thanks :)


  5. Hi I just have a few questions about scripting in Ylands which I couldn't figure out on my own. Maybe some of you have already figured this out.

     

    Is there an easier way to add multiple items into an array other than stacking tiles on top of each other like this?

    Ylands_190606_233618.thumb.png.7cb35087379b2cefd52df66b24898f28.png

    Does it reduce performance or override the storage in any way when I use "add storage" tile on an entity which already has a storage?

    And finally is there a way to either change the background or position of the UI within the script itself?

     

    Thanks in advance :)


  6. Hi,

    I am not completely sure what the cause of this was, but I had a editor map where I placed a few logics (time trigger, global storage and 2 player roles to be exact) and then removed all of them afterwards so that I had a bare map left over. However, now whenever I test the scenario without fail I get this error message on my loading screen:

    Ylands_190604_181859.thumb.png.856cc904106b377671361df6b3420010.png

    Everything still seems to work normally on the map, it is just a bit odd.

    Here is the map:

    GUI_ERROR.yland.zip

    Thanks :)


  7. 4 minutes ago, Oliver Hope said:

    Maybe im wrong here but on collect works for something like a pineapple, when you collect it you dont collect a pineapple plant you just collect a pineapple, I think the entity that you are refrencing is the whole plant which doesnt go into your inventory

    I was thinking that too, but the whole plant dissapears when you collect it

    2 hours ago, Rudy.cz said:

    Could you please start a new thread in "Editor technical issues" subforum, so that we can add it to issue tracker as separate entry. Thank you :)

    All done :)


  8. 28 minutes ago, Cthulunatic said:

    things do not respawn with the script:
    carrots don't work
    flint and stone don't work
    champignons don't work
    eggs don't work
    grain don't work
    oyster don't work
    starfishes don't work

    It seems to be everything on the "on pick" event although the exact same script works for the collect

     

    On a related note, I have been trying to teleport players when they touch the water with the "on swim start" event listener but instead it breaks the swimming feature and I think it is also related to the wrong positioning. You can see on the map what I've been trying to do.

    WATER_TEST.yland_2.zip


  9. Is there an estimated time for when the water terrain tool will come back?

    Will there be an easier way to collaborate with other people on the editor - maybe even being able to do real time building in the editor?


  10. Hey all,

    So I have been struggling with this problem where I have created an instruction which checks a player's inventory for a specific item (Ingredient) and then spawns a food item (Dish) in the player's inventory, however, I am not able to successfully spawn the item into the player's inventory.

    Ylands_190314_105112_LI.thumb.jpg.40fe3b6e8d2af34951e10f20c849358a.jpg

    The problem lies in the "Dish" variable since I keep on getting this error message when I use it.

    Ylands_190314_105203.png.09711ef06d795fde0092489a6fe6fdbf.png

    However, when I replace the "Dish" variable with the "PIZZA" entity (first picture, bottom of "Dish") then everything works perfectly but "Dish" is already equal to the "PIZZA" entity.

    Ylands_190314_105004_LI.thumb.jpg.cf95940e8e88187e624c636326687aaf.jpg

    Could anyone possibly explain why it isn't working and whether I have overlooked something or if this could potentially be a Ylands bug?

    Thanks!

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