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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    Masks

    Suggested it ?
  2. Adam Snellgrove

    Gloves.

    We'd have to add a separate space for gloves in the inventory, but maybe we can make some tops, that contain gloves ? I'll suggest it.
  3. Adam Snellgrove

    Dev Diary #133 - UI Suggestions

    Specifically parts of the Editor that you find hard to read?
  4. Adam Snellgrove

    RESOLVED [YLD-24795] Editor Multi Selection bug

    So we tried and failed to replicate it. Do you still have the scenario, where it happened? We could go by the undo history to replicate it much easier ? But you'd have to have the option selected beforehand. If no, could you tick it and send us the map when it happens again?
  5. Adam Snellgrove

    Add new block texture for medieval

    I like the second idea a lot and I'll discuss it with the Devs. Will be a long term project though if it gets approved ?
  6. Adam Snellgrove

    RESOLVED [YLD-24572] Shears apear as a screwdriver.

    Well, I'll be damned, it is happening everywhere. Nice catch. Programmers are aware of it now ?‍♂️
  7. Adam Snellgrove

    RESOLVED [YLD-24572] Shears apear as a screwdriver.

    Whaaat? ? Oh man, gotta ask QA immediately if this is happening elsewhere too
  8. Adam Snellgrove

    A letter to the Ylands dev team

    Well thank you ? We're glad you're enjoying the update so far and all the optimizations that went into it, though we plan to improve many more aspects in the coming updates.
  9. Adam Snellgrove

    1.3: Watery Water

    Probably not in the way it used to be because of Mobile limitations but we are working on ways to at least 'regenerate' water, that has been dug up.
  10. Adam Snellgrove

    1.3: Watery Water

    We were also told in December soon ? Unfortunately when relying on third parties, stuff always gets complicated. But there's continuous work being put into this from us and from Nitrado too and we really hope we're close. Regarding your server, from our side you still have it, so if you can't see it, it's probably a bug and we're looking into it today.
  11. Adam Snellgrove

    Update 1.3: Watery Water

    Summer is fast approaching (or departing, depending on your location) - so we would like to invite you for an unforgettable seaside adventure, in our latest update: Update 1.3 Watery Waters. Dive deep into the sea of content we have stuffed this update with, ranging from deep-sea exploration to Editor improvements, additions and overall fixes. Whether you are a die-hard exploration fan or a renowned Creator - there is something for everyone in this update. So grab your swimsuits and snorkels - let's dive in! Update 1.3 - Watery Water - major features Brave the depths: strap on the new scuba gear and explore the many random encounters we have sprinkled the sea floors with. Discover wreckages of old cargo ships (and alien saucers), monuments from a bygone era or a secret botanical facility. Renewable resources: for those brave enough to conquer the depths, these new encounters provide a source of renewable resources - eliminating the late-game resource deficit. Water is your playground: use the new water volume tool in the Editor to create your very own puddles or lakes. My other horse is an ostrich: almost every existing creature can now be tamed, ridden and some even harvested. Not only these beautiful new beasts of burden are marvellous to look at, some of them can be "persuaded" to part with their home-grown, organic milk & wool. The world is your tapestry: mould the land to your liking with our brand new terraforming tools - making it easier than ever to sculpt the landscape. You're basic: you don't have to be remarkable to get recognized. Unlock your true building potential with our new basic shapes - available in the Editor. V for Visual: Visual Scripting received a visually pleasing visual overhaul Just the tip of the iceberg: we've also added a host of other new features, improvements and bug fixes to the game - please refer to the changelog for a detailed list or just discover them while playing the game! So there you have it Ylanders! It certainly is pretty exciting and we can't wait, what you'll think of our new Watery world ? There are still many improvements in the works, but we have to keep something for future updates ? So have fun and stay classy Ylanders! Changelog: https://ylands.com/community/topic/27925-13-watery-water/
  12. Adam Snellgrove

    1.3: Watery Water

    As I understand it, we are now waiting for their final version (after some fixes on their side) and then we'll test it, but it shouldn't take longer than 1.4. ?
  13. Adam Snellgrove

    RESOLVED ~ KEY CAN not longer be used ;-;

