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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    RESOLVED Stones unpickable

    Thank you so much for the info. It helped and with the hotfix it should be fixed ?
  2. Adam Snellgrove

    big love

    That had to be pretty stressful ?
  3. Adam Snellgrove

    1.5: Enhancing Exploration

    I've added it to the changelog ?
  4. Adam Snellgrove

    Dev Diary #157

    We are going to rework the whole barrier system in the next few updates ? Thank you so much for the nice words and for your feedback ? Don't mess with Deadeye_Rob ? I'll ask about it ? That would though then make the possibility of "fighting your friends" (a friendly scuffle) a bit boring, because you'd see, where they are at all times. But I will ask about it ?
  5. Adam Snellgrove

    RESOLVED Stuck on the Land Ahoy screen!

    It could be because of a plugged-in controller. We have had problems with controllers in the past and one of them was not being able to start a new game. If you have a controller plugged in, please try it without. If you don't have a controller plugged in and it happens again, please send us your output_logs and output_logs_clean which you can find here: \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data
  6. Adam Snellgrove

    Toolbox Optimization

    Yep, we are working on this one ?
  7. Adam Snellgrove

    Suggestion (world regeneration)

    Thank you for the feedback, and while the main focus for us now is the 'Explor(e)' in Exploration and having pretty much an unlimited choice of where to go next and what to find, we are thinking of ways of making older maps replayable. It is difficult to balance it out though with stability and longevity of the actual map, since with too much activity, the maps again begin to be unstable, but that is a problem we have to solve anyways ?
  8. Adam Snellgrove

    RESOLVED 1.5 Experimental Exploration conflicting save?

    Could you please send us the whole LogArchive file (zipped)? You can find it here: C:\Program Files (x86)\Steam\steamapps\common\Ylands\Ylands_Data\LogArchive
  9. Adam Snellgrove

    RESOLVED 1.5 Experimental Exploration conflicting save?

    Thank you for the report. We're looking onto it ?
  10. Adam Snellgrove

    Update 1.5: Enhancing Exploration

    Explorers of Ylands rejoice! Update 1.5 - Enhancing Exploration - is finally out for you to try and enjoy, and it brings a host of new goodies and improvements for Exploration, many of which had been requested by the community for a long time. We have reworked and revamped the Exploration experience from the ground up, offering a truly engaging and exciting adventure, in the veins and spirit of what we originally envisioned for Exploration many moons ago. Players can now travel to and explore countless different islands, in different biomes on their trusty ships, linked to their person for the first time ever - creating a new bond between players and their vessels. And this is just the beginning! Update 1.5 is but the first stepping stone for an amazing Exploration experience - over the coming months, we will keep updating Exploration until it is as good as we can make it and the community is happy with it. Of course, we have packed this update with some other goodies, improvements and fixes as well - read on to find out more! Update 1.5 - Enhanced Exploration - major features Exploration update first phase: the beginnings of the new and improved Explore experience is here; players can now use the brand new world map to sail to different biomes, where they can explore (and exploit) procedurally generated islands. Ships will now be tied to players so they can use their favourite vessel to explore the high seas. Native American assets: we have added a whole slew of new assets for both players and creators! Custom bitmaps in the Editor: creators will now have the option to import their very own bitmaps into the game, opening up a brand new dimension of customization options. Shooting weapon improvements: we have made major improvements to how bows/crossbows & grenades are handled within the game; make sure you try them out! ....and hundreds of fixes, improvements to every aspect of the game! For more detailed information about the changes and additions, head over to our new Exploration Feedback section with a handy FAQ made by Aleš ? - we would love to hear what you think of the new Exploration and how we could improve it. Also, check out the changelog for all the juicy deets ? To keep track of all the latest news, follow Ylands on Steam, Facebook, Twitter, and YouTube. Until next time, stay classy!
  11. Adam Snellgrove

