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Harry Pines

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About Harry Pines

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  1. Harry Pines

    Warship Castilla

    thank you! now if only we had attachable rowboats!
  2. here are some big ones, 1. you can't animate objects on ships as reference points don't stay with them nor do they respect move command and instead move to the map position (not the position grid on the ship) 2. trying to move a block on a ship (using the planar move tool) when too close will instead select and move the block your mouse is over. The same happens on the rotate tool and makes it near impossible to fine tune larger compositions. 3. hitbox selection will randomly move two feet to the right, to select one block you might have to look at the ones next to it. 4. groups can no longer be made on ships. 5. using the lock and unlock script command will not trigger lock unlock event starts on the respective entity but using the damage command will. 6. sometimes when returning to the editor from a test game, pressing V will no longer allow for fine adjustment and it will be impossible to go into free placing mode and the only solution is to abandon editor game (logging does not fix) 7. when duplicating a selection of blocks, some of the blocks that make up the selection will double dupe and you won't find them until you paint. 8. getting up from chairs will sometimes teleport you to the floor above 9. when on a ship, if an iron rod, pole or other small item obstructs your view, every noncontainer/furniture will turn invisible until you move the camera. 10. broken helm is actually bigger than ship helm. 11. lit stove turns nearby bread to ash. 12. points of interest are not generated in explore maps from the editor but are from the main menu.
  3. Harry Pines

    Warship Castilla

    Thank you for your kind words. I'd love to see a Napoleonic frigate from you!
  4. Harry Pines

    Detailed Sailing Ship 1+2, Electric Boogaloo

    the time has come to share her with the world! link to dedicated community page:
  5. Harry Pines

    Warship Castilla

    --------------------------------------------------------------------- LINK TO ASSET: https://workshop.ylands.com/asset/1213 PICS AT THE BOTTOM: LINK TO DEVELOPMENT DIARY AND FIRST SHIP: -------------------------------------------------------------------- After more than a month of work. She's finally ready to share in her first rendition! She has 2 decks, 32 guns, scripted cannon fire, survival friendly reloading, and even a rangefinder (in more detail below)! Comes fully equipped with : Rigging with double stacked sails ( 2 masts for the price of one!) Saloon with kitchen, Fore + Aft Storage, Fully stocked armory, Furnished gun deck, and Captains Quarters. a ton of code! Don't hesitate to leave feedback. This isn't the final version, just the first I am comfortable sharing! ------------------------------------------------------------ THE TECH ----------------------------------------------------------- There are 4 mechanics built into the ship. 1) Broadside, at the pull of the lever she will fire that side in a full secession! the shots are delayed slightly for each gun, this is mostly based on more realistic engagements against moving targets but this can, of course, be changed in the script. 2) Reloading system: simply place cannonballs in the pictured chest and the cannons will consume however many they need to load themselves with. Be sure to keep extras in there as they will try to reload themselves after you let off a broadside! RELOAD DEMO: (note the long range on left lever, close range on the right side) 3) Rangefinder: Two modes. first is a standard flat plane. use it for closer engagements. the upper cannons have been aimed up ever so slightly to match the range of the main guns. thus they will all hit a concentrated point! The latter is a long-range Arc. Use it to scare off your enemies from afar or even shell a yland from the safety of the water! SHORT DEMO: LONG DEMO: ------------------------------------------------------------ PICTURES ----------------------------------------------- ------------
  6. Harry Pines

    ship stuff by zarwil

    loving these beautiful hulls!
  7. Harry Pines

    Detailed Sailing Ship 1+2, Electric Boogaloo

    sadly despite getting cannon recoil working on the ground, there seems to be no way to implement it on ships at the moment. Instead, I went about finishing the interior. Note the special cannonball chest with the protruding machinery.
  8. Harry Pines

    Detailed Sailing Ship 1+2, Electric Boogaloo

    code progress! the cannon rangefinder now works perfectly and the hassle of reloading has been replaced with a chest! now all you have to do is place your balls in the box and whenever a broadside is fired, a few moments later all the cannons will reload with however many you placed in there. the saloon has been converted into a proper kitchen and I'll have the remaining interior done soon, next up, cannon recoil!
  9. Harry Pines

    Detailed Sailing Ship 1+2, Electric Boogaloo

    minor physical work today, cleaned the back a bit more. fleshed out the rear interior and fixed the stairs throughout the ship. benches looked nice but were glitchy to move up and down. Also decided to play around with the logic to develop two features. 1) have the all cannons fire sequentially as a broadside. The lack of global variables makes this a pain as I have to add each one to an array or do it individually each time. regardless that system is working great! 2) have two levers that configure the range of the cannons. this should be as simple as using the "aim to" block but sadly it isn't so. for some reason the positions you input have no bearing of reality which meant the entire thing resorted to trial and error. still playing with the individual offsets and the overall range as the small cannons have a much faster dropoff rate. the effect does work... kinda? below is a comparison of the default position (right) vs the long-range script (left) those holes on the left closest to the ship are the small cannons at pretty much 45*. Not sure if I should bump the range up anymore on the big ones. Do people actually land hits at ranges greater than that? Please don't hesitate to discuss your experience in ship to ship combat!
  10. Harry Pines

    Detailed Sailing Ship 1+2, Electric Boogaloo

    Eye candy time! I cleaned up the rear so it's a fair bit sleeker, I've also begun decorating the hull of the ship, changed the paints and added gilding. Captains quarters are taking shape too but still a WIP. The biggest headache was redoing the rigging, it wasn't at the right angle to the ship and was rife with clipping. there was even another duplicate hiding in there! I've now moved it away from the hull and finally tidied and polished off the bottom of it with rope and more poles. I think it looks much better than before. <WARNING> LOTS OF SHIP P0RN INBOUND
  11. Harry Pines

    Detailed Sailing Ship 1+2, Electric Boogaloo

    thank you! I must say however as soon as you publish your ships that title will certainly fall to you! I am still debating if I should strip out the nonessential interior in the published version as I fear it may be overdoing it. The trick to the cannon decks are down to two things, The height of each deck is actually one block less than the doors (some evil clipping used) thus i managed to shave off two blocks right off the bat. the second part I personally think is due to the cannons on the upper deck being smaller. I can't explain why but it helps a ton with the overall profile. thank you again! I'm one of the biggest fans on your shipyard stuff!
  12. Harry Pines

    Detailed Sailing Ship 1+2, Electric Boogaloo

    Still got a ways to go but performance has been improved with the dupe removal, such a pain to find them
  13. Harry Pines

    Detailed Sailing Ship 1+2, Electric Boogaloo

    alright, lads, we are at the 90% completion mark. dupes have been removed and the interior is mostly set up!
  14. Harry Pines

    Detailed Sailing Ship 1+2, Electric Boogaloo

    trying out some sort of forward armory as I am not sure what to do with all the space,
  15. Harry Pines

    Detailed Sailing Ship 1+2, Electric Boogaloo

    Thank you for the kind words! Tedious doesn't even begin to describe, when you hit a certain block density, all of a sudden it's near impossible to move a selected block unless you do it from far away! for some reason, the game just selects and moves a different one. Regardless. with any luck ill have it polished and fleshed out by the end of the week!
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