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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    Some of suggestions and bug reports

    Thank you for the bugs and suggestions! We'll check them out ? We have release a big update today, so maybe some of the stuff has been repaired, so if you find something like this, please let us know, so we're not investigating something that works now ?
  2. Adam Snellgrove

    Dev Diary #106

    Nice, thanks. Will do.
  3. Adam Snellgrove

    Dev Diary #106

    Me too. Had to go to Arma tactics and look directly at Bohemia Interactive. I guess once more people download it it will be easier to find.
  4. Adam Snellgrove

    Dev Diary #106

    You should get an achievement for something like that ?
  5. Adam Snellgrove

    Dev Diary #106

    I'd love to ? But that's not decided yet.
  6. Adam Snellgrove

    Dev Diary #105

    Hey there Ylanders. So we have three significant pieces of news Ylanders, so strap in and get ready to rumble! Firstly we are making some changes to how we deal with servers. Before we were quite free-handed with dedicated servers because we wanted you to experiment and there wasn’t a better alternative at the time. But now with the recent changes in monetization and the more demanding multiplayer games, we decided to streamline the server situation, so we can better protect and support them in the future. This way there won’t be any chance of manipulating the server information and scamming players out of their hard-earned Coyns. We also weren’t able to support private dedicated servers to any significant point, and so players using them couldn’t find random pets and encounters, which were available to others. To be able for us to protect all Ylanders and support them all, we have to know they are running the game on certified servers always with the newest version because in the past some players also reported bugs, that were outdated and fixed long before. So this is why we are discontinuing the support of private dedicated servers and in the future players will be able to rent servers directly from us or from our friends at Nitrado and you’ll be able to customise precisely what you need from your server and some of the options are mind-boggling! In other news, we are constantly thinking, how to better reward our great Creators, that make great and fun games for the rest of the community. In our last big update, we introduced custom monetization for Creators, but we were asked (and quite rightly so) ‘now what do we do with all these Coyns’? Well while we will be adding some really cool premium blueprints and other fancy stuff into the in-game shop, we are also working on a type of ‘cashback’ system, that we’d like to implement next year. This means, that Creators will be able to turn in a specific amount of Coyns for a bit of real-life honest to god money. This will give Creators even more incentive to create some truly remarkable and fun games knowing, that they will be rewarded for their effort. And as you might have noticed, the release is just a few *an unspecified unit of time* away and with this release we are primarily opening the game up to Creators, so you’ll get a head start in creating your…creations and preparing for the cashback feature, when you’ll be able to turn in all your stockpiled Coyns ? And finally the biggest news: Today we are opening up a beta, that will become in time the final version of 1.0. You won't be able to try out Exploration just yet and it will be just PC, not mobile, but Creators will get to tinker with all the new Editor features and see if their games run in the new environment but also help us make this release the best it can be. We need you to test out everything and tell us, what’s not working, what could be better and what you’re enjoying/not enjoying. You should, before plunging in, back up your files, because anything could happen. You won't be able to upload games to the Workshop, because they would be deleted anyway, but you'll be able to try out the Sandbox mode, Editor, local games and some of our gameplay showcases we created and you'll find an updated Playlands too with two new games bringing the total number to six. So this is really just to test everything out and see, what you think ? Also we wouldn't recommend making any purchases (and we'll disable them wherever possible), because you won't get to keep them after the release. Further down you’ll find the access code with which you’ll be able to activate the beta in the Ylands properties section. Now remember, that this will be a highly unstable environment because it’ll be constantly updating and changing, so have patience on that front ? And please send as much feedback here on the forums as possible, because it will greatly help us, especially with stuff we can still quickly fix and improve. Steam beta branch access: BackupYourData So there it is Ylanders, all pretty exciting stuff but still not as exciting as the nearing launch ? We are really looking forward to it, but remember (because we sure do), it wouldn’t have been possible without your help, and for that, we give you our thanks. So until next time, stay classy Ylanders! -------------------------------------------------------------------------------------------------------------------------------------------------------- EDIT Sorry I haven't mentioned this yesterday, but you won't be able to sign in with your normal account on the Beta and will have to sign in as Guest. This is a security issue because we don't want you real accounts to 'catch' any problems on the Beta and then bring them back to the 'real' game. Hope this helps ?
  7. Adam Snellgrove

