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Miguel Preguisa

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Posts posted by Miguel Preguisa


  1. 7 hours ago, Smoothey said:

    how does the workshop work?

    1. Open the Workshop. It's one of the tabs in the upper menu on this Ylands web page. 
    2. Locate the composition (the ship) you want to add to some of your games. 
    3. Hit the +Subscribe button to subscribe to it. 
    4. Now you can launch Ylands. 
    5. To add a composition, you have to be in the Editor. 
    6. Select Composition tab in the upper right menu in the Editor. It looks like three cubes and I believe that button is orange. 
    7. Now you should see the ship in the menu that popped up, select it and you can now drag it into your world. 

  2. 9 hours ago, Frumuselu Codrin said:

    You add and add more and more stuff, but the game still works like ****..Sometimes I have 40fps ,sometimes 100+fpsHow about working at that thing ??Make the game work smoth.my pc( gtx 1070,6700k,16gb,ssd)

    If you're used to 100+ FPS than I envy you. But 40 FPS still sounds solid, doesn't it? I'm sure they are polishing the game right now because the version 1.0 should be running as smoothly as it can to attract new players.

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  3. Just one? No, that's not going to work for me. So here are three things I love about Ylands. :D

    The freedom. You can do basically anything in there. You can rotate everything, paint everything, merge everything. 

    The community. I used to be worried about how good will the community be. But I can still proudly call myself Ylander, thanks to everybody being kind and classy.

    The developers. Because the game exists thanks to them. Thanks to them we can share what we like or what troubles us. They always take our opinions seriously. And not just that, they also seem like a cool group of people :P


  4. 1 hour ago, Sailling_pigeon said:

    Thx for the update info. If I may speak freely (sometimes it's better to do it at some point)...this post feels like you're apologizing in every sentences. The fact that we are told constantly "soon... very soon" and then we get apologies.. doesn't inspire trust in my own little and individual opinion. When blizzard say "we will release the game when it will be ready"... it may feels frustrating having to wait... but since they seem super confident about it and never rush to say when it will be released... people forget about the waiting time and just remember how cool it is when the game is released. I really appreciate this game and I hope so much that it will be a success. Right now, the communications with the players community feels like it's all about expectations > frustrations > apologies...

    Maybe, if what i'm saying makes any sense... maybe creating expectations is something that should be avoided at all costs... or should I say creating falses expectations. Maybe the question is... why does it seems so important to speak so much about release date?

    As for me... be assured that once the 0.10 release is out... even if it's in a year, i'll be there from the first day to test it out ! :)

    It's true that they sometimes sound defensive but I think they just want to avoid the hype at all costs when they aren't sure about everything being on time. Which is far better than the opposite. Take DayZ developers for example. They are overly happy in every post, giving time estimates and even promises on every last feature. And it just ends in disappointed community and devs feeling like they aren't welcomed in those communities. I still bought the game. I know they have a lot of work. I know they wish all the changes were as fast as they are saying. And I try to understand them. But it's hard. It's far better to say "it's done when it's done" or estimate the time on weeks like it happens here. They wrote somewhere that 0.10 should be here around the start of August which didn't happen in the end. And I understand their desire to assure us, the players, that it's still coming towards us but slower than they anticipated. But does it really matter? Thanks to Dev Diaries and Sneak Peaks every week, we know what are they working on. As you said, when 0.10 launches, it will be a nice surprise for all of us  :)

    • Downvote 1

  5. I have a hard time voting for just one because I like all three of them. But I really love the little details. So in this category, the Blacksmith House wins and gets my vote. ;) 

    PS: The only downside of that build (based just on my opinion, others can like it) is the path. It reminds me too much of paths "skilled" builders do in Minecraft. Real life paths I know are much less randomly colored and more straight :P


  6. 17 hours ago, A3_Melle said:

    I will be at gamescom on Thursday ? and will probablybe around the BI booth most of the time ? 