    It's now on F9. All changes should be in controls settings.
  14. Hey there Ylanders! We are putting the finishing touches to Update 1.3 and are looking forward to our other updates and what we’d like to do for the rest of this year. Apart from bringing you cool new features and improvements, we also want to concentrate on some serious polishing and fixing. And in this, we need your help. So, in the coming weeks, some of our Dev Diaries are going to be focused on your suggestions and concerns. And this week we’d really like to hear, what you have to say about the games UI. For instance, what do you think about the Main Menu? The way games are organized in the games section? Or what do you find needlessly complicated or time-consuming in the Editor’s UI? Are there too many buttons to press to get to an essential tool, that you’d like to have more readily available? And what about in-game? Anything you’d change on the HUD or in the Inventory section? And anything else that bothers you concerning UI in Ylands? We will go through all your answers and in a week, we’ll make a poll here and on our Social Media to find out, what bothers you the most so we can concentrate on that when we polish up the UI. We will take your feedback (all of it, not just the most voted on) and act on it where we can and where it is possible. It will affect the future of the game and future updates. Now don’t worry, if this isn’t the subject you’d want to talk about, we’ll be going through many more aspects of the game in the coming months getting your view on it and how it could be improved, but If you have a pressing problem or a suggestion, always feel free to write about it in our Suggestion section of the forums, which we check regularly and from which we take great inspiration. And that’s it for now, so stay classy but most importantly stay safe Ylanders.
  15. Adam Snellgrove

    Update 1.3: Watery Water

    It definitely wasn't our intention to make the terrain tool less powerful and in fact we find it much better than before (switching to a 2D paintbrush, more variation with intensity, direction locking etc.) but that is definitely also down to preference. But do write to me (you can DM or on Discord) your major problems with it and we'll look into it, if that's something we can improve.
  16. Adam Snellgrove

    1.3: Watery Water

    We are testing their version to find out, if it is all running correctly and if yes, then then it is up to Nitrado, when they want to start offering Ylands servers ?
  17. Adam Snellgrove

    1.3: Watery Water

    You're right, nice catch ? Will edit it. Cheers ?
  18. Adam Snellgrove

    RESOLVED [YLD-24719] Item re-coloring bug.

    We're working into it and hopefully will be part of an early hotfix.
  19. Adam Snellgrove

