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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    RESOLVED [YLD-19271] Cannot exit car on mobile game

    We can't recreate it, in all your tutorials all the cars work on mobile properly. But it is true, that the passenger can only get out by pressing the jump button, which was intended but perhaps isn't intuitive, so we're going to change that ? (YLD-20131)
  2. So we have fixed this and it will be present in next update ?
  3. Hey there @Indian Chief . I am really sorry for the long time this one has taken. But the bug will be fixed upon release, which is really close, so please hold on to then. It is annoying, that it took so long and now we don't have really too much time to build a hot fix until release, so it will be fixed then, but it will be fixed ?
  4. Adam Snellgrove

    Dedicated Server FAQ

    Thank you for the reminder, will do, when I have the news ?
  5. It's fixed and will come into effect with next update ?
  6. I know and we are sorry for this, but it has taken more time than we thought, but it should be fixed in the next big update. Can't say officially when that should be precisely, but it will be very soon ?
  7. Adam Snellgrove

    Dedicated Server FAQ

    Not yet.
  8. Adam Snellgrove

    RESOLVED [YLD-3199] About Tent

    So we fixed it and it will be part of the next update ?
  9. Adam Snellgrove

    New community, Ylands World Of Dreams

    We'll definitely do events next year, but it has been just a little bit too hectic now before release to do something, unfortunately.
  10. Adam Snellgrove

    New community, Ylands World Of Dreams

    I love the pumpkins! I'm lobbying Aleš to add pumpkins into Ylands for next Halloween ??
  11. Adam Snellgrove

    Dev Diary #102

    Yep, sunrises are also included ? Not at the moment but we are working on advanced tools to give you more control over the games visuals, so look out for that after the release ?
  12. Adam Snellgrove

    Dev Diary #102

    Not sure. I'll ask tomorrow in the office.
  13. Adam Snellgrove

    RESOLVED [YLD-3199] About Tent

    Thank you, we'll look into it and fix it after the release.
  14. Adam Snellgrove

    Shift Running

    Yep, they are implementing something similar ? Thanks @bumaks for pointing it out!
  15. Adam Snellgrove

    Dev Diary #101

    Nope, not yet.
  16. Adam Snellgrove

    Dev Diary #101

    Hey there Ylanders! If you watched our video on Facebook, the Major General might have spoiled today’s Dev Diary a tad bit, but for those, who did the sensible thing and paused the video the minute MJ opened his mouth, here’s the cool news. A while back we improved on the Animal AI and gave you more options to control them through the Editor. Now it is time for the most dangerous animal of all! Humans!!! Soon you’ll be able to do much more with humanoids than ever before. In your scenarios and games, you’ll be able to make them hostile to the player, equipping them with close combat weapons. They’ll be able to detect a player and when at a certain distance, attack him. Or say you have a precious treasure in an abandoned keep…seemingly abandoned keep. And a player decides to steal your gold and shiny things. Well that might trigger two guards, who were hiding behind some strategically placed pillars and show him a thing or two! But that’s not all humanoids will be capable of from now on. You’ll be able to plan a patrol trail for them and thus you’ll be able to populate your cities with moving crowds. Also, their stances can be different. They can be hostile, indifferent or even flea at the sight of a player, so maybe there’s a suspicious character with some lovely trinkets and the player has to stop with a well-aimed shot…but the bugger is legging it! You’ll be able to use AI behaviour (before called waypoints) for humanoids and assign to them many more things than ever before. And here’s the kicker though! All of this will also be possible with animals, so now you’ll be able to craft much more complex encounters for your players ? And that’s that for now Ylanders, so stay classy! P.S. Check out our Facebook and the Major General's video on this topic:
  17. Adam Snellgrove

    RESOLVED [YLD-20250] Can't login

    Could it be this problem? If so, we are working on it, but It'll still take some time.
  18. Adam Snellgrove

    Dev Diary #101

    Well you can give him a lot of hp and a great weapon, but don't think you can make him smarter in his fighting moves ?
  19. Adam Snellgrove

    Early Access plans!

    Not yet but it is the road we're taking, so in the future it should get into Exploration too ?
  20. So we fixed this and it will be implemented in next update.
  21. It shouldn't be because of your PC @Indian Chief. We will fix it, just are programmers are swamped right now and while I am pushing them every day to fix it, there is so much else to do, that they can't get to it properly yet.
  22. Adam Snellgrove

    RESOLVED [YLD-18107] Infinite resources

    So this has been fixed and will be part of next update ?
  23. Adam Snellgrove

    Horses

    Could you maybe please post this as a separate issue (or I can do it, if you'll give me your blessing) and I'll log it int as a bug and we'll investigate.
  24. And it's still happening the same way?
  25. Yeah, it's proving to be a difficult one to squash ?
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