    Enjoy gamescom and say hello from all of us that can't attend! ☺️

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  7. On 18. 6. 2018 at 12:32 PM, Apokh said:

    - vacuum cleaner to inhale all the clutter after a woodcutting/mining session

     

    The world of Ylands will soon get "Vicinity" tab in the inventory, similar to DayZ. Vicinity tab shows items close to you. So instead of picking it one by one from the ground, you can just drag them in the inventory UI from one tab to another. ;)

    On 18. 6. 2018 at 12:32 PM, Apokh said:

    Thats it so far. Looking forward to seeing most (all) of this within the next update. ThanX :)

    1

    Somebody has a high self-esteem, I like it xD


  8. 3 hours ago, bojo2736 said:

    I have thought for a while that the dragon will be added. A "big boss" was mentioned in one of the updates.  We have all the animals that are statues. Except the dragon.

    I think that dragon is too much common boss to be in Ylands. As they say, stay tuned. Such an interesting world as Ylands needs as interesting boss. But I wouldn't mind to have my own minidragons similar to Daenerys right after her dragons hatched

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  9. 13 hours ago, Aleš Ulm said:

    It's... a flying one (you probably figured out that much, right?), yet it's something you don't usually see flying in real life. And if you browse ylands.com a bit, you just might spot that peculiar animal.

    Hmm... If ylands.com literally means the homepage, then I would bet you mean a dragon. You don't see it flying in real life but it wouldn't be weird to see it fly. And I think it's portraited on the banner on the castle tower in the main picture . Or it's not any riddle and I'm just making it harder than it needs to be :D Than it would be a flying fishxD

    EDIT: If you can't see the dragon on the homepage, here's a better resolution, dragon in red on blue and yellow background 

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  10. And If I have to say what additions changed the gameplay for me the most... 

    1) Containers. But I still don't use them as much as everybody else. When I see a video of a person starting on a new world, it's everytime a beach with furnaces and dozens of chests ? I just lay most of the items on floors or hang them on walls to have them ready. It doesn't lower performance as much as I would think it should, I haven't had any problems with item despawning and I think it looks more pretty. You can judge yourself.

    2) Horses. The first thing I do when I spawn is that I craft a grass clothing. Then I craft the improvised axe. And the third thing is that I find a horse. And not just "some" horse. It has to be the brown chestnut one. Named Spoon. Don't ask why all my mares are named like that. It was very spontaneous and it stayed this way. I can't even imagine not having my trusty steed Spoon

    3) Places of Wonder. I just love these. The best place to add more trophies to my collection. And the best place to screenshot because generation can be funny sometimes. I built one of my homes in one of these but it would help a lot if they generated inside the building grid. We could rebuild and repair all the fortresses and castles! 

    These were the three most important additions for me. But I found something to enjoy in every update. ?  Thank you! 

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  11. I'm more than just glad that I remember seeing all these updates ? Egyptian Euphoria was the first one I read about even though I started playing the game in December 2015. It has been very nice with you all! 

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  12. 4 hours ago, V-Alfred said:

    lol, that reminds me when I'm used to play standalone with my friend's account, I always got "kill on sight" when playing that game. I'm not "kill on sight" type of guy.. xD

     

    7 hours ago, handofthesly said:

    Used to play the DayZ mod back in the day a lot, you could almost say addicted to it. Many great times were had. Played the standalone for a bit but haven’t played either in a very long time. Griefers ruined it for me I think the most.

    That's weird :o I met only nice people so far, not counting in a bandit server (but it was a hell of a fun!) 

    • Like 1

  13. 4 hours ago, V-Alfred said:

    Hahaha, I believe it's because the GUI design is semi-focused for mobile devices, and most actions is on the right thumb. The most used menus better on the right side. :D

    It's true it looks like a mobile game UI. I just hope they won't make the UI elements worse on both mobiles and PCs in the end. For example the Minecraft Win10+smartphone edition made the UI something in between PC and mobile and it's horrible. The game I have the most hours played in total and I had to quit and learn with another (to me unknown) version of the game. I'm glad Ylands is nowhere near that point yet xD

    • Haha 1

  14. I finally found the time to properly test this new UI (school was hell last few weeks) and even though I think it could work, there are some things that definitely need to be improved.

    1) It's very bright and yet bland. Bright colors usually go together with more contrast. But the ylands UI mostly looks like somebody used too much water when painting it with watercolors.5b2cf54f0c01c_2018-06-08(9).thumb.png.a281e768237b8700f94e8945d57e0d6e.png

     

    2) White text on an almost white background. The main content on this screen looks like it's there just "by the way". You would automatically overlook something like this if it wasn't in the center. No outstanding colors. I can't say it's greyscaled but it has the feel of it. This "bluescaled" menu makes it hard to read the text. I had to set higher brightness that I'm used to on my monitor just to be able to navigate through it. On other occasions (the inventory), there is a blue text on a blue background.