    Item's I would love seen

    I've added these to the list too, but the designers are starting to panic and run around arms flailing ? But hopefully, we can manage to add some of these in 1.1.
  8. And is this in Beta or on normal build?
  9. Adam Snellgrove

    Item's I would love seen

    So I've talked to Aleš, and he said, we could definitely get some of these in for 1.1. Just have to pick, which ones it'll be ? But that's up to the designers.
  10. Adam Snellgrove

    How to get Ylands 1.0 beta

    Yep, you'll be able to do that ?
  11. Adam Snellgrove

    Interview Ynterview #13 - Adam

    Every week we'll bring you an Ynterview with a member of our Ylands team. In this week's Ynterview we couldn’t get a hold of anyone other than our Community Manager Adam…sorry. Lucky number 13 I guess. @Adam Snellgrove First off, what do you do here at the Ylands team and what’d you do before you joined? Well I am the Community Manager and I tend to our Social Media. Before I joined the team I was a journalist at the Prague Journal and radio host at the Czech Radio. You can still find some of my ‘Adam’s Expats’ and ‘Adam’s Mish Mash’ episodes online…but please don’t… How long have you worked on Ylands? What was the 1st thing you worked on when you joined? I think I have to be one of the most senior members here, cause I’ve been here nearly 4 months. I think maybe Aleš has been here longer, not sure about the others. The 1st thing I did was work out a Social Media Plan…I’m still doing that to be honest though. But the first thing I ever posted was this…still probably my best work to date: I just absolutely love the community and what those guys are capable of. And also, what kind of players Ylands attracts: creative, fun and easy-going. Makes being a Community Manager an absolute joy. But no wonder, because Ylands is just that: creative, fun and easy-going. And what is for you the most exciting feature coming in the near future? The fact, that Ylands will be free to play. So many players to interact in the future makes me a bit nervous but also incredibly excited, because we’ll get a ton of creative people flooding in, but also just folk, who like to play relaxing and original games and that will be a great crowd. Other than that the Camera Controls and the new Exploration features are absolutely fantastic ? What are you working on right now? On my own Yntervie…I mean I’m writing up this Thursday’s Dev Diary and trying to come up with not too cringey posts for Twitter. And bugs. Always cataloguing bugs for QA ? What was the most difficult thing to implement to date? Getting peoples trust a bit after a communication hiatus was a bit difficult, but absolutely expected and understandable. But I think it has never been a better time to be in Ylands than this. Other than that a few bugs were super annoying, but we are slowly getting rid of them. Oh an learning at least the basics in Editor to be able to create Archie’s adventures ? What do you do in your free time? In my free time I play cooperative boardgames and discgolf with my fiancée and we go on trips and generally enjoy ourselves thoroughly. I also get shouted at by my cat. And I play all kind of computer games (Ylands, grand strategies, shooters, RPG’s). And I have a DnD group. And I go to university (History). And drink tea. Do you think it is inappropriate to have a kettle right next to your desk at work and to make tea while everyone around you is trying to work? I feel this is an attack on my person…and my kettle.
  12. Adam Snellgrove

    Item's I would love seen

    I'll tell @Aleš Ulm to check this out and we'll keep it in mind for future updates ?
  13. Adam Snellgrove

    Interview Ynterview #13 - Adam

    I am very sorry for your condition, but as I explained on Steam, I was making a joke (a bad one it seems), that you can pick up stuff in the real world as well, but obviously you can't pick up gold or copper...well only if you're lucky I guess. But in Ylands this is possible to do, which does make it easier than the real world I admit. I do hope you will give Ylands a try again and that this hasn't soured the game for you completely, but if it did, then accept my humblest apologies, because my aim was to lighten the mood, not darken it further (as it so often happens on Steam, unfortunately). And if you have any questions at all, don't hesitate to ask me or the great community we have here. It is against the law not to post pictures of your cat, I checked. So here it is: Also, we hopefully will be getting cows in the big animal update we have planned for next year ?
  14. Adam Snellgrove

