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Adam Snellgrove

YLANDS TEAM
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Posts posted by Adam Snellgrove


  1. Highlights


    Polar assets - Whether you are a bold Explorer planning to visit arctic regions or a Creator making a game from icy lands, you will love this update. And if the cold isn't your cup of tea - give a try to the brand new Junk ship!

    Fixes - many of them addressing the most critical issues experienced when playing the new experimental Exploration


    New assets


    New creature: Jötunn
    New creature: Wolverine
    New creature variant: Reindeer
    New creature variant: Snow tiger

    Plastic pillar blocks (4)
    Snow blocks (26)
    Metal door
    Inuit hat
    Inuit parka
    Expedition gear
    Knitted cap
    Santa armour boots
    Frost armour
    Research equipment (3)
    Ice formations (5)
    Inuit idols (5)

    Junk Ship
    Junk sails
    Junk hull
    Kayak

    Additions  /  Tweaks


    [YLD-28117] Tweaked: Unsummmoning ship with a padlock on the helm will now remove the padlock from the helm

    Fixes

    [YLD-28023] Fix: / Tweak: Exploration player data (character, ship) are now saved during the exploration session, instead of just at the end which should prevent players from losing a significant amount of their progress. The approximate time between player saves updates corresponds to the game save period - 10min by default.
    [YLD-27976] Fixed: In some cases, you were not able to control a ship with engines after you unsummoned it and summoned it in one game
    [YLD-26776] Fixed: A wrong count was shown when crafting planks
    [YLD-28123] Fixed: You were able to claim ownership of an unknown but padlocked ship
    [YLD-28285] Fixed: Objects or project table couldn't be placed near ship blueprints
    [YLD-28286] Fixed: Items disappearing twice from the inventory when dropped on the ship
    [YLD-27934] Fixed: If a sleep request was pending in multiplayer, the UI icon would stay on even after joining another server
    [YLD-26388] Fixed: Heavy FPS drop on mobile devices when aiming with guns
    [YLD-28176] Fixed: Dig action event was triggered twice on a pickaxe which breaks visual scripting
    [YLD-28284] Fixed: It is not possible to place some animals from Hotbar if switching to them from any weapon
    [YLD-27380] Fixed: Profile screen displays incorrect name when opening the profile popup for the first time
    [YLD-28530] Fixed: Rented servers: When the Workshop is down, trying to host a game from it results in the game data corruption.
    [YLD-28430] Fixed: Keybinds not loading correctly after restarting the game
    [YLD-28434] Fixed: When you click the Message button in the Social screen, it redirects you to the chat screen, but with the wrong user selected
    [YLD-28016] Fixed: Blueprint Camera shines the flash all the time, not only when actually shooting
    [YLD-28038] Fixed: CTD: Crash when you try split stack of items inside inventory container to already a full stack of items
    [YLD-27259][YLD-28309][YLD-28325] Fixed: 3D Game Logic icons should are sometimes nor properly rotated

    [YLD-28327] Fixed: Editor: Editing particles on equipment in the Player role does not work correctly
    [YLD-28165] Fixed: Editor: Changing scenario description does not work
    [YLD-28115] Fixed: Editor: Unique items are mergeable with non-unique ones of the same type in some cases
    [YLD-28032] Fixed: Editor: NPC with a weapon with a particle in hand in Entity template breaks Object properties window
    [YLD-27218] Fixed: Editor: 3D GameLogic icons have the horizon visible through them

    [YLD-28177] Fixed: VS: Script tiles sometimes overlap each other
     

    Hotfix 15.02

    [YLD-28625] Fixed: Ships with many blocks onboard should no longer have shifted collision on load.
    [YLD-28610] Fixed: A quick fix for conversation tabs switching in Messages screen when a player changes their state. The downside is that the Clan chat screen won't get immediately updated when a player joins/leaves your clan.
    [YLD-28610] Fixed: A potential fix for Conversation tabs switching in messages when players changing their online, offline or in-game state

    • Like 3
    • Thanks 5
    • Upvote 1

  2. On 29/01/2021 at 9:48 AM, Christal said:

    I often imagined you in the BI offices running from one office to another to get information and communicate it to us ?

    This is very close to the truth ?

    Thank you all so much for the outpouring of love and support, I really do appreciate it so much and all your messages warm my heart and remind me, why I loved this community to bits ? 

    Thank you for always being classy and never change ?

    • Like 5

  3. 1 hour ago, spiritchaser28 said:

    Ylands_210128_140806.png

    Ah, thank you so much ?

    And as Terry Pratchett wrote in Mort:

    “Goodbye,” Mort said, and was surprised to find a lump in his throat. “It’s such an unpleasant word, isn’t it?”

    QUITE SO. Death grinned because, as has so often been remarked, he didn’t have much option. But possibly he meant it, this time.

    I PREFER AU REVOIR, he said.

    • Like 1

  4. Hey there Ylanders!

    Today I have two pieces of news to share with you. First, let's begin with some new cool content, that will be arriving in the next Goodie Pack: The Junk Ship!

    This has been quite exciting for us because we weren't sure we'll manage to finish the development on this beauty on time, but because of some really hard work by our team, it will appear in the next mini-update. This new ship will bring countless new possibilities to your builds and a missing Eastern feel to our growing navy ? The first Junk Ships appeared during the Han dynasty in the 2nd century and were an integral part of river and sea voyages throughout history up until today in and around China and her neighbours. The supposedly largest Junk Ship ever built was that of Admiral Zheng He. It had nine masts, was 130 metres long and 55 metres wide ?

    While our junk ships won't resemble those of the legendary Zheng He, they will be pretty easy to build and will be as fast as a small wooden ship, making it a great vessel to start your adventures on ? Also it is an absolute must when travelling to the Eastern Biome regions as it will fit right in ?

    And the second piece of news is a bit bittersweet because after nearly two years having fun with all of you and working on one of the most exciting projects I will be leaving Ylands in three weeks time. It really was a great honour and wonderful experience to start my gaming industry career with you all and I couldn't have asked for a more chill and classy group of individuals ? But as with every great story, there comes an end and it is time for me to sail off to my next adventure. We are already searching for someone fun to replace me and take care of you all and this is by no means a goodbye from me. I'll still be here for three weeks, so this is not my last Dev Diary and we'll have time to chat some more. And even after I leave, I will always take an interest what's happening on my favourite Exploration and Creative platform ? But in no sense is my leaving because of any dissatisfaction with the community or Ylands, quite the opposite I have really enjoyed every second of it chatting with you, seeing Ylands grow and improve while making silly videos and getting to know you all during our Streams ? Just a new adventure called and me being the adventuring type I had to heed that call. So again, thank you all for your kindness, creativity and classiness and I'll see you around.

    So until next time, stay classy Ylanders.

    • Like 3
    • Thanks 9

  5. Yep, these are great suggestions ? I'll pass them on. On a few things the team is already working on (like having more containers for stuff in the inventory, transporting horses and the hunger system) but I'll let them know, that it is requested a lot ?

    • Thanks 1
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