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Everything posted by Adam Snellgrove
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RESOLVED Stones unpickable
Adam Snellgrove replied to ocnoglittle's question in Bugs & Technical Issues
Thank you so much for the info. It helped and with the hotfix it should be fixed ? -
Overlapping script tiles and tiles off screen
Adam Snellgrove replied to Valour4Eva's topic in Editor Bugs & Technical Issues
Looking into it ? -
That had to be pretty stressful ?
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I've added it to the changelog ?
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We are going to rework the whole barrier system in the next few updates ? Thank you so much for the nice words and for your feedback ? Don't mess with Deadeye_Rob ? I'll ask about it ? That would though then make the possibility of "fighting your friends" (a friendly scuffle) a bit boring, because you'd see, where they are at all times. But I will ask about it ?
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RESOLVED Stuck on the Land Ahoy screen!
Adam Snellgrove replied to UniteTheClans's question in Bugs & Technical Issues
It could be because of a plugged-in controller. We have had problems with controllers in the past and one of them was not being able to start a new game. If you have a controller plugged in, please try it without. If you don't have a controller plugged in and it happens again, please send us your output_logs and output_logs_clean which you can find here: \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data -
Yep, we are working on this one ?
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Suggestion (world regeneration)
Adam Snellgrove replied to Pl0x3r_2605-686249c569d222da's question in Suggestions & Feedback
Thank you for the feedback, and while the main focus for us now is the 'Explor(e)' in Exploration and having pretty much an unlimited choice of where to go next and what to find, we are thinking of ways of making older maps replayable. It is difficult to balance it out though with stability and longevity of the actual map, since with too much activity, the maps again begin to be unstable, but that is a problem we have to solve anyways ? -
RESOLVED 1.5 Experimental Exploration conflicting save?
Adam Snellgrove replied to handofthesly's question in Bugs & Technical Issues
Could you please send us the whole LogArchive file (zipped)? You can find it here: C:\Program Files (x86)\Steam\steamapps\common\Ylands\Ylands_Data\LogArchive -
RESOLVED 1.5 Experimental Exploration conflicting save?
Adam Snellgrove replied to handofthesly's question in Bugs & Technical Issues
Thank you for the report. We're looking onto it ? -
Explorers of Ylands rejoice! Update 1.5 - Enhancing Exploration - is finally out for you to try and enjoy, and it brings a host of new goodies and improvements for Exploration, many of which had been requested by the community for a long time. We have reworked and revamped the Exploration experience from the ground up, offering a truly engaging and exciting adventure, in the veins and spirit of what we originally envisioned for Exploration many moons ago. Players can now travel to and explore countless different islands, in different biomes on their trusty ships, linked to their person for the first time ever - creating a new bond between players and their vessels. And this is just the beginning! Update 1.5 is but the first stepping stone for an amazing Exploration experience - over the coming months, we will keep updating Exploration until it is as good as we can make it and the community is happy with it. Of course, we have packed this update with some other goodies, improvements and fixes as well - read on to find out more! Update 1.5 - Enhanced Exploration - major features Exploration update first phase: the beginnings of the new and improved Explore experience is here; players can now use the brand new world map to sail to different biomes, where they can explore (and exploit) procedurally generated islands. Ships will now be tied to players so they can use their favourite vessel to explore the high seas. Native American assets: we have added a whole slew of new assets for both players and creators! Custom bitmaps in the Editor: creators will now have the option to import their very own bitmaps into the game, opening up a brand new dimension of customization options. Shooting weapon improvements: we have made major improvements to how bows/crossbows & grenades are handled within the game; make sure you try them out! ....and hundreds of fixes, improvements to every aspect of the game! For more detailed information about the changes and additions, head over to our new Exploration Feedback section with a handy FAQ made by Aleš ? - we would love to hear what you think of the new Exploration and how we could improve it. Also, check out the changelog for all the juicy deets ? To keep track of all the latest news, follow Ylands on Steam, Facebook, Twitter, and YouTube. Until next time, stay classy!
