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Everything posted by Adam Snellgrove
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Save and load a set of Custom Controls
Adam Snellgrove replied to Jimin Park's topic in Editor Suggestions
No possibility right now, but our designers were actually discussing this very thing last Friday and we will be trying to figure something out on this front in the future. -
RESOLVED [YLD-18636] Ylands dedicated server - endless Establishing Connection
Adam Snellgrove replied to steam-76561198141670605's question in Bugs & Technical Issues
You are? Could you please send us the output_logs when this happens to you? You can find them here: \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data -
Sure. What is it now and what would you like it to be @capitanspore?
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The Viceroy Club - Private Membership
Adam Snellgrove replied to Deadeye_Rob's topic in Community News
Wow. Absolutely amazing stuff. Really love the Flintlock Trading Company Headquarters! And the curtains ? They really work wonderfully ? Really some stellar building. -
Dev Diary #128 - Underwater Adventures
Adam Snellgrove replied to Adam Snellgrove's topic in Dev Diaries
There'll be tons of additions to the underwater climate, but the world isn't ready for sharks yet ? (Also we're not ready with Sharks yet ? But when we are, we'll look into putting in underwater weapons too) -
This does sound amazing ? Hope it gets made ? Maybe get together with @Jimin Park, he's very talented with scripts ?
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RESOLVED [YLD-23923] Some players don't collide with damaging attacks
Adam Snellgrove replied to Jimin Park's question in Bugs & Technical Issues
Thank you so much for the video and all the info. I am sending it to QA and they'll pour over it hopefully tomorrow (and see what's wrong). -
I think that is a set action for some Items, but I'll ask.
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Biome generation is random and not everything will spawn in every map, but there should always be copper ? They spawn on Tier 3 ylands in caves but if you can't find it, send us the maps save (you can DM me) and we'll check it out.
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RESOLVED [YLD-23923] Some players don't collide with damaging attacks
Adam Snellgrove replied to Jimin Park's question in Bugs & Technical Issues
We'd really need the output logs again for this one, when it happens. We'll try and recreate it ourselves and maybe get lucky, but it'd help a lot. -
I'll ask and get back to you ?
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There are a lot of new articles ? Check out our Dev Diaries: https://ylands.com/community/forum/6-dev-diaries-sneak-peeks/
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1.1.1 Heartfelt Fixes ? - 14.02 FIXES [YLD-21167] Fixed: Ships colliders were not combined properly causing performance issues near shore [YLD-21540] Fixed: Blueprints: cannot create blueprint when there are plants in the capture area [YLD-21822] Fixed: Blueprint ghost is not visible while placing [YLD-20856] Fixed: Camera should no longer stutter during rotation when faced with high framerate. [YLD-21780] Fixed: Hermit did not speak. [YLD-21763] Fixed: VS: spawned entities with script could be immune to player's melee hits. (if map was set NON PVP) [YLD-21996] Fixed: Environments made from old interior GL should have "Affect light intensity" checked [YLD-21990] Fixed: Editor: NPCs with modified weapon were still casing default damage [YLD-22005][YLD-21988] Fixed: Editor projects with corrupted weld data could never be exported. [YLD-21997] Fixed: Scenario variables were sometimes returning incorrect data and not working in playtest. Tweak [YLD-21846] Tweaked: Editor monetized actions are now only included in workshop export manifest if: 1/ Are referenced from visual scripts. 2/ Were previously included in workshop export manifest. 3/ were created before this change. Tweaked: Game Variables are now delete-able by default; once a variable is referenced in any export to workshop, it can no longer be deleted. Game Set Variables are not affected by this change and can still never be deleted. Tweaked: Exporting scenario from editor now always saves it. Previously this only happened when certain requirements were met. EDIT: A few more fixes in a quick small hotfix.
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We are working on a few of these (such as the breeding, more challenges, pirates etc.) but thank you for the suggestions ? I'll pass them on to the head designer.