    Dev Diary #102

    Dear Ylanders, the Ylands offices are buzzing with activity as we are nearing the final release of Ylands 1.0 and we’re all getting excited. But today’s Dev Diary is really something because we have kept this under wraps for some time, but we feel it’s time to show you, what we’ve been working on the past couple of months, but safe to say, Ylands has never looked so beautiful. Overall, we have overhauled the weather system and at the heart of this upgraded visual style is the new atmosphere simulation. We're using a physically-based atmospheric scattering model that is responsible for the colour of the sky, lighting and reflections. We have made extensive changes to this fairly realistic model to make sure it all fits perfectly to our unique style. Our clouds, for instance, will be polygonal and thus they’ll fit in with the rest of the game’s aesthetic but they’ll also fully dynamic and procedural. Meaning you'll never see the same cloud twice. They’ll dynamically change from small puffy clouds to an overcast sky. Another feature we upgraded is lightning during night time. We felt, that the nights could get a bit too dark (and full of terrors) and so we moved from the very dark and impractical kind of night to a lot more stylized and bright night. Night scenes are now lit with blueish light. Night is now a lot more atmospheric and you can finally see where you're going during when the night sets. But that’s not all. Every visual part of the game has been reworked or tweaked to work well with everything else including post-processing and particle systems. And best of all, all of this doesn't affect performance ? And one more notice for creators concerning light. With the recently updated post-processing, we have tweaked the luminosity of glowing objects. Before the update, objects were glowing too much, so we had to adjust the glow range to provide more consistent results across the whole range. We have lowered the maximum luminosity and stretched it across the whole range. So, please notice that after release, you will have to ramp-up the glowing property approximately 4x times to achieve the same luminosity. And that’s all for today Ylanders. What do you think about the new sunsets? Will you be able to fight the urge to just watch one sunset after another?
  15. Adam Snellgrove

    Dev Diary #102

    A seperate forum thread in suggestions would be perfect for this ?
  16. Adam Snellgrove

    Interview Ynterview #13 - Adam

  17. Adam Snellgrove

    Dev Diary #105

    I first thought this was an actual drawing and not Ylands! ? We definitely want to have NPC's on ships, but that will be difficult to implement, so give us time on that one ?
  18. Adam Snellgrove

    RESOLVED [YLD-20749] Beta Ship Assembly Bug

    So this should be fixed (probably even in Beta ?).
  19. Adam Snellgrove

    We Need A Photo Mode

    Also, we're evaluating the possibility to use Nvidia's Ansel (https://www.nvidia.com/cs-cz/geforce/geforce-experience/ansel/) ?
  20. Adam Snellgrove

    RESOLVED [YLD-20776] Character wouldn't revive

    Thanks for the report, I passed it on and will report any developments ? The horses are super weird ?
  21. Adam Snellgrove

    0.14: Playful Platform (05/09/2019)

    Did you export it? Maybe this will help: https://community.bistudio.com/wiki/Ylands_Game_export
  22. Adam Snellgrove

    0.14: Playful Platform (05/09/2019)