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RESOLVED Can't eat food in multiplayer explore
Adam Snellgrove replied to zarwil's question in Bugs & Technical Issues
So we found the problem and should be rolling out a hotfix this Thursday to address it. Thanks for the info ylanders ? -
New 1.5 Savegame unable to open in the editor
Adam Snellgrove replied to thundarcrash's topic in Editor Help
The problem is, that you can still travel from that world to a multiplayer world with Editor equipment. -
New 1.5 Savegame unable to open in the editor
Adam Snellgrove replied to thundarcrash's topic in Editor Help
You don't have to play with others. You can just Explore Single Player islands and not open them up for Multiplayer. -
In options you can "Delete Progress" which will restart your Exploration experience.
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So I talked to the designers about this and they said they'll look into it and possibly add this feature in a future update ? Thanks for the suggestion ?
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New 1.5 Savegame unable to open in the editor
Adam Snellgrove replied to thundarcrash's topic in Editor Help
Nope, you can't edit them in the Editor, because then you could add items unavailable in Exploration into the mix (for instance a Creator Cube) and visit other people's islands dumping...I don't know, 200 polar bears on their base ? But you can still pull your Legacy Exploration map into the Editor to play around with. -
Thanks for the heads up, will investigate ?
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RESOLVED Can't eat food in multiplayer explore
Adam Snellgrove replied to zarwil's question in Bugs & Technical Issues
Yep, we are going to check it out in the morning. Seems to be happening pretty often. Thanks for the report. Output_logs always welcome ? You can find them here: \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data -
Yep, we're looking into this bug and in the morning QA will pounce on it ? Thanks for the feedback ?
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Hey there Ylanders! As with every update, 1.5 is bringing a lot of cool stuff, including revamped Exploration and custom bitmaps. But another great addition to the game will be the heap of assets, that are coming to Ylands. The theme of our assets in 1.5 are Native American cultures and we have a slew of cool new items, that you'll be able to add to your games. First off we have added some very neat weapons to the Native American tribes in Ylands, be it the feathered crossbow, bow or rifle and the Shaman will get a unique set of clothes. We have also added a new Chieftain headdress, which will be also craftable in Exploration. Another craftable addition are the new stone tablets depicting different creatures of myth and legend and a new totem block representing the Wendigo. The Wendigo is also getting his own statue, which you'll be able to craft in Exploration and will be a good way to warn adventurers off of a certain dangerous area ? But that's not all! We have also added a new Sunplate armour set to represent pre-Columbian cultures in Central America with their own choice of cool weapons to choose from. This will also include some new stone furniture to go with the aesthetic. And finally, a new monster is joining the mix: The Totem Golem! A fearsome adversary that communes with nature and fiercely defends the natives from harm. And the best thing about these additions is, that now our designers have them available and will be adding them to Random Encounters for update 1.6 so look out for these in the future ? And that's all for today, so until next time, stay classy Ylanders ?
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I was also told by our Discord moderators, that they were contacted by P1 members by private message told to join and they complained to our moderators. @RedEagle_P1. I know it's good-natured ? But if you could keep your recruitment to the official channels meant for recruitment, I think that'd be best ?
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I'm asking about this and will get back to you ?
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Dev Diary #156 - New Assets in Update 1.5
Adam Snellgrove replied to Adam Snellgrove's topic in Dev Diaries
Yes it will ? But even more features and stuff will be added to 1.6 is my point ? With 1.5 we'll be putting out this feature and it will be a kind of experiment to see, if it works well and what you guys would change on it and then according to feedback, we'll perfect it in 1.6 (and 1.7 if anything major props up). -
Dev Diary #156 - New Assets in Update 1.5
Adam Snellgrove replied to Adam Snellgrove's topic in Dev Diaries
Might be true ? Ï think we can, but a lot of work is still needed and I think 1.6 will be excellent ?