Horemvore replied to Adam Snellgrove's topic in Changelogs
And I personly do not liks *** ****, **** *****, like you either. so *** ***. And btw I check these forumd every day since day 1 of EA and guess what NOONE IS VERY ACTIVE HERE.
** this game, Survival game its never going to be, Miss sold, uninstalled. BI added to blacklist.
Horemvore replied to Adam Snellgrove's topic in Changelogs
Fair enough, so if we now get really hard monsters on tier one islands (noticed the hardest muted bears on same island after reload) what is left for the other tiers? More of the same? Samey Samey gets boring real real fast. Or is it a simply that Tiers are now going to be a thing of the past like the old days? Btw I was hardly unprepared, full stone armor and axe, the best you can get before Iron, which you have to go to a Tier 1 or above island for and...
Horemvore replied to Adam Snellgrove's topic in Changelogs
Cool, shame this was not tested any. I just started a new Exploration game, travelled to the level 1 Island that is marked on the map. It was night by the time I got there and guess what I find, and Island full of Mutated Golems, I asume it was full of these, saw 3 from water and investigated much to my demise (2 hit death). Un amused tbh.
https://steamcommunity.com/sharedfiles/filedetails/?id=2033754179
As the title says.
Output Logs (Running game)
https://www.dropbox.com/s/8aagp5fs9rjgzay/output_log_clean.rar?dl=1
Save File of said game
https://www.dropbox.com/s/ywqlyts31s68gvw/DREAMY DEMONZONE.rar?dl=1
Aggressive Wildlife - Hostile Animals are harder and do not warn of Attack. Passive Animals attack back if attacked.
Extreme Weather - More Storms, Blizzards, Heatwaves and Fog. Colder nights.
Aggressive Natives - NPC's are harder and do not warn of attack.
Moon Phases - Moon has Phases, Full, 3/4, 1/2 and 1/4 with varied levels of Lightness/Darkness.
No Moon -
Seed - Carried over from Open Play
Length of Day - Integer in Minutes(10-100)
Sixe of...