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Posts posted by Adam Snellgrove
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No, it's fine like this, thank you.
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Thanks, looking into it.
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2 minutes ago, ocnoglittle said:The update today or 1.6?
Today ?
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Highlights
Polar assets - Whether you are a bold Explorer planning to visit arctic regions or a Creator making a game from icy lands, you will love this update. And if the cold isn't your cup of tea - give a try to the brand new Junk ship!Fixes - many of them addressing the most critical issues experienced when playing the new experimental Exploration
New assets
New creature: Jötunn
New creature: Wolverine
New creature variant: Reindeer
New creature variant: Snow tigerPlastic pillar blocks (4)
Snow blocks (26)
Metal door
Inuit hat
Inuit parka
Expedition gear
Knitted cap
Santa armour boots
Frost armour
Research equipment (3)
Ice formations (5)
Inuit idols (5)Junk Ship
Junk sails
Junk hull
KayakAdditions / Tweaks
[YLD-28117] Tweaked: Unsummmoning ship with a padlock on the helm will now remove the padlock from the helmFixes
[YLD-28023] Fix: / Tweak: Exploration player data (character, ship) are now saved during the exploration session, instead of just at the end which should prevent players from losing a significant amount of their progress. The approximate time between player saves updates corresponds to the game save period - 10min by default.
[YLD-27976] Fixed: In some cases, you were not able to control a ship with engines after you unsummoned it and summoned it in one game
[YLD-26776] Fixed: A wrong count was shown when crafting planks
[YLD-28123] Fixed: You were able to claim ownership of an unknown but padlocked ship
[YLD-28285] Fixed: Objects or project table couldn't be placed near ship blueprints
[YLD-28286] Fixed: Items disappearing twice from the inventory when dropped on the ship
[YLD-27934] Fixed: If a sleep request was pending in multiplayer, the UI icon would stay on even after joining another server
[YLD-26388] Fixed: Heavy FPS drop on mobile devices when aiming with guns
[YLD-28176] Fixed: Dig action event was triggered twice on a pickaxe which breaks visual scripting
[YLD-28284] Fixed: It is not possible to place some animals from Hotbar if switching to them from any weapon
[YLD-27380] Fixed: Profile screen displays incorrect name when opening the profile popup for the first time
[YLD-28530] Fixed: Rented servers: When the Workshop is down, trying to host a game from it results in the game data corruption.
[YLD-28430] Fixed: Keybinds not loading correctly after restarting the game
[YLD-28434] Fixed: When you click the Message button in the Social screen, it redirects you to the chat screen, but with the wrong user selected
[YLD-28016] Fixed: Blueprint Camera shines the flash all the time, not only when actually shooting
[YLD-28038] Fixed: CTD: Crash when you try split stack of items inside inventory container to already a full stack of items
[YLD-27259][YLD-28309][YLD-28325] Fixed: 3D Game Logic icons should are sometimes nor properly rotated[YLD-28327] Fixed: Editor: Editing particles on equipment in the Player role does not work correctly
[YLD-28165] Fixed: Editor: Changing scenario description does not work
[YLD-28115] Fixed: Editor: Unique items are mergeable with non-unique ones of the same type in some cases
[YLD-28032] Fixed: Editor: NPC with a weapon with a particle in hand in Entity template breaks Object properties window
[YLD-27218] Fixed: Editor: 3D GameLogic icons have the horizon visible through them[YLD-28177] Fixed: VS: Script tiles sometimes overlap each other
Hotfix 15.02
[YLD-28625] Fixed: Ships with many blocks onboard should no longer have shifted collision on load.
[YLD-28610] Fixed: A quick fix for conversation tabs switching in Messages screen when a player changes their state. The downside is that the Clan chat screen won't get immediately updated when a player joins/leaves your clan.
[YLD-28610] Fixed: A potential fix for Conversation tabs switching in messages when players changing their online, offline or in-game state- 3
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I have talked to the devs and programmers and they'll concentrate on the animal transportation part for update 1.7 and look into vehicle transportation.
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This should hopefully be fixed in the next update.
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Thank you for the info, we'll look into it.
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We'd love to add these and hopefully, sometime in the future we'll get the chance ?
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On 1/31/2021 at 6:13 PM, bojo2736 said:@Adam Snellgrove is it possible to upload legacy maps to the BI rented servers?
Afaik yes ? Is it not working?
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On 29/01/2021 at 9:48 AM, Christal said:I often imagined you in the BI offices running from one office to another to get information and communicate it to us ?