    1.2: Astonishing Adventures

    FEATURE HIGHLIGHTS Editor improvements New editor UI 3D selection tool - possibility to select objects via a 3D box Random rotation while placing - allows placing entites with random rotation (useful for trees, plants, etc..) Improved terrain tools - Stamp mode, optimizations. Advanced particle editing/coloring Ability to customize particle effects and attach them to entities. New type of Game logic for editor - Particle template that will allow players to customize the particle effect and reference it in entities/visual scripting. New type of Game logic for editor - Melee attack effect allows editing trail effects for each attack. New NPC heads Ability to set up different heads for NPCs to differentiate from humans (first present: elven heads) Ability to recolor NPC's skin NPC's skin can now be set to a variety of different colors (in editor) Ability to test games on PC to check, what they will look like on mobile platform Allow to test the game in the editor as if it was run on mobile device - with precompiled terrain and mobile UI Accessible via playtest options Audio library - new music tracks New music tracks creators can use in their games via visual scripting, overriding default music. Enhancement of UI elements library Added a variety of sprites for UI customization. Advanced damage/heal numbers More options and effects for showing customs texts and sprites above entities. Publish game within editor Players are able to upload their creations to the workshop more easily, without having to handle any files. When creation is ready to upload, the browser will open automatically and players only have to click "publish." RPG templates Compositions available in the workshop that show examples of scripting of basic RPG features in the ylands editor. Leveling and Quest system, Monster spawner and Shop. RPG compositions Dozens of new compositions will help you create your fantasy RPG (they can be indetified by "RPG" prefix) New Random Encounters Couple of new REs with new assets and enemies New Fauna in Exploration Woolly Rhinoceros has been added to Polar and Tundra biome Mutated Golem can be rarely found in caves Avatar Log Out Fix Allows players to hide logged out players on servers. so they can avoid overcrowded spawn points NEW ASSETS Stone Giant Wendigo Goatman Ylandium Golem Mutated Golem (3) Wooly Rhino Fantasy door (4) Windows stained glass (4) Stone Pillar (3) Stone Window Stone Railing (2) Wooden pillar (3) Brick Pillar (2) Crown (2) Fantasy hat Charmer hat Barbute helmet Bard robe Bard skirt Bard boots Nobleman caftan Nobleman pants Nobleman boots Elven tunic Elven pants Elven boots Elven helmet Elven armor Elven armor pants Elven armor boots Golden chest Round carpet Fancy carpet Wooden bed Helmet banner Symbol banner Wooden table Wooden chair Massive stool Throne Wooden Cabinet (2) Book piedestal Chandelier with candles Chandelier with lamps Runes (24) Buttons (3) Demon statue Steel spear Elven spear Beastbane spear Iron staff Crystal staff Shaman staff Gold staff Elven spear Elven bow Feather pen (2) Feather hat ADDITIONS / IMPROVEMENTS [YLD-21818] Added: Editor: Terrain stamping [YLD-21640] Added: Timed text and sprite display above entities which can be used to display received damage (or any other information) without overriding the previously displayed value [YLD-22018] Added: Editor: In-game editor now supports playtesting game modes with visuals corresponding to PC (same as until now), mobile-high and mobile-low profiles. [YLD-21608] Added: Editor: You can slow camera movement while holding 'X' [YLD-21596][YLD-21600][YLD-21955] Added: Editor: Placing with randomized rotations. [YLD-21819] Added: Editor: Playtest performance statistics. Shown when UI is hidden (tilde/backquote by default). [YLD-22477] Added: VS: On placing item started/ended events [YLD-22294] Added: VS: Play particle from template [YLD-22291] Added: VS: Added Rotation argument to both Play particle tiles Added: Editor: Placing now uses the Alignment and Surface Snapping editor settings. Added: New casting emote animations [YLD-21857] Tweaked: Editor: Deleting entity/game logic object should remove it from its labels [YLD-22446] Tweaked: Editor: Particles are not frozen in Editor by default [YLD-21818] Tweaked: Editor: Terrain sculpt improvements: - gradual terrain Add/Remove with customizable intensity; - maximum brush radius increased 7x; - improved terrain raising/lowering brush precision (no longer functionally clamped to voxel); - disabled abrupt terrain adding into space during terrain Add; - maximum effective terraforming distance increased from 50 to 1000 meters; - added implicit saving of editor terrain paint/sculpt settings [YLD-21936] Tweaked: Editor: Exported universal scenario and editor playtest of the scenario now use the same terrain. Previously, playtest used the same high-fidelity terrain as used in editor, which did not accurately represent the final exported scenario. [YLD-21890] Tweaked: The profanity filter sometimes filtered too effectively [YLD-22343] Tweaked: Emote previews in Store now show the emote animation applied to your current character instead of a premade one. [YLD-22211] Tweaked: Spawn veins in caves only on the floors Tweaked: New animation for gangnam dance Tweaked: Game Variables are now delete-able by default; once a variable is referenced in any export to workshop, it can no longer be deleted. Game Set Variables are not affected by this change and can still never be deleted. FIXES [YLD-22690] Fixed: Editor: Animated trigger zones listening to "any player" get triggered by NPCs [YLD-22224] Fixed: Editor: Projection tables should not be deletable in editor [YLD-22099] Fixed: Editor: Selecting new in menu does not ask you to save your game. [YLD-21990] Fixed: Editor: NPCs with modified weapon were still causing default damage [YLD-21992] Fixed: Editor: Initial camera position for Racing template was under ground [YLD-21996] Fixed: Editor: Environments made from old interior GL should have "Affect light intensity" checked [YLD-22381] Fixed: VS: Scripts on fire based entities could caused an error when setting them to fire [YLD-21215] Fixed: VS: When you despawn animated single object inside a zone it still behaves like it is is inside [YLD-21763] Fixed: VS: Spawned entities with script could be immune to player's melee hits. (if map was set NON PVP) [YLD-22478] Fixed: VS: On plant event does not trigger Event listener [YLD-22193] Fixed: VS: Playing a looped sound via game logic when it can't be played will no longer freeze the client. [YLD-22643] Fixed: Blueprints: Client has collision with blueprint ghost. [YLD-22527] Fixed: Blueprints: blueprint build preview collides with players/vehicles [YLD-19660] Fixed: Blueprints: It's possible to build ship blueprints underwater. [YLD-21769] Fixed: Combat: Camel and Mutated Penguins combat range issues. [YLD-22831] Fixed: Some older saves/compositions/scenarios having broken ship parts (mast/anchor/helm/wind indicator). [YLD-20906] Fixed: First person camera in car doesn't turn with the car [YLD-22493] Fixed: Multiplayer lobby was showing server name instead of scenario name. [YLD-21409][YLD-21266] Fixed: Fixed an issue where server saves would roll back to previous or weird versions of the game. [YLD-22384] Fixed: You can't saw down trees inside the other player's barrier anymore [YLD-5193] Fixed: Chance to fall through terrain due to a large number of items on the ground and other causes should be reduced. [YLD-22247] Fixed: Cube : Potion of speed is not located in the "potion" category [YLD-22280] Fixed: Items: Ship ladder does not have a crafting recipe [YLD-22119] Fixed: Woolly Rhinoceros runs in circles until he get better view of target [YLD-21137] Fixed: Blocks can be placed on a car and not be attached to it [YLD-21540] Fixed: Blueprints: cannot create blueprint when there are plants in the capture area [YLD-21822] Fixed: Blueprint ghost is not visible while placing [YLD-21780] Fixed: Hermit did not speak. [YLD-21764] Fixed: Items: Rubber tree stumps can be sawed down to no effect [YLD-21167] Fixed: Ships colliders were not combined properly causing performance issues near shore [YLD-18371] Fixed: Campfire should not bloom anymore nor display lights when there are just remains when burning out [YLD-21866] Fixed: Rented server : if you ban player from main menu (server management) he gets incorrect warning message [YLD-22970] Fixed: Broken vehicles for clients. Fixed: Broken colouring gradients on some entities with custom colour (trees). Fixed: FAQ button in My Servers tab was pointing at a wrong URL Fixed: VS: Enumerated values were not saved into save game Fixed: Desert plants are not possible to plant to sea bottom anymore Fixed: Editor: Can't toggle freeplacing Fixed: Vehicles in construction mode are invisible for players after they reconnect, turning on construction mode makes server not joinable Fixed: Avatar Log Out Fix - Allows players to hide logged out players on servers. so they can avoid overcrowded spawn points
  20. Adam Snellgrove

