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Everything posted by Adam Snellgrove
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RESOLVED [YLD-19271] Cannot exit car on mobile game
Adam Snellgrove replied to RedEagle_P1.'s question in Bugs & Technical Issues
We can't recreate it, in all your tutorials all the cars work on mobile properly. But it is true, that the passenger can only get out by pressing the jump button, which was intended but perhaps isn't intuitive, so we're going to change that ? (YLD-20131) -
RESOLVED [YLD-19514] Extra scenario is created
Adam Snellgrove replied to Fompster's topic in Editor Bugs & Technical Issues
So we have fixed this and it will be present in next update ? -
RESOLVED [YLD-18675] Stuck on the "Recalling Buildings 100%" element
Adam Snellgrove replied to Adam Snellgrove's question in Bugs & Technical Issues
Hey there @Indian Chief . I am really sorry for the long time this one has taken. But the bug will be fixed upon release, which is really close, so please hold on to then. It is annoying, that it took so long and now we don't have really too much time to build a hot fix until release, so it will be fixed then, but it will be fixed ? -
Thank you for the reminder, will do, when I have the news ?
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RESOLVED [YLD-17294] Chat box does not disappear when using~ key
Adam Snellgrove replied to RedEagle_P1.'s question in Bugs & Technical Issues
It's fixed and will come into effect with next update ? -
RESOLVED [YLD-19289] Can someone move me on a server so I can join it again? Im kinda "Stuck"
Adam Snellgrove replied to PercyCreeper's question in Bugs & Technical Issues
I know and we are sorry for this, but it has taken more time than we thought, but it should be fixed in the next big update. Can't say officially when that should be precisely, but it will be very soon ? -
Not yet.
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So we fixed it and it will be part of the next update ?
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New community, Ylands World Of Dreams
Adam Snellgrove replied to Spyler.X's topic in General Discussion
We'll definitely do events next year, but it has been just a little bit too hectic now before release to do something, unfortunately. -
New community, Ylands World Of Dreams
Adam Snellgrove replied to Spyler.X's topic in General Discussion
I love the pumpkins! I'm lobbying Aleš to add pumpkins into Ylands for next Halloween ?? -
Yep, sunrises are also included ? Not at the moment but we are working on advanced tools to give you more control over the games visuals, so look out for that after the release ?
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Not sure. I'll ask tomorrow in the office.
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Thank you, we'll look into it and fix it after the release.
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Yep, they are implementing something similar ? Thanks @bumaks for pointing it out!
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Nope, not yet.
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Hey there Ylanders! If you watched our video on Facebook, the Major General might have spoiled today’s Dev Diary a tad bit, but for those, who did the sensible thing and paused the video the minute MJ opened his mouth, here’s the cool news. A while back we improved on the Animal AI and gave you more options to control them through the Editor. Now it is time for the most dangerous animal of all! Humans!!! Soon you’ll be able to do much more with humanoids than ever before. In your scenarios and games, you’ll be able to make them hostile to the player, equipping them with close combat weapons. They’ll be able to detect a player and when at a certain distance, attack him. Or say you have a precious treasure in an abandoned keep…seemingly abandoned keep. And a player decides to steal your gold and shiny things. Well that might trigger two guards, who were hiding behind some strategically placed pillars and show him a thing or two! But that’s not all humanoids will be capable of from now on. You’ll be able to plan a patrol trail for them and thus you’ll be able to populate your cities with moving crowds. Also, their stances can be different. They can be hostile, indifferent or even flea at the sight of a player, so maybe there’s a suspicious character with some lovely trinkets and the player has to stop with a well-aimed shot…but the bugger is legging it! You’ll be able to use AI behaviour (before called waypoints) for humanoids and assign to them many more things than ever before. And here’s the kicker though! All of this will also be possible with animals, so now you’ll be able to craft much more complex encounters for your players ? And that’s that for now Ylanders, so stay classy! P.S. Check out our Facebook and the Major General's video on this topic:
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RESOLVED [YLD-20250] Can't login
Adam Snellgrove replied to tothaled's question in Bugs & Technical Issues
Could it be this problem? If so, we are working on it, but It'll still take some time. -
Well you can give him a lot of hp and a great weapon, but don't think you can make him smarter in his fighting moves ?
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Not yet but it is the road we're taking, so in the future it should get into Exploration too ?
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RESOLVED [YLD-19515] Small font when renaming variables
Adam Snellgrove replied to Fompster's topic in Editor Bugs & Technical Issues
So we fixed this and it will be implemented in next update.- 1 reply
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RESOLVED [YLD-18675] Stuck on the "Recalling Buildings 100%" element
Adam Snellgrove replied to Adam Snellgrove's question in Bugs & Technical Issues
It shouldn't be because of your PC @Indian Chief. We will fix it, just are programmers are swamped right now and while I am pushing them every day to fix it, there is so much else to do, that they can't get to it properly yet. -
RESOLVED [YLD-18107] Infinite resources
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
So this has been fixed and will be part of next update ? -
Could you maybe please post this as a separate issue (or I can do it, if you'll give me your blessing) and I'll log it int as a bug and we'll investigate.
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RESOLVED [YLD-18675] Stuck on the "Recalling Buildings 100%" element
Adam Snellgrove replied to Adam Snellgrove's question in Bugs & Technical Issues
And it's still happening the same way? -
RESOLVED [YLD-18675] Stuck on the "Recalling Buildings 100%" element
Adam Snellgrove replied to Adam Snellgrove's question in Bugs & Technical Issues
Yeah, it's proving to be a difficult one to squash ?