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Everything posted by Mello1223
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hi. I haven't noticed the post before, so I didn't watch the forum over Christmas.I also had a problem with the movement of the object and the movement of the camera. I can't explain it exactly in English, but the problem is that some things happen right on your computer, and some are sent to the server first, and then your computer displays them. Until 1.8, there was only one way to alleviate the camera settings. but even that did not completely eliminate the problem.in 1.8 they gave us the ability to separate things to be done on a computer and to be sent to a server. but I'll tell you the truth, after the competition I didn't almost script in the editor, and I still don't even know what's new in the scripts.But I had a few conversations with some developers and they told me that the problem with the camera should now be easily solved. it's just a matter of setting up what to do on the servers and what on the computer.if the direction where to look for the problem doesn't help you, I'll try to look at it, but it will take a few days.
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i want this joypad in game ?
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I don't have a programming school, but when I think about it logically, a lot more information has to be transferred to the server than just the position and rotation of the fuselage. because you have to display it on servers for all players, not just one, from the possibility of interacting with boxes or craft stations, for example, to the ship's own design. with welds, it's also not as easy as it seems at first glance. it happened to me several times that it was much better for the game to create more smaller welds than one huge one. as the creator of several large ships, but I can 100% say that before the 1.8 update, it worked much better on servers. but after a few conversations with the developers, I can also say that discovery works a little differently than the games we can do in the editor, so the only thing left for us is to think, hope, and wait for the developers to fix it.
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for a larger number of entities, I recommend converting the loop to a time trigger. create an invisible object, such as a trigger zone or an impermeable barrier,do not use reference point,because ref point you can't deleted.then set : follow me object,aim to me object,and every timer spin move to demon and Wings get position object, if variable =true rotate Wings get rotation object +30 degree,or if variable= false -30 degree... I Can send you next ycomp,but latter..now in work
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as all scripters know , there are many ways to do this. here is just one of them which seemed to me to be the simplest .. it is not completely ideal, but it will guide you in the direction in which you can further develop the script. if you need help, I'll be happy to do it, but I'd need more information, such as whether it will be used for multiplayer or singleplayer... DEMON FOLOWING.zip
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it's a car. I created a "qudrocopter" outside the car's chassis and then I just stuck it to the base of the car and pulled it far up. Of course it's created in the editor, and transferred to the discovery using blueprint. the engines are at the top, so I can move the car under the water. the basic idea was brought by yohas or ocnog, I don't remember. I just changed the design of their idea.but its rly funny and fast!!!
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if you create a ship in the editor, space is not limited. you can then transfer this ship to the discovery using a blueprint. but, the space outside the building space of the ship outside the editor you will not be able to decorate or otherwise modify in the discovery
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What are you doing naked in that cave? Oh....
Mello1223 replied to XXon's topic in General Discussion
and what about people like me who like to build underground bases or underground quarries. underground tunnels from island to island. there are many of us who like to use this space as well. -
Dev Diary #200 Above and Beyond the Ylands Horizon
Mello1223 replied to Nikki Severin's topic in Dev Diaries
I confess. your camouflage is better . it took me a day to make sure it was you, but I had a suspicion yesterday. welcome back malik ??? -
wrong variable creation window in controller logic
Mello1223 replied to Oliver Hope's topic in Editor Bugs & Technical Issues
sorry for my first reply. I watched it over the phone, without a translator, and I didn't notice what the problem was. it also happens to me sometimes. -
no,you cant change it mid game... set it unchecked,and for other entityes you can script this :
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you can script an event listener to record a kill event, and then spawn any entity
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Little suggestion for the extension of energy blocks : TIMER
Mello1223 posted a question in Suggestions & Feedback
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Little suggestion for the extension of energy blocks : TIMER
Mello1223 replied to Mello1223's question in Suggestions & Feedback
Time delay is one of the basic elements in many other games where players work normally. several players from ylands asked me for a basic script for time delay, for example traffic lights in the city. they were very disappointed when i told them its impossible to take it into the explorer mode. -
do you both own a dlc?
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the only thing you need fpr "move with the mouse" :
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if you need help with a specific script for rotating the camera using a mouse, contact me on discord. but if it's not urgent, wait until next Monday, then I'll be happy to help you. discord nick : mello#4849
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example : rotation A 0 degrees rotation B 100 degrees if T = 0 the tile returns 0 degrees , if T = 1 tile returns 100 degrees .. if T = 0.1 tile returns 10 degrees if T = 0.5 tile returns 50 degrees etc...
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first make sure you have the shared game set up correctly, and if everything is set up correctly then your brother should contact @Nikki Severin.
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who of you hosts the shared game?
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if I understand correctly, it's mainly for creating multiplayer games. I have already encountered the problem of delays a few times, especially in games where the player jumps, for example, on moving platforms, or in games where it depends on the minimal delay between the communication of the server with the gamer computer and rendering in some animations.
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RESOLVED [YLD-33642] Wrong rotation with mobile graphics
Mello1223 replied to Fompster's question in Bugs & Technical Issues
it concerns many entities, not just balls -
it does not work because the same object is already in the workshop ... change the file name and then try to upload it again.
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DEV ANSWER [YLD-33670] Number of wooden blocks seems incorrect
Mello1223 replied to King Rob's question in Bugs & Technical Issues
? ? ? ? enjoy this bug until you have to cut the whole island for one building -
Looking for a partner for Season 2 - Mystery Yland
Mello1223 replied to Igor Q.'s topic in General Discussion
I wrote you their nicks on the discord Jarda#5911 miroslavcz#7266