    CHANGELOG Playful Platform - 05/09/2019 HIGHLIGHTS Playlands - Enjoy our new communal area with fun(ny) mini-games and bling yourself out in our spiffy Fashion Room. By playing mini-games you’ll increase your personal level and thus be able to obtain even more exclusive attire! Support for mobile devices – By saving your scenario as 'universal', it can be played both on PC and mobile versions of Ylands. While the latter is not yet available, it's good to be ready for when it comes! Persistent user data - Creators can now keep data (such as game progress) on game servers and keep them relevant across game sessions, servers, and platforms! Imagine the possibilities! UI Editor – Even more customization options for Creators! Now you’ll be able to create custom UI’s with panels, buttons, input fields and images. Monetization – Creators will be able to monetize pretty much any element in their game for the in-game currency: Coyns. Character Visual overhaul – All animals and characters are receiving a face-lift to keep them fresh and beautiful. AI overhaul – Animals and character also got a brain-lift and will react much more naturally in the future. So no more overly aggressive penguins thinking they’re predators! Custom controls input – As with the UI, Creators will also be able to customize player controls in script to really make every game unique. Path Editor - Ever wanted to see a building block move in a tangent line? You can do it yourself now in the powerful & fun Path Editor! Horse controls overhaul – Horses will be much more controllable and won’t walk in circles or head down in the ground…hopefully. Who’s ready for the rodeo?! Various gameplay improvements - We touched up on some of the existing systems, making sure they play nicely with the new ones and kept working on enhancing the overall feel of the game. Chat improvements - It is now easier than ever to tell the world about your newly dyed ship. Avatars screen overhaul - It's like looking in a mirror. Codex – Your trusty companion in Ylands is much more informed lately and you’ll find useful explanations and links to our ever-expanding wiki. ADDITIONS/IMPROVEMENTS [YLD-17684] [Editor] Added: Impassable barrier toggle if barrier should also block camera or should not [Editor] Added: Each entity has "interactable" property in object properties now [Chat] Added: /clearchat console command, which removes all messages from chat [Visual Scripting] Added: Is colorable color 1/2/3 [YLD-15972] [Visual Scripting] Added: VS: Entity "Is type" tile [Visual Scripting] Added: "New line" constant tile [Visual Scripting] Added: New End game tile added [YLD-17614] [Visual Scripting] Added: Support to show and hide codex categories for certain players in visual scripting [Visual Scripting] Added: Tiles for hiding hotbar/hearts/several character ui tabs [YLD-17977] Added: There should be upper limit for what character can eat at once [YLD-17978] Added: possibility to mine boulders with pickaxe [YLD-17629] Added: Build mode needs to be always in 1st person camera view [YLD-17267] Added: Blocked players aren't allowed to trade with a player that blocked them Added: New Random encounter [YLD-17645] Added: Game cursor should indicate if current tool can be used on a distant object [Editor] Tweaked: In non PVP games you do not focus other players in combat now [YLD-17633] [Editor] Tweaked: History button is disabled when there is no undo/redo history available [YLD-18128] [Editor] Tweaked: Export to workshop will always optimize game for export. (it will weld entities) [YLD-17934] [Editor] Tweaked: On control start/stop events are called for both helm/ship now [YLD-17513] [Editor] Tweaked: You can now pick entities/game logic outside of the edited group [Editor] Tweaked: All new maps are playable on all platforms by default [YLD-17291] [Editor] Tweaked: zones shows preview of their color when they are marked as visible [Editor] Tweaked: "Scale grid" button removed from the footer. Water/Ground alignment and coordinate system buttons added [Friends] Tweaked: Reduced network load when kicking a player from clan [Visual Scripting] Tweaked: Better indication of "missing entity/game logic storage" error Tweaked: Added and reorganized cube item groups Tweaked: Sound of doors opening and closing [YLD-18260] Tweaked: Increase the distance players can interact with objects Tweaked: Made softer transition from