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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    Save and load a set of Custom Controls

    No possibility right now, but our designers were actually discussing this very thing last Friday and we will be trying to figure something out on this front in the future.
  2. You are? Could you please send us the output_logs when this happens to you? You can find them here: \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data
  3. Adam Snellgrove

    Name change

    Sure. What is it now and what would you like it to be @capitanspore?
  4. Adam Snellgrove

    The Viceroy Club - Private Membership

    Wow. Absolutely amazing stuff. Really love the Flintlock Trading Company Headquarters! And the curtains ? They really work wonderfully ? Really some stellar building.
  5. Adam Snellgrove

    Dev Diary #128 - Underwater Adventures

    There'll be tons of additions to the underwater climate, but the world isn't ready for sharks yet ? (Also we're not ready with Sharks yet ? But when we are, we'll look into putting in underwater weapons too)
  6. Adam Snellgrove

    Game idea - Hateful Eight

    This does sound amazing ? Hope it gets made ? Maybe get together with @Jimin Park, he's very talented with scripts ?
  7. Thank you so much for the video and all the info. I am sending it to QA and they'll pour over it hopefully tomorrow (and see what's wrong).
  8. Adam Snellgrove

    How do you throw stuff?

    I think that is a set action for some Items, but I'll ask.
  9. Adam Snellgrove

    No desert biome, no copper.

    Biome generation is random and not everything will spawn in every map, but there should always be copper ? They spawn on Tier 3 ylands in caves but if you can't find it, send us the maps save (you can DM me) and we'll check it out.
  10. We'd really need the output logs again for this one, when it happens. We'll try and recreate it ourselves and maybe get lucky, but it'd help a lot.
  11. Adam Snellgrove

    Add heal wounds on potions

    I'll ask and get back to you ?
  12. Adam Snellgrove

    1.1.1: Heartfelt Fixes

    There are a lot of new articles ? Check out our Dev Diaries: https://ylands.com/community/forum/6-dev-diaries-sneak-peeks/
  13. Adam Snellgrove

    1.1.1: Heartfelt Fixes

    1.1.1 Heartfelt Fixes ? - 14.02 FIXES [YLD-21167] Fixed: Ships colliders were not combined properly causing performance issues near shore [YLD-21540] Fixed: Blueprints: cannot create blueprint when there are plants in the capture area [YLD-21822] Fixed: Blueprint ghost is not visible while placing [YLD-20856] Fixed: Camera should no longer stutter during rotation when faced with high framerate. [YLD-21780] Fixed: Hermit did not speak. [YLD-21763] Fixed: VS: spawned entities with script could be immune to player's melee hits. (if map was set NON PVP) [YLD-21996] Fixed: Environments made from old interior GL should have "Affect light intensity" checked [YLD-21990] Fixed: Editor: NPCs with modified weapon were still casing default damage [YLD-22005][YLD-21988] Fixed: Editor projects with corrupted weld data could never be exported. [YLD-21997] Fixed: Scenario variables were sometimes returning incorrect data and not working in playtest. Tweak [YLD-21846] Tweaked: Editor monetized actions are now only included in workshop export manifest if: 1/ Are referenced from visual scripts. 2/ Were previously included in workshop export manifest. 3/ were created before this change. Tweaked: Game Variables are now delete-able by default; once a variable is referenced in any export to workshop, it can no longer be deleted. Game Set Variables are not affected by this change and can still never be deleted. Tweaked: Exporting scenario from editor now always saves it. Previously this only happened when certain requirements were met. EDIT: A few more fixes in a quick small hotfix.
  14. Adam Snellgrove

    suggestion

    We are working on a few of these (such as the breeding, more challenges, pirates etc.) but thank you for the suggestions ? I'll pass them on to the head designer.
  15. Super, děkuji za veškeré info a soubory, vrhneme se na to ?
  16. Adam Snellgrove

    RESOLVED [YLD-22809] Pet names not saving

    We're looking into it.
  17. Hey there Ylanders! We have some exciting news for the terraformers out there, those who want to reshape the land itself to their own image. The terrain tools are getting a major overhaul and many improvements. You may have seen the Major General giving a stellar review of the new tools in the video, but there are so many new features coming, we have to cover them a bit more here too ? So first thing’s first. As you might have noticed, we have switched Add, Remove, Flatten and Paint to a 2D brush. This brush will always rotate according to the angle of the terrain it is pointed at. You can really get creative with this brush and it opens up new untold possibilities for terraforming. Also, flatten is getting a lot of quality of life improvements. So while in the past you had loads of limitations with flattening, like the ability to only flatten horizontally, now you can adjust it to your preferred angle. This makes, for instance, mud house building possible like shown in the video ? Flatten has really become a powerful tool to use in the Editor. The same has to be said about Paint, which used to have a lot of the same limitations as Flatten, but these have been removed and the tool has been significantly improved. Now you can paint pretty much any surface without any limitations. Another great addition is the Direction lock, which locks in your brush, once you press down the mouse and keeps it at the same angle, making consistent terrain much more easier to create. This function can be turned off any time, but it is a really cool addition to your terraforming arsenal. We are also looking into making objects connect to the new terrain type, so you don’t have floating flowers above your new canyon, but we are planning that for 1.4. But it is in the works ? All of the above though also applies to sandbox and the terraformer gun, so you sandboxers out there will have great fun also ? The tools aren’t so complex in Sandbox mode and so versatile, but they’ll be a great improvement to the past version. So overall some great additions, that I think all of you will have loads of fun with and I can’t wait, what you’ll create with them ? But until then stay classy but most importantly stay safe Ylanders!
  18. Adam Snellgrove

    RESOLVED [YLD-23829] Crash at launch

    Thank you ?
  19. Well it is still an issue. The guys are looking into it.
  20. Adam Snellgrove

    Please allow us to set aggro target for creatures

    About targeting: in 1.3 creators will be able to make mobs attack a specific player (along with changing their behaviour). This works just with mobs vs players, not mobs vs mobs. Ranged will be later on in the year.
  21. Adam Snellgrove

    RESOLVED [YLD-23829] Crash at launch

    Thank you for reporting this, we'll look into it. I presume you have your graphics driver up to date? Also could you please send us the zipped files here? C:\Users\<user>\AppData\Local\Temp\Bohemia Interactive\Ylands\Crashes
  22. Adam Snellgrove

    Dev Diary #127 - New Terraforming Improvements

    I'll ask about the possibilities ?
  23. Could you please send us (ideally all) the zip files in this folder? C:\Users\<user>\AppData\Local\Temp\Bohemia Interactive\Ylands\Crashes
  24. Adam Snellgrove

    Why some players can't jump attack?

    It might be some compatibility issues with a gamepad, but this isn't a known issues. So logs from the players, that are affected would be welcome to find out,m what the problem is.
  25. Zdravím. Tak nedokážeme to zreproduktovat. Poslal byste nám prosím logy a mapu, na které se to děje? A děje se to pokaždé, když to vendorovi přepnete?
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