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Everything posted by Adam Snellgrove
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How to make NPC's talk to Player - for BEGINNERS
Adam Snellgrove replied to jchob's topic in Community Tutorials
Love it ? -
Map UI when playing games made in editor?
Adam Snellgrove replied to dragonofcandy's topic in Editor Help
Unfortunately, we are not able to have the map in Editor creations yet, since the map generates with the terrain, but because you can then change the terrain In the Editor, the mapo wouldn't correspond. But we are working on a way for Creators to make their Custom maps in Editor. -
RESOLVED [YLD-23452] Can't load old save game
Adam Snellgrove replied to Took-cf4bdf42d665c390's question in Bugs & Technical Issues
Could you please send us the save file? We'll check it out. -
Well to enable punch attack, you have to have the box ticked ? Thus enabling it by choosing this option. Or does it work differently on your end?
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RESOLVED [YLD-23085] Problem at game launch
Adam Snellgrove replied to ViperZek's question in Bugs & Technical Issues
Could you please send us the newest output_logs and we'll look into it ? -
It's probably not a bug, just the controls are a bit fiddly. You have to really hit the top of the arrow with your cursor. We'll be looking into the controls though. Thank you for bringing it up.
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Good stuff, glad you figured it out ? If you have any other questions, do give us a shout.
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Yep, we're working on it ?
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RESOLVED [YLD-23085] Problem at game launch
Adam Snellgrove replied to ViperZek's question in Bugs & Technical Issues
It should be fixed now. Can you now get into the game? -
Update 1.2: Astonishing Adventures
Adam Snellgrove replied to Adam Snellgrove's topic in Dev Diaries
So I have it confirmed, that we are making an in-game clock/watch and thermometer item to create in Exploration and it is planned for update 1.4 so far. Till then the command /dui will be available. -
Hey there Ylanders! So it’s here, Update 1.2 and boy is it a big one. We have talked about the different aspects of the update for many weeks now, but today it all comes together in a glorious fantasy tapestry. And while we have some great additions to Exploration with Random Encounters featuring Goatmen, Wendigos, Golems and Elves and with Mutated Golems now roaming the deep dark caves, there are also some really great Editor improvements. So let’s list of some of the major changes to Ylands with 1.2 ? Fantasy assets: we have added numerous new blocks to help you (re)create any fantasy setting you can think of Fantasy compositions: to get your creativity flowing, we have added new fantasy-themed compositions to the workshop New creatures: we have added Golems, Goatmen, Wendigos and Woolly Rhinos to the game - use them in your own creations or meet them in an Exploration game Elves: NPCs can now have elvish heads - essentially introducing a brand-new race and higher NPC variety to the game Advanced particle editing: change, edit or create brand new particle systems, attach them to weapons or any other elements Editor improvements: we have added many quality of life improvements to the Editor like selecting random versions of an object when placing in the Editor (so you can have randomized forests when placing trees, etc.), snap to terrain, custom UI improvements and more - not to mention massive optimizations done to the terraforming tools Editor additions: new features like the ability to publish your game from within the Editor, the ability to add text, numbers and even images emitting from entities and much more Platform improvements: the ability to create 20-person multiplayer games or single-player games with persistent data saved across sessions Numerous fixes: the ability to turn off persistent avatars (after a player left the server) and countless bug fixes and improvements So there you have it Ylanders. There are many more changes, but too many to list off here, so visit our changelog for more info and have fun exploring the ever-evolving world of Ylands. Stay classy Ylanders!
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Update 1.2: Astonishing Adventures
Adam Snellgrove replied to Adam Snellgrove's topic in Dev Diaries
We are creating some other tools for info, to make them more in-game relevant. Diagnostic tools aren't really ideal for every day gameplay. But I'm hearing what you're saying and if the change from day to night is too abrupt, we'll focus on that and try and figure something out in that regard. But they are still available through the command as Indomitus said. -
RESOLVED [YLD-17553] Breathing trees (minor animation error)
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
Okey, this was my bad. I understood our fixers incorrectly. It is fixed, but will be present in update 1.3. I just got prematurely excited ? -
These are Amazing! May I share them on our Social Media? ??
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RESOLVED Group Cannot Be Empty
Adam Snellgrove replied to bojo2736's question in Bugs & Technical Issues
We have reproed the message that keeps popping up. We'll fix it as soon as pos. -
RESOLVED [YLD-23029] Game keeps crashing after a few minutes of playing.
Adam Snellgrove replied to steam-76561198075064313's question in Bugs & Technical Issues
And if you could send us the dxdiag. Write dxdiag into your windows search and generate it through that. -
RESOLVED [YLD-23030] Annoying craft bug since 1.2
Adam Snellgrove replied to Sombritude's question in Bugs & Technical Issues
Thank you for reporting this. We are going to fix it hopefully in next update ? -
RESOLVED [YLD-22983] Visual difference between Editor test mode and Exported game
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
But we will be putting the PC test in as the default setting in next hotfix. -
RESOLVED [YLD-22983] Visual difference between Editor test mode and Exported game
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
So the way the wall looks is unfortunately as it should look, because the material you used has less polygons in the mobile version because of performance optimizations ? -
RESOLVED [YLD-23029] Game keeps crashing after a few minutes of playing.
Adam Snellgrove replied to steam-76561198075064313's question in Bugs & Technical Issues
Thank you for the logs. We'll look into it. And when does it happen? Any specific moment? What are you playing in the game at the time? -
Workshop's Rules for Content Submission
Adam Snellgrove replied to TomasGestinger's topic in Editor Help
In the workshop, you can choose to hide your creation, so it is not visible to others. This is good when just putting out a test version, so you don't clog up the workshop with unfinished games. -
RESOLVED [YLD-17553] Breathing trees (minor animation error)
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
You're kidding ? Sigh. Could you please send me the save file of the game where it happens? Or a video? -
Ideas please consider these ;)
Adam Snellgrove replied to ChiefPhenom's question in Suggestions & Feedback
Thank you for the suggestions ? We are working on sone of these, for instance we want more intractable NPC's in the world, more animals and more Random Encounters to populate the Islands (temples and such ?). We're glad you want this stuff also, because it tells us we're going down the right path ? -
Update 1.2: Astonishing Adventures
Adam Snellgrove replied to Adam Snellgrove's topic in Dev Diaries
Will do ? -
You can still play your old games, but the new creatures won't be there. If you start a new Exploration game, the new Random Encounters and Monsters will spawn ?