static jump to idle Tweaked: Fixed hands and spine in Spear and Unarmed melee animations for new body model [YLD-18048] Tweaked: Burning torch can no longer be crafted instead there is an "ignite" button when inspecting a torch (and "extinguish" button for burning torch) [YLD-17151] Tweaked: Player won't be able to see online / offline statuses of others who are not his friends [YLD-18039] Tweaked: When pvp is turned off, player melee attacks pass through other players [YLD-18038] Tweaked: Bullets, arrows and bolts no longer show notifications when they are loaded into a weapon [YLD-18002] Tweaked: Sleeping pad is unpacking automatically after it is placed down [YLD-18001] Tweaked: Torches no longer get extinguished in rain or inside of the players inventory [YLD-13383] Tweaked: Focusing objects is really hard and inaccurate [YLD-11973] Tweaked: Digging indicator was changed to a cube which highlights the modified voxels [YLD-17644] Tweaked: Digging done by repeated clicking Tweaked: Reduced the cooldown after eating/drinking action to 0.5s from 1.5s Tweaked: Changed digging with pick loop animation Tweaked: Melee to default animation transitions for a new character Tweaked: New default 1H run animation Tweaked: New 1H default idle, idle jump and pickup animations [YLD-17391] Tweaked: Dragonling inspect cage sound volume Tweaked: Drastically reduced the amount of network communication when refreshing your friend/clan list Tweaked: Big + small mammal footsteps sound [YLD-18214] Set stick as a weapon that deals some very low damage [YLD-18234] Matchmaking panel with red exclamation mark looks like something went wrong [YLD-18552] Tweaked: Horses will now receive fall damage only if they fall from real heights (five times larger threshold than with player characters) Tweaked: Camera distance in 3rd person view [Animals] Removed: Shark was temporarily removed to receive an overhaul to work with the new AI system [Animals] Tweaked: Arctic Wolf was remodelled to work with the new AI system [Animals] Tweaked: Black Bear was remodelled to work with the new AI system [Animals] Tweaked: Boar was remodelled to work with the new AI system [Animals] Tweaked: Brown Bear was remodelled to work with the new AI system [Animals] Tweaked: Goat was remodelled to work with the new AI system [Animals] Tweaked: Horse was remodelled to work with the new AI system [Animals] Tweaked: Leopard was remodelled to work with the new AI system [Animals] Tweaked: Panther was remodelled to work with the new AI system [Animals] Tweaked: Polar Bear was remodelled to work with the new AI system [Animals] Tweaked: Puma was remodelled to work with the new AI system [Animals] Tweaked: Rabbit was remodelled to work with the new AI system [Animals] Tweaked: Wolf was remodelled to work with the new AI system [Animals] Tweaked: Ostrich was remodelled to work with the new AI system [Animals] Tweaked: Mutated Bear was remodelled to work with the new AI system [Animals] Tweaked: Mutated Bear Alpha was remodelled to work with the new AI system [Animals] Tweaked: Mutated Leopard was remodelled to work with the new AI system [Animals] Tweaked: Mutated Leopard Alpha was remodelled to work with the new AI system [Animals] Tweaked: Mutated Wolf was remodelled to work with the new AI system [Animals] Tweaked: Mutated Wolf Alpha was remodelled to work with the new AI system NEW ASSETS [Animals] Added: Tiger [Animals] Added: Deer [Animals] Added: Honey badger [Animals] Added: Camel [Animals] Added: Sheep FIXES [YLD-17866] [Blueprints] Fixed: Blueprints of door objects now have proper visual bounds, resulting in more proper thumbnails and correctly positioned overlapping red block when they cannot be placed [YLD-18195] [Blueprints] Fixed: Entities with multiple colliders would spawn multiple times in a blueprint. (Fix will apply only for newly captured blueprints.) [YLD-17511] [Blueprints] Fixed: Blueprint can be placed inside of car [YLD-17378] [Blueprints] Fixed: Blueprint can be placed on and inside ships and cars [YLD-17417] [Camera] Fixed: Switching from building material to ranged weapon in the hotbar activates combat camera [YLD-18429] [Editor] Fixed: Undo/redo of edited weld did not correctly updated selection box [YLD-18540] [Editor] Fixed: Deleted NPC did not reappear on Undo/Redo (you had to save and load game again) [YLD-18155] [Editor] Fixed: Transform gizmo could have been deleted