Jump to content

Miguel Preguisa

Registered User
  • Content Count

    604
  • Joined

  • Last visited

Posts posted by Miguel Preguisa


  1. 2 hours ago, Macika35 said:

    Yes, that's my old look. Long time no see :D

    I may like the old ones a bit more,  but now there are the new ones these would look out of the place. The new ones look more detailed and more... cheerful? The old ones were more stylized but I can imagine not everybody liked them more :) So I believe it's safe to say they won't be coming back.

    • Downvote 1

  2. You mean that we would look like grandpas and grandmas? I would have to be an extra old whitebeard then :D But now really, I don't think many people would appreciate having their characters magically turn old. Also, you would separate "us" and "them" which is something no Ylander aims to :) 

    • Downvote 1

  3. 9 minutes ago, Oliver Hope said:

    just to add on a bit to what igor said they are basically a list of variables each item in the array has a number. The numbers(known as the index) start from 0 so the first item will have index 0, second item will have the index 2 ect. Defintly check out the wiki for the array functions

    Thank you too! In learning the Editor, there's never too much. Too bad I won't have access to it the whole next week, we are going skiing, but I would love to test all the different ideas in my head right now  :D

    PS: I believe there is a typo, isn't there? "... the first item will have index 0, second item will have the index 2..." shouldn't then the second one have the index 1? 


  4. 1 hour ago, Igor Q. said:

    If you check out the script I made Global chest, it uses an array to store inventory slots of a chest and then saves/loads that information when a player uses a chest.

    Definitely going to do that! It's true that I haven't seen this piece yet. Array than seems to be like a dynamic list, that could really simplify some of my code full of variables ? Thank you! 


  5. I'm slowly learning about all kinds of different game logic components (thanks to @Igor Q. tutorials too) and I got a feeling that arrays could be really useful. But I don't see where are the situatios that arrays are made for. I tried to look up what are they used for but all I understood (hopefully) is that they somehow "group" objects like variables or entities, vectors etc. Is there anybody willing to ELI5 to me? ? 


  6. 21 minutes ago, Aleš Ulm said:

     The second thing we would like to add is a GUI editor. Right now you can script a very primitive GUI for your games, but it’s not very intuitive and it's very limited. We want to give you something where you will be able to see the GUI right as you’re designing it. We will give you ways of evaluating events like buttons being pressed from the script, so you will be able to create your own panels with custom functionality. 

    I can't wait! ♥ 

    • Downvote 1

  7. EDIT: My "unsolvable issue" was caused by me trying to get a better time than 0.0 seconds on a track ? Changed zero to 100.000 and everything works as intended ?

     

    Here is a snip from a script I'm putting together. But I hit a problem that I can't seem to solve :S 

    image.thumb.png.938c16d47644590446e9c59a776c6dab.png

    This IF [ IF - ELSE ] seems to be stuck on the second IF

    It works if I delete the whole

    IF (GET TOTAL ELAPSED TIME Time trigger #01:NameoftheTT < variable)

    I think it could be because the Editor maybe doesn't see the Time Trigger output as a standard number and it's unable to compare its output (seconds in 00.000 format) to a 0 (starting variable value I've set in Global Storage on the game start). I found this on the Ylands wiki but it seems to be an obsolete piece of script that no longer exists :/ 

    Any help appreciated!


  8. 4 hours ago, Indomitus said:

    Interesting.  Didn't think to try SCALE.  The first NONE would be the vehicle, of course.  What about the second one?  I thought that took a vector.

    This seems to work best for me. You can change the ENTITY TYPE to any car chassis you want so it works for all the cars built on that type of chassis.

    velocity.thumb.png.552788c3a165a2ab1be3db665a34f3c0.png

    And thank you @Igor Q., I always tried to add to it instead of multiplying (scaling) it ?

    • Haha 1

  9. 12 hours ago, Igor Q. said:

    If you guys have requests please ask ^_^

    I tried to figure out some way how to make a "boost" for a car. Think TrackMania. I managed to set a speed bonus for the player, I had quite a fun with artificial jumps I've accidentally created but no luck with faster cars.

    PS: For anybody who also messes with cars - it's really fun to make loops and variously shaped bowls. If somebody figures out how to make sure the tricks work in at least 80% of attempts and cars won't get stuck every minute, it's going to be a lot of fun!


  10. Once, there was a tale about a place where all wishes came true. On the north pole where only bears gather. Happiness factory full of elves. A truly magical place.

    At least they said.

    0.thumb.png.e5b7e028512f1bbd1d33183326e4eef9.png

     

    Of course, there were many young adventurers that felt the urge to discover. To claim their share of fame and gold. And with the vision of wealth, they left their homes. Never to return...

    7.thumb.png.ddfc6153dad3857e25328a0dc58aa8b0.png

     

    Many snowmen lost their friends in these journeys. Even every ship from the famous Frozen Fleet has vanished. But not everybody shared the feeling that nothing can be done. Two years and one week after the disembarkment of the Frozen Fleet flagship, the famous and feared buccaneer Henrik Barbarossa decided to take the matter into his own sticks.

    1.thumb.png.34071420a2fdb5e190c14c68bbbf2a5a.png

     

    A complication appeared. There wasn't any ship left. All were gone along with adventurers. But that couldn't stop him. Barbarossa managed to modify his beloved boat - Swift Seagull, for longer travels (it's told that he once poked out a Kraken eye with this boat).

    2.thumb.png.2a393f05341cf1b4e8e26f999a1079fd.png

     

    Armed just with his bravery and a medium-sized cannon on his shoulder, he left.

    3.thumb.png.bff4f42eaf47a8148f9052144eaffec3.png

     

    So there he is. Fearless buccaneer. His hope to find anybody is, just as his prideful carrots, getting thinner every day. But he won't give up.

    4.thumb.png.f0b7300d449fe49c26be35ca720f80a5.png

     

    Does that mean he will eventually succeed? We may wish so, but the ocean is unpredictable and the sun is setting.

    5.thumb.png.1fefe9f239240a32310c55c19bdd2405.png

     

    Let the waves make the decision.

    • Like 2
×