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Mello1223

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Everything posted by Mello1223

  1. Mello1223

    SlowFollow animation

    hi. I haven't noticed the post before, so I didn't watch the forum over Christmas.I also had a problem with the movement of the object and the movement of the camera. I can't explain it exactly in English, but the problem is that some things happen right on your computer, and some are sent to the server first, and then your computer displays them. Until 1.8, there was only one way to alleviate the camera settings. but even that did not completely eliminate the problem.in 1.8 they gave us the ability to separate things to be done on a computer and to be sent to a server. but I'll tell you the truth, after the competition I didn't almost script in the editor, and I still don't even know what's new in the scripts.But I had a few conversations with some developers and they told me that the problem with the camera should now be easily solved. it's just a matter of setting up what to do on the servers and what on the computer.if the direction where to look for the problem doesn't help you, I'll try to look at it, but it will take a few days.
  2. Mello1223

    Dev Diary #205 Automated Testing

    i want this joypad in game ?
  3. Mello1223

    Dev Diary #203 Oh ship!

    I don't have a programming school, but when I think about it logically, a lot more information has to be transferred to the server than just the position and rotation of the fuselage. because you have to display it on servers for all players, not just one, from the possibility of interacting with boxes or craft stations, for example, to the ship's own design. with welds, it's also not as easy as it seems at first glance. it happened to me several times that it was much better for the game to create more smaller welds than one huge one. as the creator of several large ships, but I can 100% say that before the 1.8 update, it worked much better on servers. but after a few conversations with the developers, I can also say that discovery works a little differently than the games we can do in the editor, so the only thing left for us is to think, hope, and wait for the developers to fix it.
  4. Mello1223

    RotatetheEntitys

    for a larger number of entities, I recommend converting the loop to a time trigger. create an invisible object, such as a trigger zone or an impermeable barrier,do not use reference point,because ref point you can't deleted.then set : follow me object,aim to me object,and every timer spin move to demon and Wings get position object, if variable =true rotate Wings get rotation object +30 degree,or if variable= false -30 degree... I Can send you next ycomp,but latter..now in work
  5. Mello1223

    RotatetheEntitys

    as all scripters know , there are many ways to do this. here is just one of them which seemed to me to be the simplest .. it is not completely ideal, but it will guide you in the direction in which you can further develop the script. if you need help, I'll be happy to do it, but I'd need more information, such as whether it will be used for multiplayer or singleplayer... DEMON FOLOWING.zip
  6. Mello1223

    Dev Diary #202 New Beginnings

    it's a car. I created a "qudrocopter" outside the car's chassis and then I just stuck it to the base of the car and pulled it far up. Of course it's created in the editor, and transferred to the discovery using blueprint. the engines are at the top, so I can move the car under the water. the basic idea was brought by yohas or ocnog, I don't remember. I just changed the design of their idea.but its rly funny and fast!!!
  7. Mello1223

    Dev Diary #203 Oh ship!

    if you create a ship in the editor, space is not limited. you can then transfer this ship to the discovery using a blueprint. but, the space outside the building space of the ship outside the editor you will not be able to decorate or otherwise modify in the discovery
  8. and what about people like me who like to build underground bases or underground quarries. underground tunnels from island to island. there are many of us who like to use this space as well.
  9. Mello1223

    Dev Diary #200 Above and Beyond the Ylands Horizon

    I confess. your camouflage is better . it took me a day to make sure it was you, but I had a suspicion yesterday. welcome back malik ???
  10. sorry for my first reply. I watched it over the phone, without a translator, and I didn't notice what the problem was. it also happens to me sometimes.
  11. Mello1223

    Changing game settings mid-game

    no,you cant change it mid game... set it unchecked,and for other entityes you can script this :
  12. Mello1223

    Changing game settings mid-game

    you can script an event listener to record a kill event, and then spawn any entity
  13. Time delay is one of the basic elements in many other games where players work normally. several players from ylands asked me for a basic script for time delay, for example traffic lights in the city. they were very disappointed when i told them its impossible to take it into the explorer mode.
  14. Mello1223

    Share game problem

    do you both own a dlc?
  15. Mello1223

    About Slerp rotation

    the only thing you need fpr "move with the mouse" :
  16. Mello1223

    About Slerp rotation

    if you need help with a specific script for rotating the camera using a mouse, contact me on discord. but if it's not urgent, wait until next Monday, then I'll be happy to help you. discord nick : mello#4849
  17. Mello1223

    About Slerp rotation

    example : rotation A 0 degrees rotation B 100 degrees if T = 0 the tile returns 0 degrees , if T = 1 tile returns 100 degrees .. if T = 0.1 tile returns 10 degrees if T = 0.5 tile returns 50 degrees etc...
  18. Mello1223

    Share game problem

    first make sure you have the shared game set up correctly, and if everything is set up correctly then your brother should contact @Nikki Severin.
  19. Mello1223

    Share game problem

    who of you hosts the shared game?
  20. Mello1223

    Dev Diary #196 Client Scripting

    if I understand correctly, it's mainly for creating multiplayer games. I have already encountered the problem of delays a few times, especially in games where the player jumps, for example, on moving platforms, or in games where it depends on the minimal delay between the communication of the server with the gamer computer and rendering in some animations.
  21. it concerns many entities, not just balls
  22. Mello1223

    cant upload to workshop

    it does not work because the same object is already in the workshop ... change the file name and then try to upload it again.
  23. ? ? ? ? enjoy this bug until you have to cut the whole island for one building
  24. I wrote you their nicks on the discord Jarda#5911 miroslavcz#7266
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