when doing batched undro/redo [YLD-17621] [Editor] Fixed: Bulk undo/redo of creating/deleting entities and energy links among them did not work correctly [YLD-18074] [Editor] Fixed: in editor the "SYSTEM: Saving..." message appears with a significant delay after clicking the save button [YLD-18003] [Editor] Fixed: Spawning and despawning of the same type of game logic object was slower and slower [YLD-17957] [Editor] Fixed: Deleting of empty template could cause missing objects after save [YLD-16300] [Editor] Fixed: Event listener listening to reading specific entity did not trigger [YLD-17899] [Editor] Fixed: Ask player prompt stops working after pressing "NO" on answer confirmation [YLD-17910] [Editor] Fixed: Save scenario pop-up does not appear when opening another scenario [YLD-17699] [Editor] Fixed: When copying Storage game logic objects referencing each other then they should reference their copies not to original object [YLD-17613] [Editor] Fixed: Undo of entity deletation did not recover correctly its relations to other objects [YLD-16569] [Editor] Fixed: Cancel of editing empty weld froze the game [YLD-17563] [Editor] Fixed: Child animated objects did not trigger in trigger zones (child non animated objects will not trigger - no change there) [YLD-16418] [Editor] Fixed: Editing parameter is loosing focus [YLD-16543] [Editor] Fixed: Copy/paste/cut did not work while editing group/weld [YLD-17507] [Editor] Fixed: If you destroy the trigger entity in animated trigger zone it could stop to trigger again [YLD-14039] [Editor] Fixed: Custom interaction hints were mixed if target entities were to close to each other [YLD-17215] [Editor] Fixed: Objects animators are not stored properly in compositions (or when copy-pasted) [Editor] Fixed: Objects in preview of composition being placed could be wrongly rotated [Editor] Fixed: When making more than 50 changes while editing weld then it was not possible to exit weld edit mode properly [Editor] Fixed: Loading your game with active redo steps in new version of Ylands could cause problems [YLD-18327] [Editor] Terrain keeps disappearing on the first scenario in editor [YLD-12910] [Editor] You can not write decimal numbers into Vector3 literal while using Spanish [YLD-17640] [Editor] Quit to main menu button does not ask you whether you want to save changes [YLD-17559] [Editor] Restarting the game via script does not rejoin the clients [YLD-17197][Editor] You can delete all the entities while editing weld, which leads to stuck [YLD-18052][YLD-18051] [Visual Scripting] Fixed: Providing wrong type to Set property tiles will now show proper error message [YLD-16835] [Visual Scripting] Fixed: Spawn entity instruction error messages were not helpful [Visual Scripting] Fixed: Adding new parameter to existing storage instruction could cause a problem in calling the instruction from different scripts [YLD-17491] [Visual Scripting] Fixed: There is no error message when using Entity storage without adding it to an entity [Visual Scripting] Fixed: Animated entities were not detected by static trigger zone (entities part of group/vehicle will still be ignored by static trigger zones) [YLD-17247] [Visual Scripting] Fixed: transform position/rotation instruction tiles did not work on dynamic objects correctly [Visual Scripting] Fixed: On movement/rotation instruction end is called even if target position/orientation is same as the initial position/orientation [YLD-17349] [Visual Scripting] Fixed: Player events were not called in the same order for the first player and for the others. Now is order same. (On start, On create, On awake, On team spawn, On role spawn, On spawn point spawn, On team connected, On role connected) [Visual Scripting] Fixed: Get Loaded ammo did not work correctly [Visual Scripting] Fixed: Subtracting wrong types now shows proper error in the log [YLD-17250] [Visual Scripting] Fixed: Calling "Move to" on an object which ended its movement in the same frame could cause that second move to was not executed [YLD-17285][YLD-17276] [Visual Scripting] Fixed: Picking buttons in visual scripting can be clicked when puzzles are in the left bar [YLD-16444] [Visual Scripting] Fixed: Second particle effect played on the same spot overriden the first one [YLD-17483] [Visual Scripting] Tile window size is changing incorrectly [YLD-17478] [Visual Scripting] Variables created after using object, entity, logic