    RESOLVED Can't eat food in multiplayer explore

    So we found the problem and should be rolling out a hotfix this Thursday to address it. Thanks for the info ylanders ?
  12. Adam Snellgrove

    New 1.5 Savegame unable to open in the editor

    The problem is, that you can still travel from that world to a multiplayer world with Editor equipment.
  13. Adam Snellgrove

    New 1.5 Savegame unable to open in the editor

    You don't have to play with others. You can just Explore Single Player islands and not open them up for Multiplayer.
  14. Adam Snellgrove

    Update 1.5: Enhancing Exploration

    In options you can "Delete Progress" which will restart your Exploration experience.
  15. Adam Snellgrove

    [YLD-30882] Remove array from array

    So I talked to the designers about this and they said they'll look into it and possibly add this feature in a future update ? Thanks for the suggestion ?
  16. Adam Snellgrove

    New 1.5 Savegame unable to open in the editor

    Nope, you can't edit them in the Editor, because then you could add items unavailable in Exploration into the mix (for instance a Creator Cube) and visit other people's islands dumping...I don't know, 200 polar bears on their base ? But you can still pull your Legacy Exploration map into the Editor to play around with.
  17. Adam Snellgrove

    Update 1.5: Enhancing Exploration

    Thanks for the heads up, will investigate ?
  18. Adam Snellgrove

    RESOLVED Can't eat food in multiplayer explore

    Yep, we are going to check it out in the morning. Seems to be happening pretty often. Thanks for the report. Output_logs always welcome ? You can find them here: \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data
  19. Adam Snellgrove

    Update 1.5: Enhancing Exploration

    Yep, we're looking into this bug and in the morning QA will pounce on it ? Thanks for the feedback ?
  20. Hey there Ylanders! As with every update, 1.5 is bringing a lot of cool stuff, including revamped Exploration and custom bitmaps. But another great addition to the game will be the heap of assets, that are coming to Ylands. The theme of our assets in 1.5 are Native American cultures and we have a slew of cool new items, that you'll be able to add to your games. First off we have added some very neat weapons to the Native American tribes in Ylands, be it the feathered crossbow, bow or rifle and the Shaman will get a unique set of clothes. We have also added a new Chieftain headdress, which will be also craftable in Exploration. Another craftable addition are the new stone tablets depicting different creatures of myth and legend and a new totem block representing the Wendigo. The Wendigo is also getting his own statue, which you'll be able to craft in Exploration and will be a good way to warn adventurers off of a certain dangerous area ? But that's not all! We have also added a new Sunplate armour set to represent pre-Columbian cultures in Central America with their own choice of cool weapons to choose from. This will also include some new stone furniture to go with the aesthetic. And finally, a new monster is joining the mix: The Totem Golem! A fearsome adversary that communes with nature and fiercely defends the natives from harm. And the best thing about these additions is, that now our designers have them available and will be adding them to Random Encounters for update 1.6 so look out for these in the future ? And that's all for today, so until next time, stay classy Ylanders ?
  21. Adam Snellgrove

    P1 Spam

    I was also told by our Discord moderators, that they were contacted by P1 members by private message told to join and they complained to our moderators. @RedEagle_P1. I know it's good-natured ? But if you could keep your recruitment to the official channels meant for recruitment, I think that'd be best ?
  22. Adam Snellgrove

    Question on the craftable tool box

    I'm asking about this and will get back to you ?
  23. Adam Snellgrove

    Dev Diary #156 - New Assets in Update 1.5

    Yes it will ? But even more features and stuff will be added to 1.6 is my point ? With 1.5 we'll be putting out this feature and it will be a kind of experiment to see, if it works well and what you guys would change on it and then according to feedback, we'll perfect it in 1.6 (and 1.7 if anything major props up).
  24. Adam Snellgrove

    Dev Diary #156 - New Assets in Update 1.5

    Might be true ? Ï think we can, but a lot of work is still needed and I think 1.6 will be excellent ?
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