This is very close to the truth ?
Thank you all so much for the outpouring of love and support, I really do appreciate it so much and all your messages warm my heart and remind me, why I loved this community to bits ?
Thank you for always being classy and never change ?
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2 hours ago, RedEagle_P1. said:That looks awesome! Who made it?
Loads of people ? You can see them here in the hall of heroes ? https://youtu.be/I1n9LE4hbv0?t=4734
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1 hour ago, spiritchaser28 said:Ah, thank you so much ?
And as Terry Pratchett wrote in Mort:
“Goodbye,” Mort said, and was surprised to find a lump in his throat. “It’s such an unpleasant word, isn’t it?”
QUITE SO. Death grinned because, as has so often been remarked, he didn’t have much option. But possibly he meant it, this time.
I PREFER AU REVOIR, he said.
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Thank you so much @jchob, it really does feel like yesterday that we all talked for the first time. I'm just glad that I could help and that I could be a part of such an amazing team creating such an amazing game with such an awesome community to always back it up.
Thank you ?
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Just now, Marci Magyar said:? Thank you for the fish too ?
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1 minute ago, Miguel Preguisa said:May your way be paved with tea and cookies ?
Could I wish for a better farewell? ? Thank you Miguel.
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Hey there Ylanders!
Today I have two pieces of news to share with you. First, let's begin with some new cool content, that will be arriving in the next Goodie Pack: The Junk Ship!
This has been quite exciting for us because we weren't sure we'll manage to finish the development on this beauty on time, but because of some really hard work by our team, it will appear in the next mini-update. This new ship will bring countless new possibilities to your builds and a missing Eastern feel to our growing navy ? The first Junk Ships appeared during the Han dynasty in the 2nd century and were an integral part of river and sea voyages throughout history up until today in and around China and her neighbours. The supposedly largest Junk Ship ever built was that of Admiral Zheng He. It had nine masts, was 130 metres long and 55 metres wide ?
While our junk ships won't resemble those of the legendary Zheng He, they will be pretty easy to build and will be as fast as a small wooden ship, making it a great vessel to start your adventures on ? Also it is an absolute must when travelling to the Eastern Biome regions as it will fit right in ?
And the second piece of news is a bit bittersweet because after nearly two years having fun with all of you and working on one of the most exciting projects I will be leaving Ylands in three weeks time. It really was a great honour and wonderful experience to start my gaming industry career with you all and I couldn't have asked for a more chill and classy group of individuals ? But as with every great story, there comes an end and it is time for me to sail off to my next adventure. We are already searching for someone fun to replace me and take care of you all and this is by no means a goodbye from me. I'll still be here for three weeks, so this is not my last Dev Diary and we'll have time to chat some more. And even after I leave, I will always take an interest what's happening on my favourite Exploration and Creative platform ? But in no sense is my leaving because of any dissatisfaction with the community or Ylands, quite the opposite I have really enjoyed every second of it chatting with you, seeing Ylands grow and improve while making silly videos and getting to know you all during our Streams ? Just a new adventure called and me being the adventuring type I had to heed that call. So again, thank you all for your kindness, creativity and classiness and I'll see you around.
So until next time, stay classy Ylanders.
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No, this is perfect, thank you so much ?
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Thank you for the report. Is it still happening? We will look into it.
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You should see the Locust map one group of players has going ? They completely redid their island and it is awesome ? Check out the stream we did about it:
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Yeah, that'd be helpful, but the logs too. Though it does sound like an internet problem or firewall interjecting in the game ? But if it happens again, logs will tell us, what is causing the timeouts.
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On 1/26/2021 at 4:30 PM, Chewee814 said:hi, how do I get to the workshop? because I cant find it on steam.
There isn't a Steam Workshop but we do have our own "workshop" here: https://play.ylands.com/ or you can find these games also in-game ?
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Yep, these are great suggestions ? I'll pass them on. On a few things the team is already working on (like having more containers for stuff in the inventory, transporting horses and the hunger system) but I'll let them know, that it is requested a lot ?
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This will happen eventually, the team is overhauling the system but might take a couple of updates.
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1 hour ago, NoNoNumGum said:Sure, but what folder are worlds saved on?
D:\Steam\userdata\1022954577\298610\remote\SaveGames
Chinese Junk Ship Ladders LOL
in Suggestions & Feedback
Posted
The designers are going to fix it on all ships ?