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Editor visual scripting - help for my game Sky Battlegrounds in Czech language
Adam Snellgrove replied to Azaren's topic in General Discussion
Super, děkuji za veškeré info a soubory, vrhneme se na to ? -
RESOLVED [YLD-22809] Pet names not saving
Adam Snellgrove replied to Pyelot's question in Bugs & Technical Issues
We're looking into it. -
Hey there Ylanders! We have some exciting news for the terraformers out there, those who want to reshape the land itself to their own image. The terrain tools are getting a major overhaul and many improvements. You may have seen the Major General giving a stellar review of the new tools in the video, but there are so many new features coming, we have to cover them a bit more here too ? So first thing’s first. As you might have noticed, we have switched Add, Remove, Flatten and Paint to a 2D brush. This brush will always rotate according to the angle of the terrain it is pointed at. You can really get creative with this brush and it opens up new untold possibilities for terraforming. Also, flatten is getting a lot of quality of life improvements. So while in the past you had loads of limitations with flattening, like the ability to only flatten horizontally, now you can adjust it to your preferred angle. This makes, for instance, mud house building possible like shown in the video ? Flatten has really become a powerful tool to use in the Editor. The same has to be said about Paint, which used to have a lot of the same limitations as Flatten, but these have been removed and the tool has been significantly improved. Now you can paint pretty much any surface without any limitations. Another great addition is the Direction lock, which locks in your brush, once you press down the mouse and keeps it at the same angle, making consistent terrain much more easier to create. This function can be turned off any time, but it is a really cool addition to your terraforming arsenal. We are also looking into making objects connect to the new terrain type, so you don’t have floating flowers above your new canyon, but we are planning that for 1.4. But it is in the works ? All of the above though also applies to sandbox and the terraformer gun, so you sandboxers out there will have great fun also ? The tools aren’t so complex in Sandbox mode and so versatile, but they’ll be a great improvement to the past version. So overall some great additions, that I think all of you will have loads of fun with and I can’t wait, what you’ll create with them ? But until then stay classy but most importantly stay safe Ylanders!
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RESOLVED [YLD-23829] Crash at launch
Adam Snellgrove replied to antoineX's question in Bugs & Technical Issues
Thank you ? -
RESOLVED [YLD-23689] Keep getting server launch error with ELEMENTARY server
Adam Snellgrove replied to Jimin Park's question in Bugs & Technical Issues
Well it is still an issue. The guys are looking into it. -
Please allow us to set aggro target for creatures
Adam Snellgrove replied to Jimin Park's topic in Editor Suggestions
About targeting: in 1.3 creators will be able to make mobs attack a specific player (along with changing their behaviour). This works just with mobs vs players, not mobs vs mobs. Ranged will be later on in the year. -
RESOLVED [YLD-23829] Crash at launch
Adam Snellgrove replied to antoineX's question in Bugs & Technical Issues
Thank you for reporting this, we'll look into it. I presume you have your graphics driver up to date? Also could you please send us the zipped files here? C:\Users\<user>\AppData\Local\Temp\Bohemia Interactive\Ylands\Crashes -
Dev Diary #127 - New Terraforming Improvements
Adam Snellgrove replied to Adam Snellgrove's topic in Dev Diaries
I'll ask about the possibilities ? -
RESOLVED [YLD-21106] Game starts, white screen, infinite load wheel
Adam Snellgrove replied to D. Macleod's question in Bugs & Technical Issues
Could you please send us (ideally all) the zip files in this folder? C:\Users\<user>\AppData\Local\Temp\Bohemia Interactive\Ylands\Crashes -
Why some players can't jump attack?
Adam Snellgrove replied to Jimin Park's topic in General Discussion
It might be some compatibility issues with a gamepad, but this isn't a known issues. So logs from the players, that are affected would be welcome to find out,m what the problem is. -
Editor visual scripting - help for my game Sky Battlegrounds in Czech language
Adam Snellgrove replied to Azaren's topic in General Discussion
Zdravím. Tak nedokážeme to zreproduktovat. Poslal byste nám prosím logy a mapu, na které se to děje? A děje se to pokaždé, když to vendorovi přepnete?