Mcloutier87
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Everything posted by Mcloutier87
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Where are all the brave explorers? spawn full of wussies who give up!
Mcloutier87 replied to kimbuck's topic in General Discussion
My server will require you to explore. Secrets shull be uncovered lol. -
save the horses and farm animals ..
Mcloutier87 replied to kimbuck's question in Suggestions & Feedback
this is something that can be scripted in the editor. Ill see about adding it in on my modded server -
How do I invite friends to clan or game?
Mcloutier87 replied to Kittemz1's topic in General Discussion
Yes it does still go through. If your friend hits escape you will see the option on the top that says clan. He/she just needs to accept the invite. You can also do it inside the game too.- 1 reply
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RESOLVED [YLD-20530] Blueprints do not align with grid
Mcloutier87 replied to RedEagle_P1.'s question in Bugs & Technical Issues
I know the workshop ones dont work but those were created when it first released. I know I made new blueprints 4 months ago and they work fine. -
https://discord.gg/ZPNJECE is our discord. Im redoing the layout so Soon Ill add more sections.
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Hey everyone, not many know who I'am because I don't really post here. I have had an account on this for some time and I think I'll be way more active on this. This being said please send me messages if anyone is interested in chatting, getting to know me or have questions about the YLands Editor. Im still learning it as it changed a lot since I last used it. I know C++, PHP, and many of the other languages so this shouldn't be too hard. On another story I have created a Club that everyone is more than welcome to join. New Realm Entertainment is a Semi Large Community that has been around for some time. We do play other games and try to launch servers for our members. We hire staff to manage the servers. I don't play on all the servers so I need you guys to help make them fun and to keep them going. Anyways enough about that... Well what are you waiting for head on up to that Navigation Bar and Join the club.
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okay great to hear off to work. 4.5 hour drive for a job site. only will take 10 minutes and then back home. best of luck on the Ylanders
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Okay so that looks good... but please make it so you can make the map show by pressing M only if you have a required item. At least in the editor. Having a map always available wont fit into my roleplay.
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RESOLVED [YLD-20530] Blueprints do not align with grid
Mcloutier87 replied to RedEagle_P1.'s question in Bugs & Technical Issues
strange I dont have this. did you create them in the editor or the game. I created them in game and works fine. -
Create a Custom Exploration World
Mcloutier87 posted a topic in New Realm Entertainment's YLands Editor
Coming soon... -
Give us a little feedback about yourselfs
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RESOLVED [YLD-20530] Blueprints do not align with grid
Mcloutier87 replied to RedEagle_P1.'s question in Bugs & Technical Issues
It's just the blueprints that are bought in the store. You can create your own it it works just fine. -
Also maybe make the discord link not expire. lol
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Okay Adam let me make it easy for those of you with that tiny brain. Haha jk, but i'll try to explain it a little easier. As everyone knows there is a map in the game that can be crafted using a Pencil. Well something that would make the game 80% better would be for that map to update when a change is made in the world. Lets say Someone wants to venture out in the open waters and place sand or dirt in the water. this would create a mark on the map showing the dirt that was placed. I created something like this on a game I created a long time ago. It was a world atlas. I ran cron jobs to update it. So what this did was saved images of the world. Im pretty sure that is the way your doing it now due to the fact the map is created when the seed is created. Basically all that needs to be done is re-update the map. I would say do it live but I think it would be fine to let the Admins run a staff command to update it as this will put stress on the server. Minecraft has done something like this. It honestly wouldn't be too complicated to do something like this. On a side not please add in something to the editor where if I walk into a trigger the NPC will walk to you. The code is there as it works if you put yourself in the vector. But Lets add NPC as well. I have ideas that I need this option for. Or just let me take over all source code and I'll program the editor for everyone to use
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How about making the player map auto updates as players build or a staff command that can update it. or if there is a way in the editor please share