or color picker are invisible [YLD-17466] [Visual Scripting] stuck when pick group from search bar [YLD-17272] [Visual Scripting] Deleting delay tile deletes only tile contents, not the tile itself [YLD-17270] [Visual Scripting] Deleting of script tiles in custom instruction can cause game stuck [YLD-18323] [Items] Bark armor boots model has no back-faces around the toe and ball parts [YLD-18317] [Items] Armor_Bark_skin01_body has emitted/shone the flare-like fx when being hold in hands [YLD-18295] [Items] Armor_Leather_skin02_legs is distorted when equipped [YLD-17224] [Items] Fixed: Iron axe skin no particles on heavy attack charge [YLD-18069] [Items] Painting Wrong Carpet [YLD-18031] [Items] Pirate boots have strange shadows [YLD-17442] [Items] Visual glitch on engine indicators [YLD-18286] [Items] Armor_Stone_skin01_feet is not visible when worn [YLD-17048] [Friends] Players are not able to send another friend request after the first one is declined [YLD-16985] [Friends] You get asked for password if you accept Invite to Game with password [YLD-17505] [Friends] Fixed: You would get a message sound whenever a player went online or offline [Friends] Fixed: Fixed a problem where if a user accepted a clan invitation while the clan leader had their detail open, the detail would not immediately update [Friends] Fixed: Fixed "current game players" and "previous game players" lists not counting your own character in (your character won't display in the grid, but the player count will count you in now) [YLD-17179] [Friends] Fixed: Blocking player that you sent friend request to breaks friends behaviour [YLD-17221] [Friends] Writing message in friend list will focus out from chat after moment [YLD-16127] [UI] Fixed: Server managment: No indication of promoted player [YLD-17263] [UI] Fixed: Creator cube: all flora groups have seedling or sapling icons [YLD-18185] [UI] Inventory and crafting windows can be open at the same time [YLD-18508] [Hints] Fixed: Hints for entering combat mode are not present [YLD-13454] [Combat] Fixed: Possible to toggle combat mode [YLD-17544] [Camera] Fixed: After switching to and from freeplacing mode with high tech tools camera does not return to aiming mode [YLD-17655] [Random Encounters] Fixed: RE buildings spawned in the same place clipping [YLD-17076] [Random Encounters] Fixed: Some RE buildings are generated misplaced [YLD-14274] [Random Encounters] Fixed: Blocks levitating in the air around Random encounter [YLD-17578] [Environment] Fixed: Islands generate with very steep transition to water [YLD-14550][YLD-14736] [Environment] Fixed: Underwater spawned items are levitating in the air [Environment] Fixed: Sea Urchins are spawning underground on the shallowest level of water, and still damage the player [YLD-17634] [Vehicles] Fixed: You can place blocks and ship / car parts outside construction mode via freeplacing [Audio] Fixed: Timed explosives now use the correct audio definition [YLD-17465] [Audio] Fixed: Padlock sound source position [YLD-15669] [Audio] Fixed: Missing placing sound of boats and rafts [YLD-16266] [Building] Fixed: Deconstruct of blocks doesn't work on Dedicated server [YLD-16745] [Building] Fixed: Building on vehicles can falsely report "Location is inside other player's protective barrier." [YLD-17251] [Building] Fixed: Broken construction mode (wrong dissolved entity positions) [Chat] Fixed: A problem where after reconnecting to the chat service, the game would not properly show other player games info [YLD-18246] [Chat] System Warning message about ALL chat is not shown in main menu [YLD-18133] [Chat] Change formatting of /cmdlist [YLD-18073] [Chat] Can't close the chat after testing game in the Editor [YLD-17468] [Chat] Hints you get from /help command won't disappear once you send a message [YLD-17356] [Chat] There is a wrong System message when writing to All/Game chat in Editor [YLD-17308] [Chat] Chat stops working after saving the game in editor [YLD-17246] [Chat] Chat without cursor after someone offers you trade with chat open and you ignore or accept and cancel the offer [DS] Fixed: Fixed an issue where rented/dedicated servers wouldn't properly start up in some cases [YLD-17454] [Multiplayer] Fixed: Client can get kicked from server, when ship exits from lagged construction mode [YLD-18405] [Multiplayer] Problem with sleep in Multiplayer [YLD-18330] [Painting] Third channel