      5b2cf7344aa04_2018-06-08(13).thumb.png.20d3ec74ccc3b97b8dd7dfebcda01567.png

     

    3) The emptiness of space.  I will just list this one, I know that you already said that you are working on elements using the unused space. The mouse has to travel long distances to do mundane tasks.

    5b2d067f43472_2018-06-08(6).thumb.png.e43ed6671f481931d1c9065032152501.png

     

    4) The inventory navigation. I'm not sure if it's not just because I'm not used to it, but the inventory and crafting now seems harder to navigate through. The categories stayed mostly the same but it feels very different. For example the main screen shows:

    • A tab for ALL ITEMS.
    • A tab for GROUPS & THEMES
    • A tab for NEW & NOTEWORTHY
    • Tabs for some more groups of items? Don't get me wrong, I know how these groups work in the Ylands. But new players  (and honestly I had a little memory blackout too) don't. The could ask why some groups are shown on the main screen and some are in a subcategory.

    + I think that these very big images of items for categories don't work nearly as good as simple pictograms. Pictograms exist for a fast and non-language identification. And I think that these should be the main priorities when creating an inventory screen.

    5b2cfcbdbb8e6_2018-06-08(5).thumb.png.0cb69dc74110521a4c0e159d2ab83fa1.png

    5) The item "inspect" window. I don't see any reason for separating information about an action and the button making the action. It's like having to look at a printed out keyboard keys layout hanged on the wall when working with an unmarked keyboard. Why making it harder than it needs to be? I made a quick edit to show how I mean this.

    + There isn't any indication that this Pick is broken.

    2018-06-22.thumb.png.1dd9ddda2fc3024c51c76b08aabe2907.pngconcept.thumb.png.0758930edff03a00664ed4a3d8e5d4df.png

    EDIT: I forgot to add the DROP button. I imagine it would share the middle with the EQUIP button.

     

    6) Ylands Codex displays too small.  It almost seems like you tried to use as little space as possible. I don't get why. There is usually a lot of text in the Codex categories. There are really nice backgrounds for them too, often very informative. It's a key attribute for them to be big and easily spotted. Again, I really don't get why it has to be stuffed in a small window.

    5b2d0812bb70e_2018-06-08(10).thumb.png.4dc2b2af21a03f8d13863965e77fddc9.png

    7) The whole background gradient. I just don't like it. Gradient has to be subtle or between two not so different colors. The gradient of two totally opposite colors across the whole screen is unpleasant to look at, at least for me.

     

    Woah, I think that's all. xD It may not seem like it, but I think this can be a good UI if all the problems with it are fixed. And I guess I will have to get used to some of them. Changes are hard,

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  15. 11 minutes ago, Aleš Ulm said:

    Only basic alphanumeric characters are allowed - no spaces, no dots, underscore etc. You'd should probably go with MiguelPreguisa
    (we'll change the hints to make it more obvious, sorry about that)

    That's bummer :S  Thanks for the reply, I hope nobody stole me it as a joke in those 3 minutes xD

    • Downvote 1

  16. 3 hours ago, Aleš Ulm said:

    Bodies will eventually disappear and so will the random clutter. Things that decay will be removed first, solid ones later, and some specific ones will remain.

     

    Does it apply to singleplayer games too? I have a habit of displaying my stuff all around and I can imagine that this system would mark them as a "rubbish".

    See this picture of my old world: 

    5af5eb2fb7ff2_2017-04-18(1)-kopie.thumb.png.e688919ab454688e94b04b9df7e3d591.png

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  17. Spade is used mainly for digging and it's always sharp. 

    Shovel doesn't have to be sharp because it's mainly for moving material.

    The difference isn't in the shape itself. 

     

    Both the in-game models and the picture you added to this post fit these criteria:

    The tool on the left doesn't look sharp (rounded tip) => a shovel image.jpeg.c3ebe0b1813014a1a118d1c2befff1e2.jpeg.4c37fd85e0fe45ba126e86388ec997b3.jpeg The tool on the left looks like it has sharp edges => a spade

    (I would maybe argue about the shovel depicted actually being a spade. It has even the top made straight so you can help yourself by stepping on it to dig with bigger power.)