    Name change

    Changed to Fishhstick ? Fishstick was taken ?? Also your 'change your name' has been reset, so you can rename yourself once now without us ?
  21. Adam Snellgrove

    ship stuff by zarwil

    That's beautiful ? Do you have a sunny one too? ?
  22. Adam Snellgrove

    Explorer's Gazette - May

    Hey there Ylanders! Welcome to the second issue of the Explorer's Gazette ? The supreme edition (with interactable links!!!): https://data.bistudio.com/ylands/explorers_gazette/Explorers_Gazetter_Vol3_May20.pdf
  23. Adam Snellgrove

    Dev Diary #131 - Water Editing

    Hey there Ylanders! So Update Watery Water is coming ever closer and yet we haven’t talked about the water too much yet. Well that’s about to change! We have some really cool new features coming into 1.3 that’ll let you really explore your creativity with our liquid friend. So first thing’s first, there is a new tool next to the terraforming tools, which will let you add water blocks. Now, these you can then extend and expand to your heart's desire, as long as they’re not too close to the sea (we don’t want that saltwater mixing up with the freshwater ?). Now this water works the same as seawater, you can swim in it, float in it, even put ships in it! You can also envelop the water in a specific type of terrain, so it makes a kind of pool, which is pretty neat, and also it will make sure there isn’t a box of water floating somewhere in space. And while we are still working on possibilities to make water flow (since mobile devices still aren’t powerful enough to render anything like that), the water now makes countless possibilities...well possible, like the pictures below ? I can already see Ship Parkour, where you have to sail and jump from one “Water Tile” to the next ? Finally, there is also a possibility now in the Editor to regenerate water, so while you are in the Editor and digging near the sea, you can simply press this button and the sea will regenerate to compensate for the loss of land. We are also working on this happening in the game in real-time, but that will be for another update sometime down the line. And that’s it for now Ylanders, so until next time, stay classy and safe!
  24. Adam Snellgrove

    Dev Diary #131 - Water Editing

    Not currently but we can look into it ? Could be interesting ?
  25. Adam Snellgrove

    Dev Diary #131 - Water Editing

    You can make pools, but not quite sure what you mean by water features. Fountains won't be possible, but still water yes.
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