is not working on Bear hide skirt [YLD-18127] [Painting] Belt of southern uniform pants color does not match in inventory and inspect view when wearing [YLD-18037] [Painting] Shirt has one channel that does nothing [YLD-18029] [Painting] Third channel is not working on Pirate shirt [YLD-18257] [Costumes] Alien costume is too bright [YLD-18256] [Costumes] Polygons attached to incorrect bone and deformed hands [YLD-18072] [Notifications] When dropping a first stack of items into a chest, no Item Removed notification is shown [YLD-17681] [Radial Menu] "E" shall also close the radial menu [YLD-18018] [Controls] Inventory (Cube) doesn't open when using Tab key [YLD-17949] [Welding] All the stair blocks and some irregular blocks have no collision once welded [YLD-17232] [Forums] Fatal login error [YLD-17213] [Animations] Character is holding cold resistance potion in wrong direction [YLD-17296] [Trading] Two players trade when their package are full. The item they choose is inconsistent with that added into the trade bar. [YLD-18428] Fixed: An issue where players would be shown twice in the social tab if you added someone and immediately blocked them Fixed: Hit detection did not worked correctly on items placed on vehicles [YLD-16405] Fixed: there is no support for "custom" video settings Removed: glass sphere item was removed from the game [YLD-16607] Fixed: Sound volume change of objects when going into a cave Fixed: Impact sounds for cactus and umbrella Fixed: An issue where a corrupted rented server game could freeze the game while removing the game from the server [YLD-17530] Fixed: when trade is initiated, client will not see the UI Fixed: Fixed shoulders for new character on Emote_Shrug animation [YLD-17570] Fixed: Set missing mask on two-handed melee animations Fixed: Seed planting would always emit sounds as if you were planting the seed on grass Fixed: When a player accepted your friend request, their game info would not be sent [YLD-17300] Fixed: issues with "recent game players" [YLD-17173] Fixed: Terrain Generation: cliffs are too smooth Fixed: Game names in social tab are not translated [YLD-17241] Fixed: Rented server game type not translated Fixed: VS: string literals with '\' inside a text did not work correctly [YLD-16449] Fixed: When scrolling trading can break [YLD-17068] Fixed: Tripple key tap should not be count as 2 double taps (Start flying and going up immediately did not work correctly) [YLD-17039] Fixed: When offering items one by one trade fails Fixed: Clients don't receive "inventory full" warning Fixed: Egyptian sickle sword is now held correctly in hand [YLD-18476] Terrain grid was generated on the same height as treetops when there was a tree nearby [YLD-18452] The newly created game name can be too long [YLD-18418] Player data was out of sync in multiplayer rooms, and players who joined the room could not see the homeowner player's character [YLD-18392] In the creation mode, the character riding a horse will have an abnormal Angle of view [YLD-18294] Show small loading popup with cancel button on cancelable connection events [YLD-18220] Extract resin makes the player perform an attack after an action is finished [YLD-17929] Specific scenario can not be exported for workshop [YLD-17673] Ladders are not working [YLD-17542] Blueprint allocates an unreasonable amount of memory [YLD-17469] Game stuck in return to the main menu [YLD-17360] Trade breaks if you offer 7 items and scroll [YLD-17359] Remove Codex alerts reset option [YLD-17301] When using a cannon, the up-and-down direction is reversed [YLD-17299] On AMD graphics card, the screen blinks black when looking at specific structures or models [YLD-17143] Underwater wall creates a small pond [YLD-16243] Hair is visible through pirate captain hat [YLD-18673] Terrain under sea broken and plants floating [YLD-18697] Players cannot enter the game directly by entering the room number [YLD-18273] All DS servers shown as hosted by Ylands (temporarily deactivated feature and will be reintroduced later)
  23. Adam Snellgrove

    Some detail and observational suggestions

    Some great suggestions! Especially about wood chopping animation and sitting and horse actions ? Thank you and I'll pass it on.
  24. Adam Snellgrove

    RESOLVED [YLD-18955] Phantom Mountains

    And @kimbuck has it been happening in the Beta?
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