     

    69px-Iron_Spade.png.e87ba3cf2588ee255524373091a0b264.pngDefinitely a sharp tool => in-game spade

    91px-Iron_Shovel.png.d4a8fbd551fcd190603af33b1e1c46b4.png It doesn't look like something you could cut through solid dirt with => in-game shovel 

     

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  18.  Ylands Building Competition III

    4th May - 1st June

    brought to you by @TheClockArmand @Miguel Preguisa

     

    We're back again!

    I hope you enjoyed the last two challenges. And I also hope that we will get more contestants this time because we are going to try a four-week long period.

    That should be enough for you to find that extra time for us. :D No promises but I may join too. :P

     

    Entries to the YBC II

    @TinyMonkey and his  Bykini Bottom (SpongeBob included!)

     @spyler.1989 and his Coral Reef full of amazing wildlife

     

    Thank you both for participating for the second time!

     

    And the winner is...

    ... @spyler.1989! Glad that first conflicts with water didn't discourage you! Congrats to you!
    Your name will be found on our wall of fame.
    (Wall of Fame is at the end of every YBC post)
     

    <-------------------------------------------------------------------------->

    The theme for the new round is...

    ? Book/s ?

    Again, we are encouraging your creative ideas. This theme can be interpreted in many ways.

    Will you build a bookstore? A library? What about the Library of Alexandria? Or maybe just a simple piece of furniture to keep your books safe will suffice?

    It's entirely up to you.

    <-------------------------------------------------------------------------->

     

    Rules

    1) Only the one person submitting works on the build. That means no teams and no direct help from others. No external assets from the Workshop made by another player.

    2) The build has to be new. Don't submit your old works. This competition should be inspirational for you.

    3) The theme can be usually interpreted in more ways. We encourage you to be creative. Only those blatantly off the theme will be removed.

    4) You can submit more than one build as long as you didn't break any rules above. 

    5) NO offensive or inappropriate submissions. Keep it appropriate as we would like this competition to be as welcoming and accepting as possible.

    6) Have fun! This is a friendly competition.:) The point isn't to win, but rather to enjoy yourself, receive constructive feedback from the rest of the community, and ultimately to strengthen the community.
    Be respectful to everybody, and it should all work out fine! This is still a very new project so we expect there will be some issues. If you have any questions or concerns, feel free to comment under this post or PM any of the organizers  (@TheClockArm and @Miguel Preguisa as of now) and we'll try to address the problem as best we can!

     

    Submission

    The deadline for all submissions is four weeks from now, 1st June 2018

    1) Create a Separate forum post under Community Creations

    2) Title that post: "Ylands Building Competition III - (YourNameHere)"

    3) Post as many pictures of your work as you would like

    4) Include a brief project description (a sentence or two at least) at the top of the post in order to give the reviewers context on how you interpreted the theme.
    It's also nice to describe the pictures. It's a great way to point out interesting details about your build, provide some context on how you achieved a cool building effect, or give us an interesting backstory to a feature.

    5) After creating the post, post a link to that page as a REPLY to the main competition forum (the page you are on right now.) You may also include one image in this reply in addition to the link to your main post.

    You have successfully submitted your work!

     

    Voting

    Anybody can vote for a post they like by reacting to it. You can vote for multiple builds. Any reaction (Thanks, Haha, Upvote, Like) counts as +1 point. We won't count in downvotes. They mean nothing in this competition because they don't bring anything but negativity. Voting ends at the start of the new competition.

    Only reactions at the separate post count  (that means the one titled "Ylands Building Competition II (YourNameHere)") in order to simplify the voting system. The votes on your comment under the main post won't be counted. This way, you can share your post with all the pictures and info anywhere you like and get people to react directly to it without the need of them going to this post and its comments. 

     

    Feedback

    You can, of course, comment on the submitted post. Either to show the author that you like it or to give a constructive feedback. But you can (and we would be glad if you do) comment on this post to give us your feedback, ideas, and thoughts. It's always nice to know what you think about this!

     

    Wall of Fame

    Competition~~~~~~Winner~~~~~~The theme
          YBC I                  TinyMonkey      Treasure Room

          YBC II                 spyler.1989              Ocean

     

     

    Good luck and don't forget that this is a friendly competition. Always act kindly and polite as any right Ylander should!

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